Elementalism: Difference between revisions
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'''Elementalism''' is the art of utilizing the [[Elements]] through various means. Those who utilize this form of magic exclusively are known as '''Elementalist''', but they can be further divided into different classes depending on what element is used. It also has a strong connection to [[Shamanism]]. | '''Elementalism''' is the art of utilizing the [[Elements]] through various means. Those who utilize this form of magic exclusively are known as '''Elementalist''', but they can be further divided into different classes depending on what element is used. It also has a strong connection to [[Shamanism]]. | ||
==Methodology== | ==Methodology== | ||
Elementalism is a material and conjure oriented school, meaning there is a heavy focus on collecting power to summon the forces of nature. At its most basic level, Elementalists can call forth elemental spirits to perform effects such as fireballs, lightning, or a hibernation-inducing blizzard. However these spirits must be channeled through an appropriate item. Another basic spell is the ability to store elemental spirits into containers. | Elementalism is a material and conjure oriented school, meaning there is a heavy focus on collecting power to summon the forces of nature. At its most basic level, Elementalists can call forth elemental spirits to perform effects such as fireballs, lightning, or a hibernation-inducing [[blizzard]]. However these spirits must be channeled through an appropriate item. Another basic spell is the ability to store elemental spirits into containers. | ||
More adept Elementalists can bind an elemental [[spirit]]s to a [[vessel]], giving those spirits more autotomy in the material world.<ref>[https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow version]</ref> These vessels tend to offer some sort of benefit, but at the cost of becoming new weak points. All spirits expend power when being used, so most Elementalists have to find ways to restore that power. | More adept Elementalists can bind an elemental [[spirit]]s to a [[vessel]], giving those spirits more autotomy in the material world.<ref>[https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow version]</ref> These vessels tend to offer some sort of benefit, but at the cost of becoming new weak points. All spirits expend power when being used, so most Elementalists have to find ways to restore that power. | ||
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== Realms == | |||
Elementals create their own realms called storms, they are fleeting sometimes only lasting a few days or hours, when they do last for any length of time it’s often because they have something to root themselves to. It extremely dangerous inside a Storm and hard to survive without suitable preparations. They appear when a great many elementals appear and die at once or a powerful elemental comes into being. Normally they only represent one element. | |||
Elementalists harvest storms in order to gain power but due to how short lived storms normally are they often end up only being able to harvesting the aftermath.<ref>Vanishing Points 8.4</ref> | |||
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==Categories== | ==Categories== | ||
*[[Pyromancy]] - Utilizes Fire Element | *[[Pyromancy]] - Utilizes Fire Element | ||
Revision as of 23:56, January 24, 2021
Elementalism is the art of utilizing the Elements through various means. Those who utilize this form of magic exclusively are known as Elementalist, but they can be further divided into different classes depending on what element is used. It also has a strong connection to Shamanism.
Methodology
Elementalism is a material and conjure oriented school, meaning there is a heavy focus on collecting power to summon the forces of nature. At its most basic level, Elementalists can call forth elemental spirits to perform effects such as fireballs, lightning, or a hibernation-inducing blizzard. However these spirits must be channeled through an appropriate item. Another basic spell is the ability to store elemental spirits into containers.
More adept Elementalists can bind an elemental spirits to a vessel, giving those spirits more autotomy in the material world.<ref>Pact Dice: The Practices - Wbow version</ref> These vessels tend to offer some sort of benefit, but at the cost of becoming new weak points. All spirits expend power when being used, so most Elementalists have to find ways to restore that power.
Realms
Elementals create their own realms called storms, they are fleeting sometimes only lasting a few days or hours, when they do last for any length of time it’s often because they have something to root themselves to. It extremely dangerous inside a Storm and hard to survive without suitable preparations. They appear when a great many elementals appear and die at once or a powerful elemental comes into being. Normally they only represent one element.
Elementalists harvest storms in order to gain power but due to how short lived storms normally are they often end up only being able to harvesting the aftermath.<ref>Vanishing Points 8.4</ref>
Categories
- Pyromancy - Utilizes Fire Element
Notable Elementalists
- Sisters of the Torch
- Carter Duchamp
- Ferguson family
References
<references/>
| {{#if:| | v·d·e}}{{#if: | |}} | |||||
|---|---|---|---|---|---|---|---|
| Conflict | Deals | Material | Immaterial | Divine | |||
| Conjure | War magic/Goblin Raider | Summoning/Glamour Aesthete | Elementalism/Clay Sculptor | Necromancy/Curse Adept | Evangelism/Psychopomp Shamanist | ||
| Prices | Harbinger/Halflight | Host/Contract Lawyer | Blood/Hyde | Heartless/Haunted | Cultist/Martyr | ||
| Tools | Goblins/Weaponsmith | Sympath/Peddler | Collectors/Abyssal Bearer | Luck/Ruins Gardener/Valkalla | Chosen/Blackforester | ||
| Realms | Scourges/Storm Chaser | Nomad/City/Alcazar Psychist | Technomancy/Warrens Runner | Astrology/Path Runner | Draoidhe/Historian | ||
| Interaction | Oni/Fae Duelist | Faerie/Enchantress | Item Crafting/Tantric Practitioner | Finder/Chaos/Egoist | Shamanism/Aspirant | ||
| Lore | Heroics/Oddfather | Spellbinding/Corrupter | Alchemy/Undercity Scholar | Augury/Complex Practice | Priesthood | ||
| Protection | Ogre/Exterminator | Sealing/Licensed | Wards/Chainer | Incarnate | Law/Sanctuary Tender | ||