Jump to content

Gate Goggles

From Pact Wiki
Revision as of 01:04, July 21, 2021 by FossilLord (talk | contribs)

Is Gate Goggles the in wiki term for the goggles tthat anchor the effect of the Gates of Horn and Ivory which are firmamental Finder practice.<ref name=:0>Practice Two: Seeing through Gates of Horn/Gates of Ivory

They say if I get any of these down right I need to make it this one, because it’s a big part of why I’ve been invited.

I need to be able to quickly apply or draw the following symbols, one for Horn/Antler and one for Ivory/Tooth.
[...]
[Diagram of an overlapping three-part rack in a triangle, and a diagram of two tusks in a cross with a small upside-down teardrop on top]

Or I need to do an actual arrangement, with overlapping horns, antlers, or antler pieces for the first and then two tusks or long teeth and a proportionate skull (the upside-down teardrop), for the second. Jude says he marked goggles with the runes and ringed them in the appropriate materials. So it seems flexible. - [9.3 Spoilers] Path Practicalities</ref> When working in their element many Finders will wear such googles.<ref>At the other end of the hallway, a door opened.

A young man, who wore an old fashioned pilot’s cap with goggles built in had entered.

Practitioner, not human. - Excerpt from Back Away 5.d</ref><ref>It was a guy, fifteen or so, with a wispy mustache, goggles, and a bunch of gear.  He had a tank at his hip, a bag, some rope, some climbing stuff, and what looked like headphones. - Excerpt from Leaving a Mark 4.1</ref>

Gate of Horn/Antler

With this Sight can be shared between practitioners as well as the presentation a Path is giving a particular individual.<ref name=:1>The Gate of Horn (left) is a way of taking what we see and sharing it. Or taking what we See and sharing it. There are lots of ways to use it and it can be used in negotiations to try to make your perspective clear or hung over your bed to share dreams with those nearby. For Finders its useful because each of us can see the same Path differently. The idea is that I can draw this beneath my own eyes (or one eye) somehow or look through a window like this and the other Finders will be able to see how I’m seeing the Path. The (huge) downside is that sharing your dreams makes you vulnerable. Carrying or wearing or using this has a way of making wounds more likely to find your vitals. Or for hostile forces invading a dream you’re sharing to get right to your most buried weaknesses. - [9.3 Spoilers] Path Practicalities</ref><ref>“I’ve got [ridiculously round goggles],” Verona said, through the walkie-talkie.  “What do?
[...]
“By my bond to Avery,” Verona said, using the walkie-talkie as she said it.  “Open the Gates of Horn.  Let her see what I see.”

“Let me see what Verona sees,” Avery said, closing her eyes.  She felt Snowdrop at her side.  “Let Snowdrop see what Verona sees through this.”

She’d gotten an edge from Snowdrop’s sight.  Now with Verona’s…

She opened her eyes and the world was wreathed in what looked like very sheer cheesecloth, sheer curtains, foggy plastic, and other things.  There were edges and hard shapes to it, where things weren’t all the way three dimensional, and there was slithering, throbbing meat hiding beneath that insufficient cover, similarly piecemeal.  Organs without things to attach to, and shadowy hints of more that Avery wasn’t sure she’d ever find if she went digging for what they were hinting at.

“Yum,” Snowdrop said.

“You’re a strange cookie,” Avery said, blind to what was going on around her as her eyes showed her Verona’s view from the one end of the Promenade.  “And your Sight is mostly colorblind.  It’s all white and red.  I need to see the floor tiles.” - Excerpt from One After Another 10.1</ref>

A chant was used on The Station Promenade to switch up ones sight.<ref>There was a chant coming through on the walkie-talkies now.
[...]
The chant ended.  Avery was one of the participants.  Her, Verona, and Lucy, together.

And, as though they were on a train that had passed into a tunnel, an arch swept over and past them, bright white.  The sky was painted in television static, and every star in it was falling, a streak of color in the noise.

No more chimneys and pipes, but decaying buildings instead.  Buildings that looked familiar.

Whose eyes were they looking through?

He spotted the Wolf, and he knew.

She was no older than twelve, wearing a red dress.  Her hair was black, her feet bare, and her skin pale.

Yalda in different colors, holding an electrical wire.

Brie’s Wolf.  Had they chosen one that would be smaller, thinking she wouldn’t be as strong? - Excerpt from One After Another 10.a</ref>

Verona was able to use the gutter sticker from a set as an substitute pair of gate goggles to 'anchor' when Avery shared her sight.<ref>“Accept it!” Avery shouted.

Avery pushed something out there.  It expanded out like Lucy’s arena, but it came as a rolling cloud of mist and handprints.

One of the bottom ‘spell cards’.  Raw utility.  She’d attached a pattern to the material of a sticker set, using the white space between stickers.  Verona peeled it off, touched it to her cheekbones and forehead, and then shouted, “Avery!”

She turned on her Sight.

Avery’s trick allowed others to share Sight.  Avery was sharing hers, so Verona returned the favor. - Excerpt from Dash to Pieces 11.6</ref> Avery later did something similar using envelops to share her sight.<ref>[Avery] pulled out spell cards, put them back, and then pulled out an envelope.  “Aha.”

There were slips of paper with eyeholes cut into them, and they were marked with the runes for the gates of whatever that Avery had gotten from the Garricks.  Lucy took one, and Verona did the same.

“For Kennet, my power, my Sight,” Avery murmured, eyes closed, holding the paper to her eyes.

Lucy felt the paper respond.  She lifted it up, and peered through the eyeholes.

She could see through Avery’s sight. - Excerpt from False Moves 12.7</ref>

It isn't restricted to sight, and has been used to senses like smell.<ref>“Snow,” Verona said.

“Go screw yourself, go away, I’m not helping with whatever you want.”

“Give me your nose.”

“No, stop.”  Snowdrop scrunched up her face as Verona took it between her fingers.  Marker in hand, Verona drew the triangle of overlapping ‘horns’.

There were people walking down the street, acting like everything was normal, and there was a spirit looking for a place to hide.

Verona used her phone to get a view of her face, and drew the symbol.  Then she touched Snowdrop’s nose.  “Gate of horn.  Share your sense of smell.”
[...]
“Can I have your whiskers too?” Verona asked.

“Uhhh… no.  Rude.”

With the permission came extended senses.  Verona tried to wrap her brain around the direction of the wind as the sense extended, the hair on either side of her face began to pick up the trace movements of air.  Goosebumps stood out on her neck and arms and the hairs became more sensitive.

Wasn’t as important as she’d thought it was.  She’d hoped that whiskers would give her a superior ability to read the wind, and had vague notions of picking something up as a cat, but she’d never explored it and had assumed there were deeper waters to dig into.  Nope.  It was a shallow pool, here. - xcerpt from Dash to Pieces 11.11</ref>

Gate of Ivory/Tooth

Using this the peculiarities of a path are "re-rolled" essentially.<ref name=:2>The Gate of Ivory (right) is deceptive and gives false dreams and delusions. Shuffles or shakes up the way we see things as if we left & returned to a Path, which lets us do the above thing but alone, or view reality like we’d view a Path and see things or people from angles that might hint at things. Downside: very intense and puts you further from your Self. Too-frequent use makes you loopy. - [9.3 Spoilers] Path Practicalities</ref> Mainly used when the Finder is alone, over use can make them more Lost.<ref name=:2/>

Every time a Path is stepped onto the props and players are changed around, with this a finder gets another insight into what a given path is. It has a use outside the Paths as well give you insights into the way things are.<ref name=:2/>

Sometimes items won't change after a 'reset' these are usually incredibly valuable to the right Others such as Founders.<ref>There are some others that might interest you, once Lost, now called Found or Founders. They gather up mundane objects on the Paths that aren’t entirely Lost and that have traces of Earth on them, and like someone tied to a thousand balloons that picks up enough heavy stuff they can start drifting to solid Earth. Some make craters on impact, and craters can be like depressions. “Imagine Snowdrop landing in some hard to reach place, creating a depression, and filling it up with her special rules about truth. It gets knotted, because of course, it filters for certain types of Other, innocent or Aware, the knotting gets worse, and as it does, the rules do too.” Because there’s a narrow band of places that fit the bill of being remote enough but not too distant from humans + human sentiment, they tend to cluster. This can give us Founder-inhabited island chains where each island has a rule, or areas with rules that overlap. Founders aren’t always powerful but you usually have to deal with them somehow as part of dealing with the knot. Can be true for Others tied into knots.

“When using the Gate of Ivory, our view of Paths changes. If you notice an object isn’t changing, it’s probably one of those earth-touched things a would-be Founder prizes. Keep+ trade.” - Bonus Material: Knots & Depressions</ref>

Trivia

  • Gates of Horn and Ivory is am Ancient Greek play on words which has been around long enough to become a literary device. The pun derives from 'horn' sounding like 'fulfill' while 'ivory' sounds like 'deceive'.

References

<references/>