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Chosen

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Practitioners are specifically Chosen to fill a particular role by their sponsor.

Methodology[edit]

Deals with tools and divine powers, where a collector might have every example of magical ratchet that they can get to a chosen will have divine tools that help her fulfil the role a superlative repair-woman.<ref name=DT>Tools x Divine = Chosen
The Chosen maintain a connection to a greater power, and through that connection and their devotion to the power’s interests, they receive gifts, often items. These gifts grow stronger as the Chosen carries out the power’s will and overcomes tribulation. The practice involves knowing the words to invoke the power, drawing out the powers in the gifts, and outside of confrontations, setting up rituals that enable them to invite trials, wherein the power sets tasks, quests, and even transports them to other places for challenges, with gifts and power waiting at the end. - Pact Dice: The Practices - Wbow Version</ref> if the priests are an institution with traditions and learning and strictures then being a Chosen are trail blazers, finding ways over, under, through or whatever when dealing with obstacles. In fact much of their power comes from going through divine challenges to gain gifts.<ref name=DT/><ref>Chosen Blurb</ref>

These challenges can back fire on their sponsor for if their Chosen fails, the God can suffer.<ref name=champ/>

Anything considered among the Greater Powers can sponsor a Chosen,<ref>The Chosen are the investment of the greater power. They're picked out or they apply for a role and then get the tools to carry out that role. These tools may come with a debt or set of expectations. They may get a glowing sword with a sliver of a god's power in it, such that even if evaded or warded off with armor or magic circle, it inflicts small wounds on the target. Or a circlet that allows them to have three designated humans (or beings of lesser or equivalent power) obey them without question. Gifts are tangible objects with a fair bit of power, far fewer in quantity than a collector and tend to get stronger over time, as the connection with the greater power increases. Rituals may impart more gifts of specific types or empowering a gift.

These rituals tend to be tests or trials. Can be transportation to a place or scenario. Tests of character, will, or the deity otherwise making sure they deserve or meet the requirements for what they get.

- The diadem wearing chosen draws up a circle, kneels in it, and makes her appeal. The greater power takes her diadem from her and expects her to manage the fallout of her three servants now being free. Can she bend them to her will? Survive their anger? She uses intimidation and convinces one to obey her even without the crown's power, and has them beat the other two. She gets a gauntlet and accompanying token, meant to be given to a servant. While they have the token and she wears the gauntlet, the token makes them brutish in strength, stature, and appearance, while giving her a corresponding amount of natural menace and beauty.

- The knight gets transported to an arena under a red sky, faced with a giant, and on defeating the giant, their sword gains added strength against stronger foes (with diminishing effect as foes get especially strong).

- The despot with the diadem and her servants are pit against a mob of the blind led by their own queen. Outnumbered, they face the added problem that their enemies don't tire and revive a minute after being slain. She works out that it's a metaphor, not a fight she's meant to win, and uses her voice to sway the mob. A mark is etched on the brow of her diadem, and touching it allows her to revive and/or heal one servant once a day.

- After kneeling in the ritual circle, the knight is dropped into a situation where they stand in the shoes of the last enemy they fought, a craven merchant of Other organs, meats and body parts, with no combat ability, who hides in his own vault. The test in this case is not just of the knight's abilities and problem solving, facing themselves and their sword, but also a test of their actions in the past - was this a fair fight after all? They end up dying at the point of their own sword, but if they'd succeeded, they would have won a small gift of a ring that makes the small forces of the world get out of their way (karmic boon and stuff like traffic and crowds don't impede) as well as a boon that makes their sword more effective; if it strikes armor or a barrier, that armor/barrier is rendered ineffective against the sword's bearer for a minute thereafter. - Wildbow on Reddit</ref> so any Angel, deity, judge, or Primeval could qualify.<ref>“At the school, were there any Chosen in attendance?” Miss asked.

“At least one,” Avery replied.  “Ulysse.  At least, that’s how I understand it.  I think some people used the term.  He was this super handsome guy that got a bunch of huge powerful divine gifts and a kind of divine mandate to spread the word or something?”

“A champion of a greater power?” Toadswallow asked.  “Was his a Judge?  God?  Primeval entity?  Angel with a plan?” - Excerpt from Summer Break 13.6</ref>


Notable Chosen[edit]

  • Ulysse Miraz<ref name=champ>“Only one I won’t tell you the name of.  By his gospel, the one we came to name Prometheus had peers, and it was not the one who tried to seize the original Fire, but many.  All who tried, succeed or fail, were punished.  I found my deity nine miles beneath the surface of the earth, thoroughly protected so none might disturb his eternal punishment.  Had he succeeded, our campfires might not be wood we’ve set alight, but something else entirely.”

    “Your god’s a loser?” Kevin asked, sneering a bit to drive the question home.

    It did seem to nettle Ulysse.  “He was the greatest of them.  So they placed the most obstacles in his way.  Now he is my god and I am his sole worshiper, his champion.”

    “It’s my understanding that if you pick this fight and lose, your god’s power will dwindle.”

    Ulysse nodded. - Excerpt from Gone Ahead 7.a</ref>

References[edit]

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