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Farnaza

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   <default>Farnaza</default>
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The Daena Farnaza is one of the Familiars that have been stolen and bound by Abraham Musser.

Personality[edit]

When seen out with Musser and his other Familiars, she stood apart from the group and kept watch over things.<ref>The last one stood apart, far end of the parking lot, watching Musser and watching the lot.
[...]
“And the young-old woman?” he asked.
“Standing at the back, keeping watch.  It’s… Verona-ish?  Kinda?”
“I don’t know if the orders were given as they got here, or if they’re instructions and roles they default to, but let’s turn our attention back at the skinny man with the black shirt.”
[...]
“One waits and watches, but she’s not so good at watching that she can see us, or if she is, she’s staying quiet for other reasons.  One holds to the middle, a lot of power at the ready.  Another, more aggressive and immediately dangerous, acts as his right hand.  And the last?” </ref>

Relationships[edit]

Her master, Abraham Musser, claimed her in large part to serve as a safeguard against attacks which could otherwise instantly strike him dead without warning.<ref name="17.ze2"/> Like all his familiars, he has beaten her down sufficiently that she will not risk acting against him even if his magical bond on her is disrupted.

Abilities and Art[edit]

Farnaza is a Daena of three functions - most Daena have only one, while the record is seven. As a Daena, she is tied into the wheel of creation, adjacent to angels and spirits, with a potent ability to manage and direct the nearby spirits,<ref name="17.ze1">Daena were those who managed key duties, in a manner that made them spirit-adjacent and angel-adjacent.  They were tied into the great wheel of creation, with a corresponding ability to manipulate or manage spirits.  Most handled one thing as a key duty, with the classic being that they were Psychopomps – guides of the dead.  There was one Daena on record as having handled seven, but the greatest were typically assumed to have five at a maximum.  Daena Farnaza had three: sorting echo and soul with an eye to the guilty, maintaining cycles of Nature, and dispatching those who defied the Fates. - excerpt from Gone and Done It 17.z</ref> rearranging them and using the ones she doesn't want as fuel to empower the ambient spirits that serve her purpose.<ref name="17.ze4"/>

Her three functions are judging echoes and souls (she condemns the guilty to "eternal wandering", while the innocent she guides as a psychopomp), maintaining the cycles of Nature, and dealing with those who defy the Fates.<ref name="17.ze1"/><ref name=":0" />

Among her powers are:

  • She can protect someone from the ability to "kill with a glance",<ref name="17.ze2"/> and presumably similar instant death effects.
  • She can command the spirits around her to search out hostile practices.<ref>The hideous Daena Farnaza stepped through behind him, joining him and acting as a bodyguard.  Spirits flowed, searching for practices that might be lying in wait.</ref>
  • She can step in and out of the Spirit World. Resting in the Spirit World appears to heal her.<ref name="17.ze3">

“Farnaza?” Abraham asked.
She stepped out of the Spirit World, which was where she’d gone to recover herself after the harsh stay in the Abyss, hand grasping the thing’s neck, pulling it back.
It was too agile for her to easily deal with.  It pushed off the ground with its feet, flipping its body and legs over her head, to land behind her, reversing the hold on its neck into a grip on her, holding her hostage.  Spirits boiled forth around her, vivid, bright, and bursting with power, and made flesh burn, ulcer, weaken.
It shoved her toward Abraham, and she slipped into the Spirit World before crashing into him. - excerpt from Gone and Done It 17.z</ref>

  • She can conjure harmful spirits around herself, inflicting various painful fates on contact.<ref name="17.ze3"/>
  • She can shape the spirits to turn ordinary flame into magical purifying flame.<ref name="17.ze4">Farnaza returned from the Spirit World, appearing out of nowhere, hands moving with spirtual flows to bring them into alignment, the ones that weren’t what she needed becoming fuel for the ones that were.

A purifying flame, to translate the fire around the Dog Meat into something that burned white and cleansing.
It fought hard, and actually acted as if it were burning, now.  It fell, scrambling to the side, and rolled, putting out the fires.
Hideous Farnaza prepared another arrangement of purifying flame, and the Dog Meat crouched, still burning in patches here or there, limbs overlong, a frog looking to leap, or a flea ready to spring a great distance. - excerpt from Gone and Done It 17.z</ref>

  • She can drag her enemies into alternate Realms.<ref>It sprang back to action, barely seeming to recognize the pain, only for Farnaza to tackle him from behind, burning with more purifying flame, driving him from reality to another realm where the Dog Meat would be weaker. - excerpt from Gone and Done It 17.z</ref>

Appearance[edit]

Farnaza's appearance varies between hideous and beautiful, depending on whether the viewer is guilty or innocent.<ref name=":0">Ashumare dropped their arms to their sides.  They were still but the violent pencil scribblings weren’t.  They spoke, still musical.  “Abraham with the cracked glasses has a friend who isn’t his, a guide to spirits, painted in pretty colors.  Ashumare Ashumare, say what she looks like.”
[...]
There was one Lucy had remarked on.  That John had described as old and scary?
“A pretty lady… painted in pretty colors, like you describe.”
[...]
“Musser stole a Daena familiar.  A Zoroastrian psychopomp.  When seen by wrongdoers and murderers, she appears ugly, and she condemns them to eternal wandering.  Others she guides as a psychopomp will.”
“Bit crude,” Ann Wint said.  “I don’t like black and white tests of character.” - excerpt from Fall Out 14.1</ref> Her power judges John Stiles and Abraham Musser guilty, and Lucy Ellingson innocent.<ref name="13.4e1"/> It's possible for her to appear otherwise, but apparently extremely difficult in some way.<ref name="17.ze2"/>

To the guilty, she appears as a hideous, aged crone.<ref name="17.ze2">Others were there as safeguards. [...] If Abraham was to face down an Other that could kill with a glance, the Daena Farnaza’s power would deflect it.  It was a degree of security worth the fact she was hideous to look at, an aged crone.  He could force her to take another appearance, but it strained the connection, and it wasn’t worth it.- excerpt from Gone and Done It 17.z</ref> Barely human, she has moles growing out of moles on her wrinkled skin, which hangs loosely and ranges from flaky to uncomfortably moist. Her limbs are long and knobbly, her hair caked in unidetifiable fluids.<ref name="13.4e1">“There’s a woman.  Older teens or twenty.  Old clothes, well worn, plaid-print shawl or cape or something swept around her shoulders, even in this heat.  White, blonde, badly taken care of hair, looks almost like straw, tied into a braid.”
“Older teens or twenty?”
“I think?”
“To me, she’s aged, moles growing out of moles, stretch marks on loose skin, which ranges from dry and flaking at the parts most exposed, to overly moist in the folds.  Her hair is caked with fluids.  Knobby limbs, long.  You could mistake her for human, but it would be hard.” - excerpt from Summer Break 13.4</ref>

To the pure, she appears as a human.<ref>Musser was out there in the back parking lot.  Four of his more human-looking familiars were with him. - excerpt from Summer Break 13.4</ref> Late teens or early twenties, caucasian, unkempt straw-like hair worn in a braid, worn-looking clothes and a shawl.<ref name="13.4e1"/>

Her power is so great that, to Lucy Ellingson's Sight, she is surrounded by bright watercolours bleeding into the environment - even though Lucy can usually only pick up on the darker end of the spectrum.<ref>“Hm.”  Lucy turned on her Sight.  She described what she saw, “Watercolor bleeding out around her.  Very bright colors.”
“You’d know better than I what that means.”
“Tied into the environment?  Or a leaky power?  I tend to only see danger, pain, hurt, and whatever she’s got is bright enough to push into my way of seeing.  Like colors bold enough to make a colorblind person see…” - excerpt from Summer Break 13.4</ref> If she actually uses her power to summon a mass of echoes and spirits, it goes even crazier.<ref>Lucy’s Sight started going crazy as spirits and echoes began to flow in from behind the young-old woman. - excerpt from Summer Break 13.4</ref> Ashumare Ashumare similarly described her as "painted in pretty colors".<ref name=":0" />

Weaknessess[edit]

Existing in the Abyss appears to damage or weaken her, requiring time to recover.<ref name="17.ze3"/>

A Dog Meat was able to overpower her through superior agility and throw her around.<ref name="17.ze3"/>

Chronology[edit]

End of Summer[edit]

During the three-way conflicty between Musser, Kennet, and a team of Lighthouse Witch Hunters, she was part of the group that accompanied Musser to try and figure out the Carmine murder. Lucy and John spied on and then disrupted them.<ref>Summer Break 13.4</ref>

Lordship Claims[edit]

Like all his Familiars, she accompanied Musser on his Lordship claim of Kennet. She participated in his battle against the Kennet Dog Tags.<ref>Gone and Done It 17.z</ref>

References[edit]

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