Warding
Practitioners who specialize in Wards are called Wardens amoung the most respected of practitioners.<ref name="Docs"/>
Methedology
They deal with the metaphorical walls that keep civilians safe. They also craft totems and barriers and imbue them with spirits, along with other methods of reinforcing boundaries, some subtle and some blatant. The most effective wards are highly complex, with many rules governing their behavior, almost like crafting a computer program.<ref name="Docs">Wards
Wardens are often among the most respected practitioners, typically handling the most fundamental of the management of the practitioner-to-mundane divide. Their practice involves overt and subtle practices to maintain metaphysical walls. They create totems and wards using materials and imbue them with spirits. The most effective wards are almost like computers, with complex operations, contingencies and constructions. - Pact Dice: The Practices - Wbow Version</ref> Warding ones abode is one of the most basic defenses a Practitioner can have. Remember the basic rules of binding - like can cancel out like, but opposite can cancel out opposite even more strongly and roughly. Ordered, geometric, artificial barriers help to guard against the most common types of Other, which are natural and chaotic. Other effective wards include protective signs and regular ritual sprinkling of water along boundaries.<ref name="4.1">Collateral 4.1</ref>
Wardens exist on a continuum with Sealers and Binders, who wield similar powers and techniques in more offensive ways.<ref name="Docs2">Sealing
Sealing magic uses ofuda or the like, but can do what they do with simple words and orders spoken as short rituals. The emphasis is on imposing restrictions that activate effects when broken. With greater puissance, the restriction is mandated (ie. can’t move from the spot) for a short time, with the affected party gaining the ability to break it at a cost later. Sealers are a middle ground between Wardens and Binders, but frequently play out their power as a defensive, chess-like game of frustrating and stymying opponents. </ref><ref name="Docs3">
Binding
If connections are like threads, tying people to one another, then binders tie people up with threads. They manipulate threads and follow them to sources. Very strong at finding people, turning them elsewhere, etc. At high puissance, can outright control others. Binders lean heavily on the ‘make a contract with an Other, use that Other’.</ref>
Known for taking the chain implement.<ref>The Chain binds the wearer if wound around them and can be turned around to bind another. The chain may be a fine silver chain or a rusty steel one with a hook on it, meant for towing cars, or it may be something in between. The nature of the chain determines its focus, and the fine silver chain could be stronger for binding than the heavy steel one, if what one wants to bind are specific ethereal Others. Versatile, strong, and sometimes used by those who would bind themselves more than anything else, to restrain that which dwells within them. As a part of a diagram the chain can be likened to the border, warding off or containing. A favored choice of binders, wardens, and sealers.
Exercise: Consider how the rope might differ. Conversely, the thread is very different from the chain, but how might they be similar?
</ref>
Notable Wardens
- Mann, Levinn, and Lewis Firm Chauffeur<ref name="4.1"/>
Related Others
- Trussed
- Sphinxes were wardens of a sort, created to guard holy places.<ref>The lion, the bird of prey, neither suggested slow reflexes. Her mother had been made to be a warden, a guardian of a holy place. - excerpt from Void 7.3</ref>
References
<references/>
| {{#if:| | v·d·e}}{{#if: | |}} | |||||
|---|---|---|---|---|---|---|---|
| Conflict | Deals | Material | Immaterial | Divine | |||
| Conjure | War magic/Goblin Raider | Summoning/Glamour Aesthete | Elementalism/Clay Sculptor | Necromancy/Curse Adept | Evangelism/Psychopomp Shamanist | ||
| Prices | Harbinger/Halflight | Host/Contract Lawyer | Blood/Hyde | Heartless/Haunted | Cultist/Martyr | ||
| Tools | Goblins/Weaponsmith | Sympath/Peddler | Collectors/Abyssal Bearer | Luck/Ruins Gardener/Valkalla | Chosen/Blackforester | ||
| Realms | Scourges/Storm Chaser | Nomad/City/Alcazar Psychist | Technomancy/Warrens Runner | Astrology/Path Runner | Draoidhe/Historian | ||
| Interaction | Oni/Fae Duelist | Faerie/Enchantress | Item Crafting/Tantric Practitioner | Finder/Chaos/Egoist | Shamanism/Aspirant | ||
| Lore | Heroics/Oddfather | Spellbinding/Corrupter | Alchemy/Undercity Scholar | Augury/Complex Practice | Priesthood | ||
| Protection | Ogre/Exterminator | Sealing/Licensed | Wards/Chainer | Incarnate | Law/Sanctuary Tender | ||