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Nomad/City Mage

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Revision as of 17:28, May 5, 2020 by 92.22.60.245 (talk) (Spelling fixes)

Nomad/City Mage magic is a spectrum dealing with the environment, in a vary different way from druids. Practitioners who remain in one place are called City mages, while the more itinerant ones are called Nomads.

Methodology

focuses on Deals and Realms powers.<ref>Harbinger
Nomads and City Mages interact with spaces, in a very literal way. Virtually every one will be on a first name basis with the places they reside, creating and invoking abstractions of a house, city, settlement, or a patch of wilderness. With deals made and powers granted or borrowed, they excel in moving from place to place, invoking the environment to hamper enemies or help allies, and accessing places others couldn’t. In terminology, Nomads roam, while City Mages have one place they call home. - Pact Dice: The Practices - Wbow Version</ref> New Mages might be on first name terms with the local Park while powwerful mages can oummune with the spirits of countries.<ref>

Going off of incarnations, could a country be a incarnation? Would these incarnations engage in battle to save their own hide, or were they powerless to do anything?

Wildbow: A country could not be an incarnation, as an incarnation is generally an idea. Death, war, famine, faith, conquest, dream, desire, destruction, etc.

A country does have a spirit, however. Powerful city mages & nomads sometimes commune with these spirits. These spirits don't tend to go to war any more than a city will uproot itself and fight. It will negotiate, bargain, threaten more nebulous consequences, and do so in reflection of the spirit of the people. It can be swayed and it can be broken or occupied by foreign sentiments.

- Wildbow on Reddit</ref>

Notable Users

References

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