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Storm Chaser

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A Storm Chaser is an elementalist that dives into storms in search for power.<ref>“Deb Cloutier, Storm Chaser.”
“Do you know what these titles mean?” Deb the Storm Chaser asked, voice a bit strangled.
“I think I know what a Storm Chaser is.  I got the rundown on Storms- I guess you go diving into those elemental hotspots searching for… stuff?  Or move in right after they leave?”- Excerpt from Fall Out 14.1</ref>

Storms[edit]

A Storm is a short lived and dangerous realm created when a great many elementals die at once or one powerful elemental comes into being. Harvesting one storm can often elevate an entire family but due to how fleeting they are practitioners often harvest a storms remains.<ref>“It takes preparation to survive even a few minutes in a real, un-simulated Storm.  They tend to emphasize one element, they arise when a great many elementals gather and die at once, or when a powerful elemental comes into being.  Then they pass.  You could draw comparisons to a hurricane.  When they last for any meaningful length of time, they often, like elementals, have something they root themselves to.  One tree that’s been struck by lightning enough times, one building, one object.  In an ideal case, an elementalist will want to get to the Storm itself, well prepared, and harvest it for power.  If achieved, this can elevate a family dramatically.  Most often, we harvest the power after.  Tapping a storm, a few good harvests, or one strong elemental caught like lightning in a bottle are things great elementalist families and circles have managed.”- Excerpt from Vanishing Points 8.4</ref>

Notable examples[edit]

References[edit]

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