Draoidhe: Difference between revisions
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''' | '''Draoidhe''' (singular "draoidh"), aka '''druids''' or '''callers''' if you're feeling less fancy, are nature orientated practitioners who call on higher powers. | ||
==Methodology== | == Methodology == | ||
They | A divine, location-based school. They work with and worship minor nature spirits, then work their way up the chain to cover a much larger purview. They will build up favour with these higher powers through regular small actions, allowing them to invoke their great strength with a word.<ref name=":0">Divine x Realms - Draiodhe | ||
Working with spirits of nature, primarily (though not always), Draiodhe or druids communicate with old powers. They pray to small things at the outset, establish relationships, and seek to claim the general, walking a path, for example, from mouse to rodent to the prey animal spirit. Favor is gained through the small things, through protection, oaths, revenge against trespassers and more, and can translate to a say with powerful things, which greater druids can invoke with a word. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit PactDice: The Practices] | |||
</ref> | |||
Working with spirits of nature, primarily (though not always), Draiodhe or druids communicate with old powers. | |||
=== Patrons === | |||
[[ | They work primarily with old powers such as powerful spirits of nature.<ref name=":0" /> An [[Alabaster]] can serve as one of a Druid's patrons.<ref name=":1">In a lighter way, a Draoidhe who has associated with the Alabaster may call without binding. The Alabaster may regularly grant small gifts and give goodwill for use of those gifts in maintaining balance and addressing problems, and this goodwill can be spent in a dramatic, ethereal claiming of a territory by way of vines and flowers, the installation of a forcible peace where all weapons are trapped, time is stopped, or everything is stilled, or the forcible creation of a safe path. - Mile End: [https://docs.google.com/document/d/14jc7V-O3VsFPxWrwjTB5-uAFk9-JPobq2P1rXFpCxtg/edit#heading=h.1scam5298jm1 The Alabaster]</ref> Some urban variants of this practice will work with powerful urban spirits rather than those of nature. [4] | ||
=== Practices === | |||
Creating [[Feorgbold]] may be a minor Druidic practice. | |||
Major effects a Druid might call on a friendly Alabaster for include stopping time, disabling all weapons in an area, or conjuring a safe pathway. This safe space created might be accompanied by the appearance of vines and flowers. <ref name=":1" /> | |||
== Notable == | |||
* [[Briar Girl]] (maybe) | |||
* Jorja's family, associates of the [[Blue Heron Institute]] | |||
== Trivia == | |||
* Draoidh is an old Gaelic word from which the English "Druid" is derived. | |||
* Fionna, the example figure used in the book [[List of Books#Demesnes|Demesnes]], is a Draoidh. | |||
{{Reflist}} {{Practice Categories}} | |||
Revision as of 06:30, September 2, 2020
Draoidhe (singular "draoidh"), aka druids or callers if you're feeling less fancy, are nature orientated practitioners who call on higher powers.
Methodology
A divine, location-based school. They work with and worship minor nature spirits, then work their way up the chain to cover a much larger purview. They will build up favour with these higher powers through regular small actions, allowing them to invoke their great strength with a word.<ref name=":0">Divine x Realms - Draiodhe
Working with spirits of nature, primarily (though not always), Draiodhe or druids communicate with old powers. They pray to small things at the outset, establish relationships, and seek to claim the general, walking a path, for example, from mouse to rodent to the prey animal spirit. Favor is gained through the small things, through protection, oaths, revenge against trespassers and more, and can translate to a say with powerful things, which greater druids can invoke with a word. - PactDice: The Practices </ref>
Patrons
They work primarily with old powers such as powerful spirits of nature.<ref name=":0" /> An Alabaster can serve as one of a Druid's patrons.<ref name=":1">In a lighter way, a Draoidhe who has associated with the Alabaster may call without binding. The Alabaster may regularly grant small gifts and give goodwill for use of those gifts in maintaining balance and addressing problems, and this goodwill can be spent in a dramatic, ethereal claiming of a territory by way of vines and flowers, the installation of a forcible peace where all weapons are trapped, time is stopped, or everything is stilled, or the forcible creation of a safe path. - Mile End: The Alabaster</ref> Some urban variants of this practice will work with powerful urban spirits rather than those of nature. [4]
Practices
Creating Feorgbold may be a minor Druidic practice.
Major effects a Druid might call on a friendly Alabaster for include stopping time, disabling all weapons in an area, or conjuring a safe pathway. This safe space created might be accompanied by the appearance of vines and flowers. <ref name=":1" />
Notable
- Briar Girl (maybe)
- Jorja's family, associates of the Blue Heron Institute
Trivia
- Draoidh is an old Gaelic word from which the English "Druid" is derived.
- Fionna, the example figure used in the book Demesnes, is a Draoidh.
References
<references/>
| {{#if:| | v·d·e}}{{#if: | |}} | |||||
|---|---|---|---|---|---|---|---|
| Conflict | Deals | Material | Immaterial | Divine | |||
| Conjure | War magic/Goblin Raider | Summoning/Glamour Aesthete | Elementalism/Clay Sculptor | Necromancy/Curse Adept | Evangelism/Psychopomp Shamanist | ||
| Prices | Harbinger/Halflight | Host/Contract Lawyer | Blood/Hyde | Heartless/Haunted | Cultist/Martyr | ||
| Tools | Goblins/Weaponsmith | Sympath/Peddler | Collectors/Abyssal Bearer | Luck/Ruins Gardener/Valkalla | Chosen/Blackforester | ||
| Realms | Scourges/Storm Chaser | Nomad/City/Alcazar Psychist | Technomancy/Warrens Runner | Astrology/Path Runner | Draoidhe/Historian | ||
| Interaction | Oni/Fae Duelist | Faerie/Enchantress | Item Crafting/Tantric Practitioner | Finder/Chaos/Egoist | Shamanism/Aspirant | ||
| Lore | Heroics/Oddfather | Spellbinding/Corrupter | Alchemy/Undercity Scholar | Augury/Complex Practice | Priesthood | ||
| Protection | Ogre/Exterminator | Sealing/Licensed | Wards/Chainer | Incarnate | Law/Sanctuary Tender | ||