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<blockquote>''Not to be confused with [[Item Crafting]], which is also sometimes known as Enchantment.''</blockquote>'''Enchantment''' is the art of utilizing the [[Connection|connections]] to perform esoteric feats. Those who utilize this form of magic exclusively are known as '''Enchanters''' or '''Enchantresses'''. Enchanters/Enchantresses specializing in control are also known as '''Spellbinders'''.<ref>Landon Michaelsson, Spellbinder<br>[...]<br>
<blockquote>''Not to be confused with [[Item Crafting]], which is also sometimes known as Enchantment.''</blockquote>'''Enchantment''' is the art of utilizing the [[Connection|connections]] to manipulate people. Those who utilize this form of magic exclusively are known as '''Enchanters''' or '''Enchantresses'''. Enchanters/Enchantresses specializing in control are also known as '''Spellbinders'''.<ref>Landon Michaelsson, Spellbinder<br>[...]<br>
“Spellbinder,” Joyce said.  When I looked a bit confused, she added, “An enchanter, but specialized in <em>control</em>.  
“Spellbinder,” Joyce said.  When I looked a bit confused, she added, “An enchanter, but specialized in <em>control</em>.  
  He keeps three or four Others with him at all times.  I named him  
  He keeps three or four Others with him at all times.  I named him  
Line 17: Line 17:


==Methodology==
==Methodology==
Enchantresses and Enchanters manipulate the connections between people and things, and the ties that bind them all together. This enables manipulating awareness, memories, emotions, ownership or even Fate to an extent while masking their own connections. Even a novice can be devastatingly effective against an ordinary person and skilled users can even take away a [[Familiar]] and make it their own, so forming any kind of connection with one is risky because they can use and exploit it.
Enchantresses and Enchanters manipulating the relationships and [[connections]] between people and things.<ref name=":3">What were enchantresses?  <em>Essentials </em>had<em> </em>filled me in on the basics.  They would be focused on altering <em>relationships</em>.  Influencing people, influencing <em>things</em>. 
An object could have its owner reassigned, so it might find its way
into someone else’s hands, or be tethered to a location, so it would
continually end up there.  On the higher end of things, people could be
altered, with an enchantress literally stealing someone’s love.  On the <em>very</em>
high end of things, familiars could be claimed by an enchantress that
didn’t already have one, among other general bends and twists in more
fundamental rules. - [https://pactwebserial.wordpress.com/category/story/arc-2-damages/2-01/ excerpt] from [[Damages 2.1]]</ref>


Often enchanters will use [[Spirits]] to manipulate connections, but there are other means of use as well.
Enchantresses will employ their [[Second Sight]] to see connections and their subtleties, granting them supernatural insight and awareness of people's focus and intent.<ref name=":0">What did it mean for practitioners like the Enchantresses, so used to being <em>aware</em>, to tracking connections and more, to have to deal with an enemy they couldn’t track?


A basic technique is to create a model, a map of a series of important connections. For instance, one might write out their name and a list of personal details, the names of everyone in their life, then draw lines between their names with a faulty. Or one might use a board with pins and thread between them. The model will tend to reflect the strength of the connections (lines failing to draw or threads fraying more when the connection is weak), which can help show when something has gone awry.<ref>[[Signature 8.4]]</ref>
If I was <em>targeting</em> them, I imagined, it might have been entirely different. - [https://pactwebserial.wordpress.com/category/story/arc-13-execution/13-08/ excerpt] from [[Execution 13.8]]
</ref><ref>There was a noise on the other side of the double doors.  Three heads turned.
 
No, he wasn’t coming through.  The connections weren’t there.
 
[...]
 
The three of them turned their heads as the connection strengthened.  This time, there was clarity, direction, a <em>thrust</em> to it.  Motive.
 
They were ready as the door opened.  Sandra smiled.
 
- [https://pactwebserial.wordpress.com/category/story/arc-3-breach/3-x-histories/ excerpt] from [[Interlude 3]]
</ref><ref>“Why are you focused on your seat?  You left something behind.”
 
Right.  Enchantress.  She could see the connections between things. - [https://pactwebserial.wordpress.com/2014/01/21/damages-2-2/ excerpt] from [[Damages 2.2]]
</ref><ref name=":4">I looked at the four who remained, my eyes averted from the blonde woman who was almost <em>definitely </em>a Duchamp and almost certainly an enchantress.  All the same, she might have sensed <em>something, </em>because
she turned back to look over her shoulder twice as I examined the other
members of the group.  I was forced to step silently back.
 
No, that was it.  One member of the group.  He wore a wedding ring.  He was connected to her.
Once I knew the rules, I could take a closer look, avoiding looking at the husband and wife pair. - [https://pactwebserial.wordpress.com/2014/10/28/duress-12-8/ excerpt] from [[Duress 12.8]]</ref>
 
A basic technique is to create a "model", a map of a series of important connections. For instance, one might write out their name and a list of personal details, the names of everyone in their life, then draw lines between their names with a faulty. Or one might use a board with pins and thread between them. The model will tend to reflect the strength of the connections (lines failing to draw or threads fraying more when the connection is weak), which can help show when something has gone awry.<ref>[[Signature 8.4]]</ref>
 
Uses that an Enchanter can put connections to include:
* Making targets more likely to fall over by strengthening their connection to the ground.<ref>Hildr touched ground, eliciting a rumble, sending Jeremy Meath stumbling back.
 
Sandra dipped fingertips into her chalice, wetting them, and then drew her fingertips vertically down.
 
Putting stored power into connections, feeding that power through Hildr for the added strength and connection to the earth.
The impact of Hildr’s landing and the added help of the manipulated
connections served to bowl over the entire group of Others.  - [https://pactwebserial.wordpress.com/category/story/arc-3-breach/3-x-histories/ excerpt] from [[Interlude 3]]  </ref><ref name=":1">I stabbed the roof of the squat building with the Hyena.
 
An enchantress did something.  I jerked, my grip suddenly giving. 
The blade skittered against ice.  I slid further down the roof’s edge,
feet dangling at the head-level of the practitioners I’d just leaped
over.
 
Right.  Of course there was a connection between me and the ground.
 
And if that could be strengthened-
 
Again, with no justification, no <em>reason</em>, I felt the
connection between me and the roof break.  I landed on my feet, back to
the wall, Duchamps and other practitioners lined up facing me. - [https://pactwebserial.wordpress.com/2014/11/15/execution-13-5/ excerpt] from [[Execution 13.5]]
</ref>
* Breaking the connection between a target that's hanging from something and that thing, so they e.g. fall off a roof.<ref name=":1" />
* Making it harder for a target to move<ref>In that same moment, I felt the <em>tug</em> of enchantment.
 
I didn’t even need to look at the living room window to know there were enchantresses there.
The enchantment burdened me.  Evan fluttered, a short flight to one
side, breaking the snare before it took hold, but it was a pivotal move
at a critical time.  The smaller goblins pounced on me.  - [https://pactwebserial.wordpress.com/category/story/arc-13-execution/13-08/ excerpt] from [[Execution 13.8]]  </ref> by strengthening their connection to the ground.<ref name=":2">Enchantment started to settle around me.  One of the teams of three. 
Same practice they’d employed earlier.  If the relationship was between
me and the ground, well, there wasn’t a lot I could do to get away from
<em>ground</em>.
 
Evan returned just in time.  I caught him out of the air, then
gripped him, sweeping him between me and the Duchamps, much as I’d once
painted lines of blood to break a connection that was being used to
track me.
 
I heard a sound of annoyance from him.  But the effect fell away.  I wasn’t attached to the ground. - [https://pactwebserial.wordpress.com/category/story/arc-13-execution/13-06/ excerpt] from [[Execution 13.6]]
</ref>
* More advanced enchantment can be used to "reel in" a person or group, teleporting them toward you.<ref>He looked back.  Rose joined him, glancing back.  She caught a
glimpse of the imp, following at a greater distance, slowly backing off,
but she didn’t see the lawyers at all.
 
They’d relocated.  Taken another path, or headed to another destination.
 
[...]
 
“Enchantment,” the little girl said.  She was part of a smaller group, including Laird’s boys and Evan.
 
Rose’s ability to follow the girl’s line of thought was almost
interrupted by her recollection that Johannes’ music could captivate <em>children</em>.  In the children’s story, the Pied Piper had rounded up all the children of Hamelin.
 
“Enchantment,” Alister said.  “Another vestige?”
 
“Helping,” the girl said, between pants.
 
It <em>was</em>, Rose realized.  Now that she looked for it, she
could see how the route was getting clearer, shorter.  They were
skipping the occasional city block.
 
<em>Reeled in</em>, she thought.
 
[...]
 
They reached the church in half the time it should have taken, and there were no enemies waiting for the there.
 
Sandra stood at one side of the door, alone, no Duchamps with her.
 
[...]
 
“Thank you,” Rose told Sandra. - [https://pactwebserial.wordpress.com/category/story/arc-16-judgment/16-02/ excerpt] from [[Judgement 16.2]]
</ref>
* A technique known as Ariadne's Thread allows for traversing mazes, even ones of fantastical complexity, by allowing a connection to conform to your shortest route through the maze to a target.<ref>She manipulated the connections between herself and the lost satyrs. 
A standard connection formed a straight line.  She loosed it, giving it
slack, and let the currents the spirits and other forces of the world
were traveling carry it out.
 
<em>Ariadne’s thread.</em>
Once she found the right elements, she gave it more structure.  The
line formed a path.  A guiding line between her and the Satyrs in the
labyrinth.  A traditional maze was little problem, but this was a maze
meant to confound intruders who might surreptitiously explore the
ambassador’s realm for a few hours every week for <em>centuries</em>.  - [https://pactwebserial.wordpress.com/category/story/arc-3-breach/3-x-histories/ excerpt] from [[Interlude 3]]</ref>
* A very high-end practice would be stealing a [[familiar]]<ref name=":3" />
* An object can have it's owner reassigned so that it tends to fall into someone else's hands.<ref name=":3" />
* An object can be tethered to a location so that it tends to find it's way back there.<ref name=":3" />
* A high-end practice would be reassigning a strong connection, such as stealing someone's love.<ref name=":3" />
 
=== Weaknesses ===
Breaking connections, a fairly basic Practice, can disrupt many Enchanter effects.<ref name=":2" />
 
They can have trouble percieving someone if that person isn't paying attention to them or those close to them (and thus there's no connection.)<ref name=":0" /><ref name=":4" />
 
Like [[Fae]], enchantresses tend to struggle against blunt approaches, being better with subtlety.<ref>If the enchantresses are going to try to trick us, then we need to counter subtlety with <em>bluntness</em>, because that’s the textbook way to counteract an enchantress or a Faerie glamour. - [https://pactwebserial.wordpress.com/2014/08/16/mala-fide-10-1/ excerpt] from [[Mala Fide 10.1]]</ref>


==Notable Enchanters & Enchantresses==
==Notable Enchanters & Enchantresses==

Revision as of 08:03, September 4, 2020

Not to be confused with Item Crafting, which is also sometimes known as Enchantment.

Enchantment is the art of utilizing the connections to manipulate people. Those who utilize this form of magic exclusively are known as Enchanters or Enchantresses. Enchanters/Enchantresses specializing in control are also known as Spellbinders.<ref>Landon Michaelsson, Spellbinder
[...]

“Spellbinder,” Joyce said. When I looked a bit confused, she added, “An enchanter, but specialized in control.

He keeps three or four Others with him at all times.  I named him 

because he broke the rules. He’s paranoid, and doesn’t really associate

with people.  Only Others.  We’d hoped to use her as a way to bring him
back to society, to get him involved.  But we underestimated his 

paranoia.”
“What happened?”
“He bound his wife. To keep her from passing information on to us. Bound her mind and bound her bodies, so she only does what he says.”
“Hypnosis?” I asked.
“The binding is as solid as hypnosis is soft and vague. He’s… scary. In a lot of ways. I don’t think the family would miss him if he

was gone, but we invested in him, we lost a family member to connect to him, and I guess Sandra decided that if we’d paid the price, we might as well…” - Excerpt from Execution 13.5</ref> The school has some overlap with Sympathetic magic.<ref>Sympathy is a branch of the practice that deals with 

commonalities, heavily tied to enchantment. Expert sympaths can form a connection between a doll and a person, and inflict harm on the individual by harming the doll. - Sympathetic Magics, quoted in Malfeasance 11.2</ref>

Methodology

Enchantresses and Enchanters manipulating the relationships and connections between people and things.<ref name=":3">What were enchantresses?  Essentials had filled me in on the basics.  They would be focused on altering relationships.  Influencing people, influencing things

An object could have its owner reassigned, so it might find its way 

into someone else’s hands, or be tethered to a location, so it would continually end up there.  On the higher end of things, people could be altered, with an enchantress literally stealing someone’s love.  On the very

high end of things, familiars could be claimed by an enchantress that 

didn’t already have one, among other general bends and twists in more fundamental rules. - excerpt from Damages 2.1</ref>

Enchantresses will employ their Second Sight to see connections and their subtleties, granting them supernatural insight and awareness of people's focus and intent.<ref name=":0">What did it mean for practitioners like the Enchantresses, so used to being aware, to tracking connections and more, to have to deal with an enemy they couldn’t track?

If I was targeting them, I imagined, it might have been entirely different. - excerpt from Execution 13.8 </ref><ref>There was a noise on the other side of the double doors.  Three heads turned.

No, he wasn’t coming through.  The connections weren’t there.

[...]

The three of them turned their heads as the connection strengthened.  This time, there was clarity, direction, a thrust to it.  Motive.

They were ready as the door opened.  Sandra smiled.

- excerpt from Interlude 3 </ref><ref>“Why are you focused on your seat?  You left something behind.”

Right.  Enchantress.  She could see the connections between things. - excerpt from Damages 2.2 </ref><ref name=":4">I looked at the four who remained, my eyes averted from the blonde woman who was almost definitely a Duchamp and almost certainly an enchantress.  All the same, she might have sensed something, because

she turned back to look over her shoulder twice as I examined the other
members of the group.  I was forced to step silently back.

No, that was it.  One member of the group.  He wore a wedding ring.  He was connected to her. Once I knew the rules, I could take a closer look, avoiding looking at the husband and wife pair. - excerpt from Duress 12.8</ref>

A basic technique is to create a "model", a map of a series of important connections. For instance, one might write out their name and a list of personal details, the names of everyone in their life, then draw lines between their names with a faulty. Or one might use a board with pins and thread between them. The model will tend to reflect the strength of the connections (lines failing to draw or threads fraying more when the connection is weak), which can help show when something has gone awry.<ref>Signature 8.4</ref>

Uses that an Enchanter can put connections to include:

  • Making targets more likely to fall over by strengthening their connection to the ground.<ref>Hildr touched ground, eliciting a rumble, sending Jeremy Meath stumbling back.

Sandra dipped fingertips into her chalice, wetting them, and then drew her fingertips vertically down.

Putting stored power into connections, feeding that power through Hildr for the added strength and connection to the earth. The impact of Hildr’s landing and the added help of the manipulated connections served to bowl over the entire group of Others. - excerpt from Interlude 3  </ref><ref name=":1">I stabbed the roof of the squat building with the Hyena.

An enchantress did something.  I jerked, my grip suddenly giving.  The blade skittered against ice.  I slid further down the roof’s edge, feet dangling at the head-level of the practitioners I’d just leaped over.

Right.  Of course there was a connection between me and the ground.

And if that could be strengthened-

Again, with no justification, no reason, I felt the connection between me and the roof break.  I landed on my feet, back to the wall, Duchamps and other practitioners lined up facing me. - excerpt from Execution 13.5 </ref>

  • Breaking the connection between a target that's hanging from something and that thing, so they e.g. fall off a roof.<ref name=":1" />
  • Making it harder for a target to move<ref>In that same moment, I felt the tug of enchantment.

I didn’t even need to look at the living room window to know there were enchantresses there. The enchantment burdened me.  Evan fluttered, a short flight to one side, breaking the snare before it took hold, but it was a pivotal move at a critical time.  The smaller goblins pounced on me. - excerpt from Execution 13.8  </ref> by strengthening their connection to the ground.<ref name=":2">Enchantment started to settle around me.  One of the teams of three. 

Same practice they’d employed earlier.  If the relationship was between
me and the ground, well, there wasn’t a lot I could do to get away from
ground.

Evan returned just in time.  I caught him out of the air, then gripped him, sweeping him between me and the Duchamps, much as I’d once painted lines of blood to break a connection that was being used to track me.

I heard a sound of annoyance from him.  But the effect fell away.  I wasn’t attached to the ground. - excerpt from Execution 13.6 </ref>

  • More advanced enchantment can be used to "reel in" a person or group, teleporting them toward you.<ref>He looked back.  Rose joined him, glancing back.  She caught a

glimpse of the imp, following at a greater distance, slowly backing off,

but she didn’t see the lawyers at all.

They’d relocated.  Taken another path, or headed to another destination.

[...]

“Enchantment,” the little girl said.  She was part of a smaller group, including Laird’s boys and Evan.

Rose’s ability to follow the girl’s line of thought was almost interrupted by her recollection that Johannes’ music could captivate children.  In the children’s story, the Pied Piper had rounded up all the children of Hamelin.

“Enchantment,” Alister said.  “Another vestige?”

“Helping,” the girl said, between pants.

It was, Rose realized.  Now that she looked for it, she could see how the route was getting clearer, shorter.  They were skipping the occasional city block.

Reeled in, she thought.

[...]

They reached the church in half the time it should have taken, and there were no enemies waiting for the there.

Sandra stood at one side of the door, alone, no Duchamps with her.

[...]

“Thank you,” Rose told Sandra. - excerpt from Judgement 16.2 </ref>

  • A technique known as Ariadne's Thread allows for traversing mazes, even ones of fantastical complexity, by allowing a connection to conform to your shortest route through the maze to a target.<ref>She manipulated the connections between herself and the lost satyrs. 
A standard connection formed a straight line.  She loosed it, giving it
slack, and let the currents the spirits and other forces of the world 

were traveling carry it out.

Ariadne’s thread. Once she found the right elements, she gave it more structure.  The line formed a path.  A guiding line between her and the Satyrs in the labyrinth.  A traditional maze was little problem, but this was a maze meant to confound intruders who might surreptitiously explore the ambassador’s realm for a few hours every week for centuries. - excerpt from Interlude 3</ref>

  • A very high-end practice would be stealing a familiar<ref name=":3" />
  • An object can have it's owner reassigned so that it tends to fall into someone else's hands.<ref name=":3" />
  • An object can be tethered to a location so that it tends to find it's way back there.<ref name=":3" />
  • A high-end practice would be reassigning a strong connection, such as stealing someone's love.<ref name=":3" />

Weaknesses

Breaking connections, a fairly basic Practice, can disrupt many Enchanter effects.<ref name=":2" />

They can have trouble percieving someone if that person isn't paying attention to them or those close to them (and thus there's no connection.)<ref name=":0" /><ref name=":4" />

Like Fae, enchantresses tend to struggle against blunt approaches, being better with subtlety.<ref>If the enchantresses are going to try to trick us, then we need to counter subtlety with bluntness, because that’s the textbook way to counteract an enchantress or a Faerie glamour. - excerpt from Mala Fide 10.1</ref>

Notable Enchanters & Enchantresses

References

<references/>