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=== Feline Friend ===
=== Feline Friend ===
Those kookie ladies and lords whose [[Connections]] to innumerable [[cat]]s subsumes those to their fellow humans, they're homes are likely to be dangerous to minor goblins and similar Others.<ref>She had hesitated to step outside because of the woman stooped over at the doorway, which was stupid.  But the woman had ''something'' going on.  Avery saw a silhouette streaked with handprints, translucent and foggy where those handprints didn’t exist, connections spilling out from the cracks as film reels or belts with sections cut out to suggest scenes.  Footprints made her recent travels across the library obvious – from front door to table to bathroom to kids section to table.  Residual crimson touched some handprints and connections.<br><br>All normal.<br><br>But there were a lot of small pawprints with way more traces of crimson on them near her hands, chest, stomach, and lap.<br><br>An Other?  No.  Avery didn’t get that vibe.<br><br>Aware?  It didn’t seem anywhere near as extreme as Kevin, Ted, Rae, or Clementine had been. [...]<br>This wasn’t as animated, but there was ''something,'' still.<br>[...]<br>She smelled like the Wolf, one step removed.  An old person smell, a sweat smell, bad breath, an animal smell.  Cat, not wolf.<br>[...]<br>Verdict?” Avery asked.<br><br>“She’s nothing like what Toadswallow told us about, with the Aware.  Attractive thing for goblins.”<br><br>“Got it, I think,” Avery said.  “One of those slightly Aware people that mess up goblins and things?  Like the kid who wakes up every time a goblin tries to pull something?”<br><br>“Not dangerous to something like Cherrypop or the new goblin,” Snowdrop said.  “It’s the big ones who have to watch out.”<br><br>“Cats?” Avery asked.  “Like some Aware cat lady?”<br><br>“Only a few cat smells.  Really docile ones too.”<br><br>“Yeah, okay.  I’m picturing Cherrypop breaking into her house and coming face to face with fifty especially evil murder cats.”<br><br>“She could handle it.” - [https://palewebserial.wordpress.com/2021/03/06 Excerpt] from [[Shaking Hands 9.8]]</ref>
Those kookie ladies and lords whose [[Connections]] to innumerable [[cat]]s subsumes those to their fellow humans, they're homes are likely to be dangerous to minor goblins and similar Others.<ref>She had hesitated to step outside because of the woman stooped over at the doorway, which was stupid.  But the woman had ''something'' going on.  Avery saw a silhouette streaked with handprints, translucent and foggy where those handprints didn’t exist, connections spilling out from the cracks as film reels or belts with sections cut out to suggest scenes.  Footprints made her recent travels across the library obvious – from front door to table to bathroom to kids section to table.  Residual crimson touched some handprints and connections.<br><br>All normal.<br><br>But there were a lot of small pawprints with way more traces of crimson on them near her hands, chest, stomach, and lap.<br><br>An Other?  No.  Avery didn’t get that vibe.<br><br>Aware?  It didn’t seem anywhere near as extreme as Kevin, Ted, Rae, or Clementine had been. [...]<br>This wasn’t as animated, but there was ''something,'' still.<br>[...]<br>She smelled like the Wolf, one step removed.  An old person smell, a sweat smell, bad breath, an animal smell.  Cat, not wolf.<br>[...]<br>Verdict?” Avery asked.<br><br>“She’s nothing like what Toadswallow told us about, with the Aware.  Attractive thing for goblins.”<br><br>“Got it, I think,” Avery said.  “One of those slightly Aware people that mess up goblins and things?  Like the kid who wakes up every time a goblin tries to pull something?”<br><br>“Not dangerous to something like Cherrypop or the new goblin,” Snowdrop said.  “It’s the big ones who have to watch out.”<br><br>“Cats?” Avery asked.  “Like some Aware cat lady?”<br><br>“Only a few cat smells.  Really docile ones too.”<br><br>“Yeah, okay.  I’m picturing Cherrypop breaking into her house and coming face to face with fifty especially evil murder cats.”<br><br>“She could handle it.” - [https://palewebserial.wordpress.com/2021/03/06 Excerpt] from [[Shaking Hands 9.8]]</ref>
* [[Mrs. Schaff]]


=== Forewarned ===
=== Forewarned ===
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=== Rescuer ===
=== Rescuer ===
Those Aware that can Heal people, pull them back from whatever brink they're on.<ref>Each of them had their own techniques and talents.  If they had them before, from the ''bad'' moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.<br><br>Leann was more middle of the road.  She kept them going.  A thump on the chest from her fist seemed like it could revive people a team of doctors and a defibrillator couldn’t.  She’d failed out of nursing school when it had all gone- well, before she’d gone to the Lighthouse, but the skills she’d picked up and retained went a long, long way to keeping the team patched up and able.<br><br>She liked to think that it extended to other fields.  Morale.  Support.  She cooked for them a lot of the time, and she might not have been the best at it, but nobody complained, and maybe her food was a medicine like a thump of her fist could be a defibrillator or a haphazard stitch job could help like field surgery from the next guy did.<br>[...]<br>[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.<br><br>She’d come through as someone who saved people. - [https://palewebserial.wordpress.com/2021/07/17 Excerpt] from [[False Moves 12.a]]</ref>
Those Aware that can [[Heal]] people, pull them back from whatever brink they're on.<ref>Each of them had their own techniques and talents.  If they had them before, from the ''bad'' moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.<br><br>Leann was more middle of the road.  She kept them going.  A thump on the chest from her fist seemed like it could revive people a team of doctors and a defibrillator couldn’t.  She’d failed out of nursing school when it had all gone- well, before she’d gone to the Lighthouse, but the skills she’d picked up and retained went a long, long way to keeping the team patched up and able.<br><br>She liked to think that it extended to other fields.  Morale.  Support.  She cooked for them a lot of the time, and she might not have been the best at it, but nobody complained, and maybe her food was a medicine like a thump of her fist could be a defibrillator or a haphazard stitch job could help like field surgery from the next guy did.<br>[...]<br>[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.<br><br>She’d come through as someone who saved people. - [https://palewebserial.wordpress.com/2021/07/17 Excerpt] from [[False Moves 12.a]]</ref>


=== Tested ===
=== Tested ===
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Also known as Worold or Worldly-Wise. People who have been Tested (see above) and come out whole, bringing insight and skill, a dramatic shift in karma, generally a distrust of a world where such things can spring on you out of nowhere, but a difficulty applying their new gifts to an Innocent world.<ref name=":5" />
Also known as Worold or Worldly-Wise. People who have been Tested (see above) and come out whole, bringing insight and skill, a dramatic shift in karma, generally a distrust of a world where such things can spring on you out of nowhere, but a difficulty applying their new gifts to an Innocent world.<ref name=":5" />


* [[Ted Havens]]
=== Wrecker ===
=== Wrecker ===
A person who ruins things, objects, plans and visceral bodies.<ref>Each of them had their own techniques and talents.  If they had them before, from the ''bad'' moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.<br>[...]<br>[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.<br><br>She’d come through as someone who saved people.  Elise as someone very good at doing a grisly amount of damage to others. - [https://palewebserial.wordpress.com/2021/07/17 Excerpt] from [[False Moves 12.a]]</ref>
A person who ruins things, objects, plans and visceral bodies.<ref>Each of them had their own techniques and talents.  If they had them before, from the ''bad'' moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.<br>[...]<br>[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.<br><br>She’d come through as someone who saved people.  Elise as someone very good at doing a grisly amount of damage to others. - [https://palewebserial.wordpress.com/2021/07/17 Excerpt] from [[False Moves 12.a]]</ref>

Revision as of 19:31, November 2, 2022

These are the multitudinous forms and labels that the Aware can take and acquire.

Alchemist

Main article: Alchemy

Although Alchemists are generally Practitioners, the Aware can also employ some alchemical techniques. For example, they can stumble on Viscera Halflight Alchemical formulae that allow them to redefine themselves.<ref>“Dreg is a vestige.  Was Aware enough to dip into some Jekyll and Hyde type alchemy, eroded away a good chunk of his Self.  Only a fragment of the person was left, other stuff took up residence.”

“I was almost a doctor,” Dreg said.  “A sip of this, a drab of that, to bring out the sharpness of my mind and my attention to details and diagnosis.  I was an angel to hundreds of people who had nothing.  But the same drug made me frail, and some people broke me to pieces so they could take my stash of herbs and chemicals.  Then I had only the frailty, a shattered body, an old self I’d forgotten, and dashed dreams of what might have been.” - Excerpt from Leaving a Mark 4.6</ref>

Awestruck

Main article: Awestruck

The Awestruck are still Innocent humans who have seen something that has burned into their minds while not affecting their bodies, a degenerative condition. Quite unpredictable they seek out things similar to what they've seen, their opened eyes letting them blunder into places one should not go.

Barneys

Main article: Todd

AKA Inebriare, Dipsomaniacs are soused individuals that are given an extra kick by Goblins. Through three weeks of work a Todd can push their "barney" to new heights with their carousing such that they temporarily achieve Other status. Afterwards they 'crash' and presumably don't remember anything afterward.

Blackguard

Main article: Blackguard

A completely mundane human who works with Practitioners, exploiting their ability to lie and so on. May deliberately minimize knowledge of the supernatural to remain as Innocent as possible.

Blunderer

An aware who in an almost Pavlovian way repeatedly gets into bad situations by pursuing leads especially if they're warned off.<ref>Lucy answered, “That you keep on doing this.  People who get stuck in this stuff tend to… they end up in these quirky situations where their entire lives get weird.  And we’ve talked about it, worked out some of it, and had a friend look up some stuff with these cards she has, but we think that if you get stuck, there are two good possibilities.  And how you act and what you do decides it.”

“Possibilities for what?”

“How you get stuck,” Avery said.  “Two-A, you keep sticking your nose in, you let these sightings influence you, and you become someone who gets wedged in, like, really stuck in it.  You’re stubborn and that could become how you get stuck.  There are people out there who have the job, basically, of warning others off.  And you’d be the opposite of that.”

“Pathologically resistant, and every time you resist it’s one step toward the next big incident, like the day before yesterday.  It might already be happening, which is why the cigarette is so stuck on you.  Or you’re stuck to it.”

“I don’t get it.”

“Strangers and people say don’t do this, you do it anyway, and you find out there was a good reason not to do it,” Avery said.  “A spooky reason.  And it could be you making that spooky stuff happen, in a way.  Like they tell you not to make a certain face and you make it regularly and then weirdness bundles up and… yeah.  And that happens to you a lot.”

“Until you die or something,” Lucy added. - Excerpt from One After Another 10.b</ref>

Bright Eyed

People who have been raised in the Faerie Courts or otherwise heavily exposed to Faerie. Often Faerie in outlook or behavior (i.e. erratic and risk-seeking), may have exceptional charisma and/or other Faerie-derived skills.<ref name=":1">The Bright Eyed have been exposed to the Faerie, and may even call it their place of origin.  They may be taken as babies, lured in as children, or seduced and lost for a time as in the old tale of Rip Van Winkle.  Sometimes used as ambassadors, sent back and forth, other times their stays are brief or they are encouraged to remember their old selves.  They remain rooted in reality as mortals, but are often Faerie in disposition and outlook.  Creative, hungry for excitement and stimulation, they often have a magnetism that draws people in, and a tendency toward wild behavior that mimics the courts they have spent at least a decade in.  They do not tend to live long due to their risk-seeking behavior.  Despite what one might initially assume, they tend to live a much shorter existence in the mundane than the Glamour Drowned, despite their firmer grip on reality. - 4.8 Bonus Material: Dossiers</ref><ref>Shellie works, sits in a workshop sketching and building tools and weapons, and matches her behavior to whatever Daniel is doing, consoling him, entertaining him, or quietly watching him while looking after her basic human needs.  Her work at the gas station keeps a roof over their heads, but her time in her workshop (the second bedroom in their two bedroom apartment) is where her dark passions come out.  The tools she makes are largely for body modification, as she is keenly restless in her own skin after years of trading it back and forth as part of her currency in the Bright Fall.  Skin is flensed, tattooed, burned, pierced, and grafted with surgical care in an ongoing process, with the most dramatic modifications happening where her clothes can cover her.  The other passion is the weapons she makes.  She knows how Faerie work and she knows how to make them stop working.  Given an opportunity, she tracks them down and hunts them. - 4.8 Bonus Material: Dossiers</ref> Likely to be exceptional with Glamour, and perhaps more dangerously direct in it's use than a Faerie.<ref name=":2">Both are dangerous, in different ways.  Daniel is Innocent in ways that can be argued to be more dramatic than normal, not less.  Hurting him would incur a cost and there’s a chance he wouldn’t even think to get out of the way of imminent harm.  Shellie, by contrast, is aggressive, adept at disguise, well equipped, and fearless.  It’s been argued that trying to use glamour or subtle practices on them might be more immediately dangerous than it is when trying to do so with a Faerie; the Faerie has an instinct to play the long game, to better inveigle you or inveigle humanity as a whole.  This pair won’t hold back in showing you just how familiar they are with glamour and turning it back on anyone with less than eighteen years experience. - 4.8 Bonus Material: Dossiers</ref>

Distinct from Glamour-drowned in that they retain more of their humanity, identity, and grip on reality and are generally more functional (although ironically often shorter-lived due to their risky behavior.)<ref name=":1" /><ref name=":3">The Glamour Drowned are humans who have been exposed to extreme amounts of glamour or the depths of the environment of the Faerie courts and lost their attachments to their old selves, or even their current selves.  Many of the Glamour Drowned were used for a specific function.  In the High Spring court, for example, they may be endless dancers, trained by Faerie to dance as a competitive act, where one Faerie competes against another to see who can elevate a human more.  The Fall courts may turn them into animals to sell to the other courts as pets and accessories, with the ability to turn them human on a whim because it is easier to set aside a place for a human than, for example, a twenty-foot serpent.  The winter court may turn a person into an object, such as a goblet that is asked to tell riddles, or a tapestry that changes to keep track of the days in reailty[sic].  Whether they escape or are released for the amusement of their prior keepers, they cannot easily let go of their prior roles and have nothing to return to if they do.  Expect them to ramble, dance, and stumble, rarely with any quality, until stars align or a moment comes to pass where they find themselves again for a critical moment of dance or whatever else.  Such scenes can leave onlookers breathless. - 4.8 Bonus Material: Dossiers</ref> Well known among practitioners who deal with the Fae, and infamously hard to control.<ref> “He has her under his thumb, and Bright Eyed are… pretty notorious for how hard they are to keep under thumbs. [...] I don’t know anyone or any family that deals with the Faerie in any serious capacity who hasn’t heard of or had to deal with the Bright Eyed.  You’d be the first.” - Excerpt from Cutting Class 6.3</ref>

Bugge’d Out

Humans that have fallen under the sway of a Bugge in one way or another.<ref>Her goal is an internet server.  Her key pieces that she needs to move into position are people who know technology, and artists.  The fashion designer who originally created the t-shirts is entirely under her sway and is her sometimes host, when the model isn’t.  A body that she can invade and take over when she needs to do more tangible, tactile things, or if she needs to interact directly with people without doing the psychological equivalent of melting their faces off.  The model of the photograph is another common host, and she moves between the two as she prepares.
[...]
She spends most of her power, knotting the area around the server hub, her minions guard the ways in, her Bugged-out tech team monitors the security.  The clock is set for her to go online- less than an hour. - Excerpt from Left in the Dust 16.z</ref><ref> [Georgie] was a dabbler, she had to do things for the local Lord to earn the right to stay, and she was asked to investigate an odd situation in the Lord’s domain.  What she found was a collection of Bugges that had joined forces to become a demiurgic force, rewriting reality to match their colorful, childhood friend, symbolic and glyph-based natures.  They marked her, and the mark acted like a curse, creeping over her to transform her with a growing, overly-colorful tattoo.
[...]
Georgie was infected with the Bugge with the idea that she would spread influence or her Self would collapse into a liquid pool of memes and fancies, giving the Bugge enclave a foothold elsewhere.  When she doesn’t succumb, they seem to get nervous, sending waves of Bugge’d-out humans after her.
[...]
Georgie and Georgie in the Mirror faced the Bugge Enclave, who had defeated the city’s Lord and were making a bid for Lordship, a disastrous end case.  As the practitioner most experienced in fighting the Bugges, wounded, weary, having chopped off an arm and working with her alter ego to cleave away several nodes of the dynamic in a mutual effort to remove the mark and end the fight.  With recently discovered allies, they went to war against the Bugges and the Bugge’d Out humans serving them, and they eventually won. - PACT DICE: HYDES</ref>

Collector

Main article: Collector

Although Collectors of Magic Items are often Practitioners who are able to leverage their collections in magical ways, Innocent humans are capable of using most magical objects and so innate magical ability is not strictly required.<ref>Collectors either don’t practice or practice less than the traditional practitioner.
[...]
Matias never awoke as a practitioner, but became a Collector nonetheless.  He’s not innocent, and he’s Aware, but he’s not bound to keep from lying.  As a kid, he glimpsed a group of creepy, eerily tall men and women, some with wide toothy smiles and all with long fingers, gathering for a wordless meeting in an abandoned building.  One woman found him, stooped down to eye level, held a long finger with an even longer painted nail on the end to her mouth to indicate silence, and gave Matias three random, uncursed items, wrapping his hands around them.  He’s kept the silence and they’ve kept their end of the deal as pseudo-patrons.  Once a season, so long as he’s hunting down items, they’ll either save him from a dire fate, or they’ll give him an item if he ended up not needing the rescue.  He’s in the mix now, with a knack for finding items and stealing from Collectors. - Pact Dice: Collectors</ref>

Aware in general are known for finding things related the their awareness.<ref>“We’re- Yes, okay, listen, if it winds up being more stressful, talk to me about it.  I know Daniel can have his moods, but he’s so good at finding things of value and uncovering patterns.  You’re good at finding things too.” - Excerpt from Back Away 5.a</ref>

Couch Potato

Someone who has fallen so deep into a pattern of consuming media (TV, video games) that they have partly lost touch with their humanity.<ref>“He collects ’em.  The Aware.  People who get caught up in urban legends, who get caught up in routines like channel surfing and playing video games until they lose their humanity, people who get mixed up in Other stuff more than usual.  Owns some apartment buildings and just has like, one building with fifty apartments, each with one weird person.  Or whatever.” - Excerpt from Leaving a Mark 4.7</ref> One example was a TV-watching old man who no longer sleeps or eats, and is glimpsed in the reflection of nearby televisions.<ref>“Many are passive,” Nicolette said.  “Some are problems, but there are residents like the old man who has fallen so deep into the pattern of watching television all day every day that he’s stopped sleeping, stopped eating, stopped using the washroom.  The most hassle he causes is that another resident might see his reflection in their televisions when they’re turned off.”

“He can’t be helped?” Avery asked.  “They all can’t be helped?”

Alexander shook his head.  “In the case of the couch potato… no.  Too long gone.  Others, maybe.  But their landlord, my colleague, he has a claim to them.  You’d have to get past him to figure out how much help they need or don’t need.  Then you would have to figure out the solution.  Most don’t get past him to even begin to address the other points.” - Excerpt from Leaving a Mark 4.8</ref> Another example may be Nibble who progressed to the point he became a ghoul

Cry Wolf

Encounters dangerous Others but in the social sense rather than being targeted by them like a Designated Victim.<ref>Nancy Carr is an echo who was a teacher that got obsessed with a student and after months of inserting herself into the child’s life she eventually kidnapped the girl to be her own daughter.  She’s become a powerful echo with a very strong manner and haunts/protects the girl, who is now a Cry Wolf aware that tends to end up in the orbit of other hostile Others. - Pact Dice Others: Echo</ref>

Delirious

When ones infirmity impacts their sanity they can gain varying degrees of insight into the world as it really is.<ref>“The very young, the very old, and the infirm, can sometimes see what others are blind to. This can be very unlucky or very lucky, depending. The kind of luck that changes the direction of lives, or the unluck that ends them.” - Excerpt from Blood Run Cold 0.0</ref><ref>Nicolette Belanger
The most recent apprentice under Belanger, Nicolette took the family name as part of the deal. She survived the kind of Awareness that drives most into cruelest madness and emerged with Sight. A keen Augur and practitioner of Incarnate practices, dealing in omens and curses, she attends Advanced classes. - 4.7 Bonus Material: Student Guide</ref><ref>Alexander would later compare the incident to trepanation. An old custom of drilling holes into the skull, with skin replaced over the hole after, done as a spiritual thing. It was still conducted as a medical practice in some areas, to alleviate building pressure within the skull. She had a hole in her skull too, though not at the forehead, and it had and did let spirits and other immaterial things in.

At times those Others had fought, because her head made a nice hallow that was safe from the constant pressure of the Ruins and the chase of its collectors, gatherers, harvesters and devourers, because her emotions were like candy to some things. As a consequence, there was a lot of competition for that safety and ‘candy’. Some had stoked the fires of her rage and others had dragged her thoughts down into whirlpool spirals of stark terror. Yet others had eaten every last bit of her joy and tore away her grasp on reality until she’d gone from wanting to die to wholeheartedly believing she’d already died and was somehow in hell.

[...]

Nicolette was another kind of talent, of a very different sort to Tanner. She’d had her eyes, ear, and sanity wrested from her by spirits that flowed into and through her head like water flowed into a drain. Then, by steps and small measures, she’d found her way back to functioning. Rituals, routines, grasping onto anything and everything and anyone that was nearby when she found some measure of herself again. Through dumb luck, tenacity, desperation, and attentiveness, she had gotten to the point where she could get through the days, identify people who she could trust, and lean on them. For two years, she had dipped into homelessness and hospitals. She had made trinkets and charms and conspiracy theories about aliens and some of it had kept the worst spirits out. She’d even turned some of the whisperings to her advantage, which let her find food and shelter. - Excerptfrom Stolen Away 2.z</ref><ref>“Do you think he’s the only one I could forswear, right here and right now?” Alexander asked.

Everyone present looked to him.

“I know you,” Alexander said. “What have you said while out of your mind and drunk, Chase[...] Nicolette?”

“My delirium?” she asked.

“You had your spells.”

“And I’m certain,” she said. “I’ve watched my back.”

Alexander smiled. - Excerptfrom Cutting Class 6.z</ref> However this state doesn't automatically make them aware, they need to actually encounter the supernatural.<ref name="lesAw">“I’ll build on what I was just saying, I think we run into lesser Aware more than we think we do.  If you’re an Other lurking enough around non-practitioners, you’ll find one in ten or one in twenty might trip you up, depending on where you go and how much you should be there.  Want to go after a villain of a man or a kid who throws rocks off a bridge?  Way’s mostly clear. Mostly, because some are Aware.”
[...]
“Kids and the sick?”

“No, no.  Those are still innocent.  Their eyes are open but there’s no guarantee they’ve seen anything or been given any nudges or powers.  No, some of those people who trip you up?  There’s something that makes them different.  Usually it’s a little something.  A kid you can’t ever seem to sneak by because he’ll pop up awake.  A lady with fifty cats and a good idea what they’re communicating.  And it’s almost always minor.  The Aware are weak.  They’re easy pickings for any pickers, directionless, and so busy trying to keep afloat they can’t do much of anything, except ruin some days or ruin some lives along the way, usually.” - Excerpt from Gone Ahead 7.7</ref>

Designated Victim

Someone who is fated to frequently encounter dangerous Others and Practitioners, much like a Gilded Lily encounters magic items.<ref name=":0">Long and Mayes are a Witch Hunter pair who rove around in motorcycles. Mayes is a Designated Victim. Whatever fate the universe weaves, it keeps putting her in the way of hostile Others and monstrous practitioners. Kind of like a Gilded Lily (someone who, by dint of circumstance or shenanigans on the universe's part chronically stumbles onto magic items). Between the two of them, they've survived enough crap that the pattern's been established, and practices don't really affect them anymore. What's more, their return to sender vibe is really, really strong. They're scrappers, with a few cursed items that don't really affect them, and a strong survivor vibe. Most of the time they crash into a scene, with a whole lot of chaos, start crashing into wards and summons, rebound them, and follow them back to the head of the snake. This does mean L&M sometimes let things loose or screw up balances, but they can often kill their way through those things, or they'll just kill the people who swoop in to deal with them; They're not the strongest, but have a way of turning up in delicate situations and have enough momentum they'll probably get 5-10 years of 'work' done before they get turned into paste or worse. - Wildbow comment on Witch Hunters</ref> Presumably like a gilded lily this is a symptomatic diagnosis with different causes having a similar effect.

Drama Nexus

Anyone around these aware have their problems amplified and made worse and worse until things break.<ref>“More on that in a second.  Other boy, Seb, was also from juvie, but his whole deal was that anyone who he spent a lot of time around would lose it.”

“Going insane?” Verona asked.

“Emotionally.  Center of a personal soap opera.  Drama, heightened emotions, love triangles, jealousy, rivalries, addictions…”

“Pregnancies?” Raquel asked.

“Probably.  The more he paid attention to someone, the more they got swept up in his thing.  Which included his parents.  He ended up an orphan early on.”

“Kind of ran into someone like that,” Lucy said.  “Wasn’t that straightforward, though.”

Yadira nodded.  “He got into a lot of trouble, legally.  And so he went to Juvie.  Roberto ended up his nemesis.
[...]
Seb might have been why my dad drank too much,
[...]
Seb ran into another Aware and it ended in a four-way shootout.” - Excerpt from Cutting Class 6.3</ref>

Elusive

The Elusive are Aware people who have partially "fallen through the cracks". The exact details vary. One example is only ever glimpsed out of the corner of one's eye, harder to see or think about the more you tried, driving people to paranoid investigation only to ambush them when they tracked him down.<ref>“The elusive are Aware and dangerous people who fell partway through the cracks.  The one here is only ever glimpsed in passing.  Always uncomfortable to come across, with a twisted grin and an intense look in his eyes.  The harder you look for him, the harder he is to find.  When you stop thinking about him, he can remind you he’s there.  As the brownies of the Blue Heron do, he invites people to misstep or breach the rules, unnerving them until they go looking for answers, break into his apartment or try to challenge him, and then he drags them into his apartment or locks the door to the apartment if they’re already inside, and they’re never seen again.” - Excerpt from Leaving a Mark 4.8</ref>

Evil Eyed

Main article: Evil Eye

Also known as Maji, people with an "evil eye" have a natural ability to curse targets by looking at them. Not all people with this ability are Aware, some have no idea they have this power.<ref>Maji, Evil Eyed



Those with the evil eye (sometimes called Maji) are capable of bestowing harm with a look.  There are many variants, ranging from the tame to the terminal, with many different forms they can take.  The most conventional will direct spirits of harm or strife to those under the Eye, but others usher in omens of Death, Exile, Heartbreak, Toil, Fear, or Madness.  The eye may be opened by a specific event, it may be open at birth, or it may open and close as circumstances or mood change, or as certain criteria are met.  The evil eye can be trained, but it fits into a difficult niche, where practitioners can easily refute it but careless or wanton use on the Innocent can hurt karma and bring consequences down on the owner of the evil eye.  There are countless superstitions around the world to ward off the evil eye, some so ubiquitous that we think nothing of them, and the Sickness, Doom, Disaster, or Discord that is brought forth will oft turn on the evil eye’s owner if they aren’t careful.  Often accompanied by strange, mismatched, or otherwise deficient eyes.  We say a Maji is Aware if they are conscious of what their eye does. - 4.8 Bonus Material: Dossiers</ref>

Fated or Fate-Full

Those that have fate on their side, possibly similar to warborne.<ref>Eight years ago was the last time the Beorgmann had escaped.  Some jackass Aware had come into this region of about two hundred people, meddling.  A man who’d lost a brother.  Time and time again, he’d run into Others who would know things about the brother.  Or who stole children.  Dark Fall Fae.  The Beorgmann.  He was uniquely equipped to defeat them, to free children, and to surround himself with surrogates.  Fate was on his side. - Excerpt from Left in the Dust 16.y</ref>

Feline Friend

Those kookie ladies and lords whose Connections to innumerable cats subsumes those to their fellow humans, they're homes are likely to be dangerous to minor goblins and similar Others.<ref>She had hesitated to step outside because of the woman stooped over at the doorway, which was stupid.  But the woman had something going on.  Avery saw a silhouette streaked with handprints, translucent and foggy where those handprints didn’t exist, connections spilling out from the cracks as film reels or belts with sections cut out to suggest scenes.  Footprints made her recent travels across the library obvious – from front door to table to bathroom to kids section to table.  Residual crimson touched some handprints and connections.

All normal.

But there were a lot of small pawprints with way more traces of crimson on them near her hands, chest, stomach, and lap.

An Other?  No.  Avery didn’t get that vibe.

Aware?  It didn’t seem anywhere near as extreme as Kevin, Ted, Rae, or Clementine had been. [...]
This wasn’t as animated, but there was something, still.
[...]
She smelled like the Wolf, one step removed.  An old person smell, a sweat smell, bad breath, an animal smell.  Cat, not wolf.
[...]
Verdict?” Avery asked.

“She’s nothing like what Toadswallow told us about, with the Aware.  Attractive thing for goblins.”

“Got it, I think,” Avery said.  “One of those slightly Aware people that mess up goblins and things?  Like the kid who wakes up every time a goblin tries to pull something?”

“Not dangerous to something like Cherrypop or the new goblin,” Snowdrop said.  “It’s the big ones who have to watch out.”

“Cats?” Avery asked.  “Like some Aware cat lady?”

“Only a few cat smells.  Really docile ones too.”

“Yeah, okay.  I’m picturing Cherrypop breaking into her house and coming face to face with fifty especially evil murder cats.”

“She could handle it.” - Excerpt from Shaking Hands 9.8</ref>

Forewarned

They experienced a traumatic situation, and are fated to encounter another such situation and warn others - potentially exacerbating the problem and creating many Aware in a vulnerable situation. Their lives are prolonged until they can fulfill their purpose.<ref> W

   [...] As
a forewarned Jeannine Preston is a
ticking time bomb, her life prolong
ed until such a time as she stumbl
[e?] onto a similar situation and te
[ll?] others of what she saw. On doi
[ng?] so she will vastly elevate the c
[ritical?] level of the situation and may
cause an explosion of Aware a
[t?] an already critical time.
- 7.3 Bonus Material: Borrowed Eyes Comic</ref>

Gilded Lily

Also known simply as Gilded. A person who, for whatever reason (Heroic bloodline, curse etc.) very frequently finds themselves with magic items.<ref>Gilded Lilies, or Gilded, are those who frequently intersect with magic items, free of any clear design or any intent on their part or the part of others.  We categorize them as such by these symptoms, not the source, when the source can be fate, bloodline, divine interference, patterns, or curses, among other things. - 4.8 Bonus Material: Dossiers</ref> Some Gilded actually create the items through regular contact or craftsmanship, while others just have a pattern of finding them.<ref>Gilded Lilies (or Gilded) - A loose term for people, non-Other, who are often unawakened, who have a knack for coming into possession of things of value or leading a train wreck of a life where they keep stumbling onto cursed items and trinkets.  There are a variety of names and labels for such people and variants.  Important or useful ones can include artists or craftsmen who make things of value that fit to patterns or become natural hallows for certain kinds of Other, ‘Gilded’ Heroes or notable people who have a tendency to turn things they regularly handle into an item that could fit a collection (see Legacy items, below), people who’ve become the target of a trickster spirit (or spirit of misfortune, or god, or whatever) who come across magical or cursed items on a weekly, biweekly, or monthly basis. - Pact Dice: Collectors</ref>

Glamour Drowned

People who have been broken by the Faerie and/or intense exposure to Glamour. They can remember impossibly intense Faerie brilliance and it has taken over a portion of their brain.<ref name=":3" /><ref>“That,” Ray said, after a short while, “was the Faerie.  Seven courts.  Rituals and practices you do with that power may be fragile.  In the moment, they are strong, captivating, but over the long term?  Can you truly remember what you saw?  What you felt?”

Lucy tried to recall some of the intricate designs, the things she thought Verona would like, or the music.

She struggled to.  All she remembered was how upset she felt as her emotions had gotten away from her.  Like Ray had hit a button and made her feel something.

“If you can, you may be lost.  Glamour-drowned, they say.  Once you can recall it, you may be able to think of nothing else.  It will always have a part of your brain, of your self.  At best, you can carve out a part of yourself.  At worst, you belong to the Faerie.” - Excerpt from Leaving a Mark 4.6</ref>

Likely to be somewhat detached from reality and non-functional, with occasional bursts of superhuman brilliance.<ref name=":3" /><ref>Daniel ultimately lost himself to the dirge.  Through a confluence of events that included two of his peers being subjected to Faerie-worked deaths and tortures for indignities such as redundant verses and their voices maturing, the training of new people, and that particular sub-area of the court growing tired of the seventeen-year dirge, Daniel was able to walk away without returning.
[...]
The two of them were homeless for some time before Daniel surfaced for a moment and sang well enough to get practitioner attention. - 4.8 Bonus Material: Dossiers</ref> Like Bright Eyed, they may struggle without the intense stimulation of the Courts, although they are less actively thrill-seeking.<ref name=":4">Daniel either keeps Shellie company, tunelessly sings to himself, or both.  He listens to music and experiments with instruments he rarely keeps up with.  When other residents of Sargent Ave Hall are out in the yard or on their balconies, he will sometimes keep them company. Shellie quietly ensures there are eyes on him at all times, as he can daydream enough to wander into traffic or walk onto a stairwell as if it were flat ground.  He also has violent crying jags and fits of dark depression, sometimes without rhyme or reason, periods of not eating or doing anything because nothing on earth has the quality of life in the Faerie courts, and he can sometimes be struck with the urge to return and throw himself at the mercy of the nearest Fae who might take him back, whatever they might ask, especially when it’s quiet or he can’t find new things to watch or listen to. - 4.8 Bonus Material: Dossiers</ref><ref name=":1" /> Their vulnerability and Innocence makes fighting them karmically dangerous.<ref name=":4" />

Likely to be exceptional with Glamour, and perhaps more dangerously direct in it's use than a Faerie.<ref name=":2" />

Hyde

Main article: Hyde

Although Hydes are generally Practitioners, the Aware can stumble on a similar situation due to circumstance, an item, contact with an Other, or the right abuse of drugs, their Innocence can smooth the process sometimes but they will lack finesse.<ref>The Aware
Aware won’t necessarily have the practices, but will have other departments where personal power, abilities, and benefits are allocated.  Their progress is more raw, options narrower, but at a baseline, the dynamic will trend less ‘swingy’, it’s easier to passively bounce back from the worst outcomes, and allows for a more ‘casual’ approach to being a Hyde, with focus turned elsewhere.  The sense that one has a lingering time limit before the relationship gets unmanageable, however, will tend to persist.

Aware sacrifice the ability with Sight, their ability to dabble, and their ability to practice in general.  They’ll need to detail just how they came across the ability to perform the transposition, but won’t have any practices beyond that, if it can even be called a practice.  Mundane gear and weapons, any found magic items, and careful research will be essential to complement what they do, as they are bolstered on other fronts. - PACT DICE: HYDE</ref>

Intertwined

Those whose fate has been changed and redirected somewhere else, so only specific people can harm them for example.<ref> “She looks a little flat. Not chestwise, but…” Raquel observed.

Yadira gave her another look. “Mmm, yeah. Flat in other ways. Kind of.”

Raquel looked interested now. “If you push at someone hard enough, they can get knocked out of the place they’re meant to hold in life. Equal and opposite reaction?”
[...]
Yadira nodded. “Push enough times, hard enough, with enough power, maybe there’s a crater that forms. Or a depression. Could be she’s surrounded by bad mojo and so there’s a buildup around her.” - Excerpt from Cutting Class 6.3</ref><ref>“We figured that one out. She survives,” Melody said. [...] "Intertwined aware. Only the person most connected to her can hurt or hamper her. Only Kevin. Her fate was diverted and turned from what it was supposed to be enough times that it’s all entangled with his.” - Excerpt from Gone Ahead 7.4</ref> They can retain an awareness of those they are 'intertwined' with.<ref>As he walked around the corner, Rae went from looking the other direction to staring at him, the moment he was in view.  It wasn’t that he’d made noise.

It was like she just knew he was there.

Last year, he might have walked over to say hi, to kiss her, to talk.  She was a ten out of ten, as looks went.  But over the years, little moments like that had stacked up.  And now…

…Now he was a bit afraid of her. - Excerpt from Gone Away 7.a</ref>

Inquisitor

Main article: Inquisitor

Humans who fight Practitioners using their faith and Innocence, often as part of an organization. Similar to Witch Hunters (see below) but independent of magic.

Investigators

Those whose awareness involves uncovering or figuring out what so many other people, even practitioners have missed; often things better left buried.<ref> Lucy answered, “That you keep on doing this.  People who get stuck in this stuff tend to… they end up in these quirky situations where their entire lives get weird.  And we’ve talked about it, worked out some of it, and had a friend look up some stuff with these cards she has, but we think that if you get stuck, there are two good possibilities.  And how you act and what you do decides it.”
[...]
“Two-B,” Avery said.  “You’re really good at filling in the blanks.  You found Reagan and Gabe’s places really easily and you worked out that sheet of Verona’s you copied onto your phone really quick.  Verona’s really good at this stuff and she hadn’t finished that.”

“That’s less stupid.  So a superpower?  I get to learn about this stuff?”

“We don’t think you’d learn,” Lucy said.  “We think you’d connect dots and stumble into stuff until you blew yourself up or let something out of its cage.”

“You’d run into stuff like at Reagan’s house on the regular,” Avery said.  “Digging up… what are they called, in the murder shows?  Cases with nobody investigating them?”

“Cold cases,” Louise said.

Avery nodded.  “I think it was something else when I head about it.  But thanks, that works too.  Cold cases and finding people who don’t want to be found.  Anyway, there’s no guarantee we’d be there next time, Melissa.” - Excerpt from One After Another 10.b</ref>

Skeptic

Main article: Skeptic

Someone whose Innocence is stronger than normal. For whatever reason (including brainwashed or simply fell into that pattern), they are deeply compelled to rationalize anything magical they encounter.<ref>The Innocent enjoy protections from Others and practitioners, but Skeptics often turn these protections to weapons.  There are many ways a Skeptic can come about, but these ways can include indoctrination or acclimatization.  The indoctrinated skeptic may be brainwashed or otherwise augmented with doubt as a fundamental facet of who they are.  Some are raised with daily lessons or a worldview and given no room for any other way of thinking, others are given drugs and reshaped, and yet others are starved, torn down to nothing, then rebuilt from the ground up.

The acclimatized take a gentler road.  When Innocents find themselves faced with the practice or with Others, they will instinctively reach for ways to soften the blow.  If there is room for doubt, they often capitalize on that room, then build on that capital.  Excuses are clung to, they question their own memories or accounting of events, and may liberally revise these memories and accountings, until they return to comfortable reality.  With enough repetition, they can form a comfortable bubble around themselves, where anything extraordinary is dismissed. -4.8 Bonus Material: Dossiers</ref> The normal effects of Innocence on the magical are strengthened; it suffers karmic pushback or even, with the stronger skeptics, unravels entirely.<ref>Skeptics are ignorant and ignorance is dangerous.  Practice struggles to find traction on a Skeptic, and Others suffer a heavy cost to their karma and Selves simply for stepping into the light when the Skeptic is present, even though the Skeptic is often so insulated that the appearance of a god in its full bearing could be dismissed one way or another.  Conversely, when the bubble is popped (again, if it can be), the cost is usually dramatically heavier than usual.  The biggest Skeptics are often dangerous due to their propensity to dampen practice in an area around them and their simultaneous draw to practice; they have a habit of unwinding or bypassing protective wards that are keeping troubling Others locked up, or walking blithely through barriers meant to keep civilians out of a sensitive or dangerous area, often bulldozing the way for other Innocents to pass through. -4.8 Bonus Material: Dossiers</ref>

Rescuer

Those Aware that can Heal people, pull them back from whatever brink they're on.<ref>Each of them had their own techniques and talents.  If they had them before, from the bad moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.

Leann was more middle of the road.  She kept them going.  A thump on the chest from her fist seemed like it could revive people a team of doctors and a defibrillator couldn’t.  She’d failed out of nursing school when it had all gone- well, before she’d gone to the Lighthouse, but the skills she’d picked up and retained went a long, long way to keeping the team patched up and able.

She liked to think that it extended to other fields.  Morale.  Support.  She cooked for them a lot of the time, and she might not have been the best at it, but nobody complained, and maybe her food was a medicine like a thump of her fist could be a defibrillator or a haphazard stitch job could help like field surgery from the next guy did.
[...]
[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.

She’d come through as someone who saved people. - Excerpt from False Moves 12.a</ref>

Tested

Also known as Wonderings, these are individuals who are caught in a strange event that has twisted the world around them. (Whatever the ultimate origin of this event - Practitioner, Magic Item, powerful Other, something more abstract etc.) Time loops, ironic body-swap curses, falling into alternate timelines, chosen ones, etc. The presence of such a person may indicate you are inside a pocket bubble of reality. <ref name=":5">There are those who go through a transformational test or event, through practice, pattern, Other, Practitioner, or item.  While these events alter the entire world or the fundamental paradigms of the world around the target subject or victim, they may be the Tested or Wonderings, Aware individuals who are caught in a conflux or strange set of events, that may be occuring in a pocket world or snarl in reality.  These events can be time loops, visits to earths of alternate histories (typically projected within a pocket world and kept there), living life in another person’s body (or many people’s bodies), returning to childhood to relive events, or jumping from childhood to adulthood to experience it.  These events tend to impart a karmic wholeness, as well as (frequently) unusual knowledge or skill, and a deep-seated, soul-shattering existential disquietude over an existence where reality and experience is so fungible.  Or, put in simpler words, the test or the experience makes them (or requires the individual to be) very okay with themselves and where they stand, and also frequently makes them very distant from okay when it comes to a world where such wacky and distressing things can happen. Sometimes these events see the individual’s history or relationships rewritten in the aftermath.

Once an individual is through the test or situation and settles into the world anew, if they retain their old memories and memory of the testing event we call them the Worold, world-weary, or world-wise, with the latter two being dependent on just how they’ve settled in the aftermath.  They often sit apart from everything.  As an example, a reformed misogynist that has the experience of having lived the lives of ten thousand random women across history may have picked up a massive degree of competence and knowledge in countless areas, but while they remain human, they may find it hard to use that knowledge.  The world will resist them getting into politics or doing more than making generous (and ideally anonymous) donations.  The world and circumstance will fight them if they try to uncover ancient treasures or archeological sites or become CEOs with their accumulated skill and ability when it comes to reading people.  The knowledge gained and the transformation in Self are for them and themselves.  This in itself often proves to be something of a test of character. -4.8 Bonus Material: Dossiers</ref> Many shortcuts and escape hatches from this process, both obvious and subtle, are closed to them.<ref>"I tried to take your tools, the first time, in two thousand and three.  I learned my lesson quickly.  I then tracked you into that hole in the ground, where you met your god.  Later, I met your god before you did. [...] He burned me alive both times I ventured down there.  Others had claim over me.
[...]

There are sections where [Ted] seems intent on turning to faith and belief to rewrite his existence, concocting an alternate reality where he is free of the loop and giving whole lifetimes, age 0 to 35, to this belief, rejecting all observable reality.  The data from these experiments can be reduced down to an amusing anecdote that it appeared to start to work, necessitating intervention and some nudges from the powers that set Havens’ task into motion. - Excerpt from Gone Ahead 7.a</ref>

If they pass their "test" they become known as World-Weary (see below.)<ref name=":5" />

Trendsetter

Aware that are supernaturally popular. Lifestyle choices they make are aggressively copied by others, and they are seen as highly attractive to everyone. <ref>[...] a girl.  Miss popularity.  Which, you know, kind of says it all.  Trendsetter, parents and teachers love her, the girls want to be her, the boys want her.  She realized something was off, I don’t know how or why, and she freaked, shaved her head in an effort to break the pattern.  Half the kids in her grade shaved their heads in solidarity.  Right?[...]People like Angie drift off, and they don’t always survive long.  Pretty sure Angie died.”

“Died?” Avery asked, surprised.

“Pretty sure.  My parents were evasive about what happened to her, but from what I picked up, she wound up struggling to make it on that weird level Aware end up, just barely a part of society, and an Other got her. - Excerpt from Cutting Class 6.3</ref>

Warborne

Main article: Gore-streaked

People born in areas utterly dominated by War, who have reinforced that pattern of falling under War's dominion rather than anything else. They can ignore obstacles in their path, even mortal wounds or Practice, as long as they repay War with enough violence. Mimicked by Gore-streaked Practitioners.<ref name="6.2e1">Warborne were those born into places where war held more sway than life, death, or any of the other pillars of creation, and if they could hold onto that precedent, they could gainsay the other forces that might have sway over them.  Through fighting, they could find love, wealth, and other things.  Mortally wounded, they could fight on for a while, and if they could kill before they expired, they would survive. [...] Gore-streaked.  It had come up in the student handbook, that four of their classmates were from the ‘Gore-Streaked’ Hennigar family.  Practitioners who emulated the Warborne, or artificially created that Warborne state. - Excerpt from Cutting Class 6.2</ref>

Witch Hunter

Main article: Witch Hunter

Witch Hunters have background and extensive training in taking down Practitioners and Others, and access to such magic as non-Practitioners can use. They may work with or even for Practitioners in exchange for magic, if they don't take it by force.

Can overlap with other types of Awareness seen on this list, with qualities cultivated in some organizations.<ref>Each of them had their own techniques and talents.  If they had them before, from the bad moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart. - Excerpt from False Moves 12.a</ref>

World-Weary

Also known as Worold or Worldly-Wise. People who have been Tested (see above) and come out whole, bringing insight and skill, a dramatic shift in karma, generally a distrust of a world where such things can spring on you out of nowhere, but a difficulty applying their new gifts to an Innocent world.<ref name=":5" />

Wrecker

A person who ruins things, objects, plans and visceral bodies.<ref>Each of them had their own techniques and talents.  If they had them before, from the bad moments that each of them realized there was a fight and that they needed to join the fight, they went to the Lighthouse to train in those things.  If they didn’t, then they trained harder, with some meaner people, and those things were forced into the open.  Sometimes it was little, like Elise and her proficiency with any weapon that was sufficiently impractical and grisly, and sometimes it was more profound, like Clint’s heart.
[...]
[Leann]’d forged her way to the scheduled exit, only to find that a young Elise had been sent through, for asking too many questions, for refusing to take no for an answer.  She’d chosen to save Elise instead of leaving, and then she’d traveled and waited across another twenty-four days for the next exit.

She’d come through as someone who saved people.  Elise as someone very good at doing a grisly amount of damage to others. - Excerpt from False Moves 12.a</ref>

Trivia

  • Some of these terms are conjecture, others specifically named to avoid clichéd titles.

References

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