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Theodora Knight

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   <default>Theodora Knight</default>
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Theodora "Thea" Knight is a practitioner in Thunder Bay, she had a messed up childhood.

Personality

Relationships

Odis Saulsbury

Thea is apprenticed to Odis, though she and Odis have separate seats on the Thunder Bay Council. She will listen to him even when she doesn't like it. He made her give an oath not to hurt avery for her actions against her.<ref>- Excerpt from Wild Abandon 18.10</ref>

Appearance

She wears dark cloths and wears her hair in a ponytail with fitted clothes.<ref>A fifth figure plunged down from above the entryway into that space.  A sword punctured the roof, followed by a body that landed heavily.

Thea?

Hair, loose clothing, and feathers all settled around the short, slim figure.  It was another kid, ten or eleven, hair in a long ponytail, wearing a jacket so loose it nearly swallowed her up.  Angel wings about ten feet across stretched on either side as she rose to a standing position.  As she let go of the sword, the wings exploded into individual feathers, which were scattered by the wind.
[...]
She became adult, twenty-something, dressed in dark colors, hair in a long drooping ponytail.  The coat she’d been wearing now fit like a glove. - Excerpt from Playing a Part 15.7</ref><ref name=":8"/>

Abilities

She spent decades in a "magical kingdom" where she was a military commander and solider and persumably retains the skills from this time. She could conceivably identify magic animals given her experience with them from this time.

Having awakened she seems to have specialized in reams, her sight turns her eyes into metal orbs with an etched landscape in them,<ref>Thea’s eyes were doing that thing where they became like little metal globes with etched landscapes.  Using her Sight. - Excerpt from Gone and Done It 17.2</ref> when within an Alcazar she was able to pull decipher a huge amount of information about the subject.<ref>“This is my area of expertise, Avery. I… I understand this. I can decipher ninety-five percent of it, I’d say. Given time to put some practice into effect-”
[...]
“With a bloodline going back to the beginning of mammals, supposedly, with a penchant for dramatic deaths,” Avery said.

Thea explained, “A proportion of litters sired or birthed, battles won, and sacrifices chasing their way down the bloodline. One died to give sustenance to a dragon that would’ve died otherwise, one died for a practitioner to lay a notable curse that made history, one died and was served to appease a leader of an army of men on horseback, and that feast ended in slaughter.”

“You caught all that?” Avery asked. “Looked like a jumble.”

“I told you, this is my field of expertise,” Thea said. She used her Sight and her eyes became spinning orbs carved with maps for a moment. She closed her eyes for a second, then shook her head. - Excerpt from Wild Abandon 18.10</ref>

Tools

She owns a cursed painting with an Other inside it.<ref>“This?  Magic.  An old painting with something special put into it, to bring the painted world to life.” - Excerpt from Playing a Part 15.7</ref> The world itself is made up of towers, skyscrapers and clockwork towers sketched out in pencil.<ref>Towers, skyscrapers, and a multitude of clocktowers looked like they were sketched in pencil and painted in shades of tan and brown.  Every surface was intricately detailed.  It was as if careful textures had been substituted for colors.  Shingles each covered in a thousand distinct swirls, buildings with cross hatching and every stone given detail that would take an artist half a day to do. - Excerpt from Playing a Part 15.7</ref> Whilst inside your forbidden from taking anything out.<ref>First off, you can’t tell anyone who hasn’t seen this place.  You can tell each other, me, but nobody else.  That’s a me rule.  For rules of this world here, you can’t take anything outside. - Excerpt from Playing a Part 15.7</ref> Inside resides the Ornithologist, an Other that emerges when the clock reaches zero, he checks if the people that are flying have the proper permits.<ref>“The clock’s counting down.  Does this only last for a little while?”

“There’s a man with no wings who calls himself the Ornithologist.  He arrives when the clock hits zero.”

“Why?  What does that mean?”

A group of men in business suits with bird masks and wings flew by.

“He made this world.  He makes the rules.  He’ll check for flying permits.” - Excerpt from Playing a Part 15.7</ref>

She owns several magic items that enable people to fly including a hat with butterfly wings, a cage with bat wings, a small boat with propellers, a cloak and a sword that gives you angel wings.<ref>A girl wore a hat with butterfly wings trailing out from the sides, a chin-strap keeping it on, while another girl sat on a cube-shaped cage with giant bat wings stretching out of holes on either side, swooping and lazily doing circles instead of really racing around.  A boy stood on a small boat with propellers, and someone in the distance wore a cloak that had a pattern that bled into reality around them, turning their body into slices like saturn’s rings, that narrowed and contorted as they zipped around, racing with the wing-hat wearer. - Excerpt from Playing a Part 15.7</ref> These presumably are her own and not the ornithologist.

She has a horn that she can use to heal people.<ref>“Altais,” Thea murmured.  She was holding the horn.

A third world’s power she was tapping into tonight.

The wound became like sand, and the sand blew away.
[...]
“It will be worthwhile for you. Thea can heal.”

“I’ve used my healing on her prisoner.”

“Did you? Nonetheless, you know first aid and that’s a healing unto itself. Let’s get that bandaged.”- Excerpt from Gone and Done It 17.2</ref>

She has what looks like octopus skull she can use to summon tentacles from the watery depths to attack her enemies.<ref>She reached into her jacket and pulled out something that resembled the octopus skull that she’d had in her vault, with its spike-like tentacles drooping down.  Her fist was gripping something inside the skull.

“Don’t touch it!” Avery shouted.

The spine-tentacles reached out, grabbed the fleshmongler, and yanked it away from Avery, slamming it against a tree.  The spine-shaped tentacles wrapped around it. - Excerpt from Gone and Done It 17.2</ref>

She also has a ceramic unicorn figure, formerly owned by Clem it made its way to her by way of Michaud.<ref>“No.  Through Fregoso, we found another.  Michaud.  We weren’t able to get to him before he resold the item.  We have leads.”

“The unicorn,” Clementine murmured.  “I didn’t want to sell it, but it was starting to affect the most sensitive people in the building.  Mr. Bristow and Michaud led me to believe he could dispose of it.”

“He did.  By selling it.”

To Theodora Knight, Avery thought.  I’ve seen it.  It was in the vault. - Excerpt from Crossed with Silver 19.5</ref>

Odis Found another realm item for her.<ref>- Excerpt from Gone and Done It 17.2</ref>

She's able to transform into a child-like version of herself, whenever she steps into an non-earth realm.<ref name=":8">Thea moved to Avery’s left, and when Avery looked, her vision wobbled.

Thea was a child.  She wore what looked like a makeshift dress of ragged bat wings, fish fins, pinned together with long, thin bones and with tendons.  An unidentifiable creature’s skull was perched atop her head. - Excerpt from Gone and Done It 17.2</ref>

Chronology

Before the Story

As a child, Thea and five of her friends were trapped in a kingdom within a board game. She was adopted by a noble or royal family, became a knight, and rose through the ranks of the kingdom's army. Her friends, wanting to escape the game, began a revolution against the kingdom, but Thea wanted to stay in the game, and after the revolution was crushed she killed all but one of her friends. She was finally pulled from the game kingdom by Odis Saulsbury, who took her as his apprentice.<ref>Playing a Part 15.2</ref>

She invited a group of children into a world inside a picture so that they could experience flying. As part of their mission to investigate her Avery and Verona enter this world and after discovering that they're spies Theodora traped them their leaving them to face the Ornithologist.<ref>- Playing a Part 15.7</ref> She was stabbed by avery directly after so she had to go home and secure the painting in the vault. She contacted Odis about the two intruders and cleaned up the blood trail.

When she went to check the vault it was in disarray and her power battery was gone. She called the Thunder Bay Council but was rebuffed, though she formed suspicans about Avery.

Participated in the offensive action against Musser's forces linking up with Avery at one point, acquitting herself well, she met up with Odis who brokered a peace between her and Avery.<ref>Gone and Done It 17.2</ref>

Invasion of Kennet

Found out about what her battery was used for but didn't do anything.

Trivia

  • The original version of Playing a Part 15.2 used the name Dorothea instead of Theodora in a few places. Wildbow corrected this a few days later.

References

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