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{{Character Infobox
{{Character Infobox
|Name = Theodora Knight
|Name = Theodora Knight
|Image =  
|Image =Thea knight.png
|Alias = Lady Theodora, first knight of the Kingdom
|Alias = Lady Theodora, first knight of the Kingdom
|Age =20ish  
|Age =20ish  
|Gender = Female
|Gender = Female
|Status = Alive
|Status = Alive
|Classification = [[Practitioner]]
|Classification = [[Practitioner]] ([[Blackforester]] & [[Cartographer]])
|Affiliation = [[Thunder Bay Council]]
|Affiliation = [[Thunder Bay Council]]
|Family =  
|Family =  
|Occupation = <!-- civilian job, if any -->
|Occupation = <!-- civilian job, if any -->
|Chapter = [[Playing a Part 15.2]]
|Chapter = [[Playing a Part 15.2]]
}}
|Alias 2=Thea|imagecaption=Made by /u/sweet_manzana}}
'''Thea Knight''' is a practitioner in [[Thunder Bay]].
'''Theodora "Thea" Knight''' is a practitioner in [[Thunder Bay]], she had a messed up childhood.
<!--
 
==Personality==
==Personality==
Describe aspects of the character's outlook and goals *mentioned in the story* here.
She is by all accounts competent. As a knight she could keep a kingdom together militarily and as a practitioner she was able to gain a lot of power quickly. She is also distinctly lacking in morals being completely willing to collect important things from children to do this.<ref>“I don’t know who you are,” Thea said.  Her voice came from the direction of the little doorway, but it sounded like it came from right next to Avery.  “But I was never going to keep them, or imprison them.  I was only going to have [[Ornithologist|''him'']] snip off the wings and hamstrings of their souls.  I need the materials, you have to understand.  They’d live, the fact they know about magic would cease to matter, and I can build something important.  Now I’ll have to make do with snippings off your souls.  And I’m going to have to put them somewhere to dispose of them.  Their lives are on your heads now.- [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref>  
-->


==Relationships==
===Relationships===
Thea is apprenticed to [[Odis Saulsbury]], though she and Odis have separate seats on the [[Thunder Bay Council]].  
====[[Odis Saulsbury]]====
Thea was inadvertently saved Odis when he was setting up a new Bus line he had to take responsibility for her and help acclimate her to the world.<ref>“Thea is strong, and keeps to herself.  She rarely attends these meetings, and her background lends itself to detecting spies.  She spent over a decade as nobility in a cutthroat, wartorn fantasy world.” - [https://palewebserial.wordpress.com/2021/11/02 Excerpt] from [[Playing a Part 15.2]]</ref> Is now his apprentice, though she and Odis have separate seats on the [[Thunder Bay Council]]. She will listen to him even when she doesn't like it. He made her give an oath not to hurt [[avery]] for her actions against her.<ref>“Fuck.  I’m not going to hurt you, I can’t hurt you.  Odis made me swear.” - [https://palewebserial.wordpress.com/2022/05/17 Excerpt] from [[Wild Abandon 18.10]]</ref>


====[[Kennet Trio]]====
Was blindsided by the interference and later burglary by Verona, Avery and Snowdrop. She was aware of what the [[Lost Kennet|girls help make]] with her stolen battery,<ref>“I’d be fully in my rights,” Thea told her.<br><br>Avery shook her head slightly.  ''Don’t''.<br><br>“Recoup what I lost.  Something I lost that you took for your own purposes.  Don’t think I haven’t heard what happened in your hometown.”<br><br>“This is a trap.  The Heroic goat,” Avery said.<br><br>“Heroic?”<br><br>Avery shrugged.<br><br>“Makes sense.  I’ve visited realms that looked like this.”  - [https://palewebserial.wordpress.com/2022/05/17 Excerpt] from [[Wild Abandon 18.10]]</ref> and was understandably resentful.
====Childhood Friends====
Was willing to kill them.
==Appearance==
==Appearance==
She wears dark cloths and has a pony tail.<ref>She became adult, twenty-something, dressed in dark colors, hair in a long drooping ponytail.  The coat she’d been wearing now fit like a glove.- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref>
She wears dark cloths and wears her hair in a ponytail with fitted clothes.<ref>A fifth figure plunged down from above the entryway into that space.  A sword punctured the roof, followed by a body that landed heavily.<br><br>''Thea?''<br><br>Hair, loose clothing, and feathers all settled around the short, slim figure.  It was another kid, ten or eleven, hair in a long ponytail, wearing a jacket so loose it nearly swallowed her up.  Angel wings about ten feet across stretched on either side as she rose to a standing position.  As she let go of the sword, the wings exploded into individual feathers, which were scattered by the wind.<br>[...]<br>She became adult, twenty-something, dressed in dark colors, hair in a long drooping ponytail.  The coat she’d been wearing now fit like a glove. - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref><ref name=":8"/>
 
==Abilities and Art==
She spent decades in a "magical kingdom" where she was a military commander and solider and presumably retains and maintains the skills from this time. She could conceivably identify magic animals given her experience with them from this time.<ref>“Thea is strong, and keeps to herself.  She rarely attends these meetings, and her background lends itself to detecting spies.  She spent over a decade as nobility in a cutthroat, wartorn fantasy world.” - [https://palewebserial.wordpress.com/2021/11/02 Excerpt] from [[Playing a Part 15.2]]</ref>
 
Having awakened she seems to have specialized in realms, her [[sight]] turns her eyes into metal orbs with an etched landscape in them,<ref>Thea’s eyes were doing that thing where they became like little metal globes with etched landscapes.  Using her Sight. - [https://palewebserial.wordpress.com/2022/01/29 Excerpt] from [[Gone and Done It 17.2]]</ref> when within an [[Alcazar]] she was able to decipher a huge amount of information about the subject.<ref>“This is my area of expertise, Avery.  I… I understand this.  I can decipher ninety-five percent of it, I’d say.  Given time to put some practice into effect-”<br>[...]<br>“With a bloodline going back to the beginning of mammals, supposedly, with a penchant for dramatic deaths,” Avery said.<br><br>Thea explained, “A proportion of litters sired or birthed, battles won, and sacrifices chasing their way down the bloodline.  One died to give sustenance to a dragon that would’ve died otherwise, one died for a practitioner to lay a notable curse that made history, one died and was served to appease a leader of an army of men on horseback, and that feast ended in slaughter.”<br><br>“You caught all that?” Avery asked.  “Looked like a jumble.”<br><br>“I told you, this is my field of expertise,” Thea said.  She used her Sight and her eyes became spinning orbs carved with maps for a moment.  She closed her eyes for a second, then shook her head. - [https://palewebserial.wordpress.com/2022/05/17 Excerpt] from [[Wild Abandon 18.10]]</ref> She is well traveled in realms and presumably know [[rapacious]] practices.
 
She's able to transform into a child-like version of herself, whenever she steps into an non-earth [[realm]].<ref name=":8">Thea moved to Avery’s left, and when Avery looked, her vision wobbled.<br><br>Thea was a child.  She wore what looked like a makeshift dress of ragged bat wings, fish fins, pinned together with long, thin bones and with tendons.  An unidentifiable creature’s skull was perched atop her head. - [https://palewebserial.wordpress.com/2022/01/29 Excerpt] from [[Gone and Done It 17.2]]</ref>
===Tools===
As a cartographer, she collects realms, in her case using the items that hold the pocket realms in a diagram with related items around it.<ref>
The light from the skylight cascaded down into an orrey, a technical model of the solar system, with mirrors instead of sun, moon, and instead of the stars.  Light was refracted down onto a complex, room-consuming diagram with five pedestals of varying height arranged in a three-quarter circle, connected by diagram-like lines that had power wriggling through them in what looked like wriggling red lines in Verona’s Sight.[...]
The orrey felt like a diagram in brass, wire, and mirrors.  A central fixture absorbed the light from above, that light was refracted down.  The goal wasn’t to give coordinates to something predetermined.  The goal was to ''set the'' coordinates.
- [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.8]]</ref>
She owns a cursed painting with an Other inside it.<ref>“This?  Magic.  An old painting with something special put into it, to bring the painted world to life.”<br>[...]<br>“Guess this is a ferry type cursed item,” Avery said.  “Vessel for that guy.”
- [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref> The world itself is made up of towers, skyscrapers and clockwork towers sketched out in pencil.<ref>Towers, skyscrapers, and a multitude of clocktowers looked like they were sketched in pencil and painted in shades of tan and brown.  Every surface was intricately detailed.  It was as if careful textures had been substituted for colors.  Shingles each covered in a thousand distinct swirls, buildings with cross hatching and every stone given detail that would take an artist half a day to do. - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref> Whilst inside your forbidden from taking anything out.<ref>First off, you can’t tell anyone who hasn’t seen this place.  You can tell each other, me, but nobody else.  That’s a ''me'' rule.  For rules of this world here, you can’t take anything outside. - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref> Inside resides the [[Ornithologist]], an Other that emerges when the clock reaches zero, he checks if the people that are flying have the proper permits.<ref>“The clock’s counting down.  Does this only last for a little while?”<br><br>“There’s a man with no wings who calls himself the Ornithologist.  He arrives when the clock hits zero.”<br><br>“Why?  What does that mean?”<br><br>A group of men in business suits with bird masks and wings flew by.<br><br>“He made this world.  He makes the rules.  He’ll check for flying permits.” - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref>
 
She owns several magic items that enable people to fly including a hat with butterfly wings, a cage with bat wings, a small boat with propellers, a cloak and a sword that gives you angel wings.<ref>A girl wore a hat with butterfly wings trailing out from the sides, a chin-strap keeping it on, while another girl sat on a cube-shaped cage with giant bat wings stretching out of holes on either side, swooping and lazily doing circles instead of really racing around.  A boy stood on a small boat with propellers, and someone in the distance wore a cloak that had a pattern that bled into reality around them, turning their body into slices like saturn’s rings, that narrowed and contorted as they zipped around, racing with the wing-hat wearer. - [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.7]]</ref> These presumably are her own and not the ornithologist.
 
She has a horn that she can use to [[heal]] people.<ref>
- [https://palewebserial.wordpress.com/2021/11/20 Excerpt] from [[Playing a Part 15.8]]</ref><ref>“''Altais,''” Thea murmured.  She was holding the horn.<br><br>A third world’s power she was tapping into tonight.<br><br>The wound became like sand, and the sand blew away.<br>[...]<br>“It will be worthwhile for you.  Thea can heal.”<br><br>“I’ve used my healing on her prisoner.”<br><br>“Did you?  Nonetheless, you know first aid and that’s a healing unto itself.  Let’s get that bandaged.”- [https://palewebserial.wordpress.com/2022/01/29 Excerpt] from [[Gone and Done It 17.2]]</ref>


==Abilities==
She has what looks like octopus skull she can use to summon tentacles from the watery depths to attack her enemies.<ref>She reached into her jacket and pulled out something that resembled the octopus skull that she’d had in her vault, with its spike-like tentacles drooping down.  Her fist was gripping something inside the skull.<br><br>“Don’t touch it!Avery shouted.<br><br>The spine-tentacles reached out, grabbed the fleshmongler, and yanked it away from Avery, slamming it against a treeThe spine-shaped tentacles wrapped around it. - [https://palewebserial.wordpress.com/2022/01/29 Excerpt] from [[Gone and Done It 17.2]]</ref>
She owns a cursed painting with an Other inside it.<ref>“This?  Magic.  An old painting with something special put into it, to bring the painted world to life.”- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref> The world itself is made up of towers, skyscrapers and clockwork towers sketched out in pencil.<ref>Towers, skyscrapers, and a multitude of clocktowers looked like they were sketched in pencil and painted in shades of tan and brown.  Every surface was intricately detailed.  It was as if careful textures had been substituted for colors.  Shingles each covered in a thousand distinct swirls, buildings with cross hatching and every stone given detail that would take an artist half a day to do.- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref> Whilst inside your forbidden from taking anything out.<ref>First off, you can’t tell anyone who hasn’t seen this place.  You can tell each other, me, but nobody else.  That’s a ''me'' rule.  For rules of this world here, you can’t take anything outside.- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref> Inside resides the [[Ornithologist]], an Other that emerges when the clock reaches zero, he checks if the people that are flying have the proper permits.<ref>“The clock’s counting down.  Does this only last for a little while?”<br><br>“There’s a man with no wings who calls himself the Ornithologist.  He arrives when the clock hits zero.<br><br>“Why?  What does that mean?<br><br>A group of men in business suits with bird masks and wings flew by.<br><br>“He made this world.  He makes the rulesHe’ll check for flying permits.- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref>


She owns several magic items that enable people to fly including a hat with butterfly wings, a cage with bat wings, a small boat with propellers, a cloak and a sword that gives you angel wings.<ref>A girl wore a hat with butterfly wings trailing out from the sides, a chin-strap keeping it on, while another girl sat on a cube-shaped cage with giant bat wings stretching out of holes on either side, swooping and lazily doing circles instead of really racing aroundA boy stood on a small boat with propellers, and someone in the distance wore a cloak that had a pattern that bled into reality around them, turning their body into slices like saturn’s rings, that narrowed and contorted as they zipped around, racing with the wing-hat wearer.- [https://palewebserial.wordpress.com/2021/11/20/playing-a-part-15-7/ Excerpt] from [[Playing a Part 15.7]]</ref>
She also has a ceramic unicorn figure,<ref>'''Fall 2012, 2nd Incident''' – Found while in transition between homes (unknown if it was a hotel stay or a stay at a relative’s), a chipped unicorn figurine prompted dreams of increasing realism and depth every time she slept with it nearby.  By the two week mark, she was spending three days in the dream world for every eight hours spent asleep.  A ‘laughing prince’ on the other side eventually made a pitch, inviting her to stay with it, promising to send a fetch to be her apparent replacement in her life.  In the midst of the blame and upset over being accused as the source of the fire, Clem wrote a great deal about how she was considering the invitation, overlapping the issues and alienation noted in the next logged entry.  She ultimately refused for reasons not consigned to her journals. - [https://palewebserial.wordpress.com/2020/09/17 Bonus Material: Dossiers]</ref> formerly owned by [[Clem]] it made its way to her by way of Michaud.<ref>“No.  Through Fregoso, we found another.  Michaud.  We weren’t able to get to him before he resold the item.  We have leads.”<br><br>“The unicorn,” Clementine murmured“I didn’t want to sell it, but it was starting to affect the most sensitive people in the building.  Mr. Bristow and Michaud led me to believe he could dispose of it.”<br><br>“He did.  By selling it.”<br><br>''To Theodora Knight'', Avery thought.  ''I’ve seen it''.  ''It was in the vault.'' - [https://palewebserial.wordpress.com/2022/06/11 Excerpt] from [[Crossed with Silver 19.5]]</ref>


Odis another realm item for her.<ref>- [https://palewebserial.wordpress.com/2022/01/29 Excerpt] from [[Gone and Done It 17.2]]</ref>
==Chronology==
==Chronology==
As a child, Thea and five of her friends were trapped in a kingdom within a board game. She was adopted by a noble or royal family, became a knight, and rose through the ranks of the kingdom's army. Her friends, wanting to escape the game, began a revolution against the kingdom, but Thea wanted to stay in the game, and after the revolution was crushed she killed all but one of her friends. She was finally pulled from the game kingdom by [[Odis Saulsbury]], who took her as his apprentice.<ref>[[Playing a Part 15.2]]</ref>
===Before the Story===
As a child, Thea and five of her friends were trapped in a kingdom within a board game. She was adopted by a noble or royal family, became a knight, and rose through the ranks of the kingdom's army. Her friends, wanting to escape the game, began a revolution against the kingdom, but Thea wanted to stay in the game, and after the revolution was crushed she killed all but one of her friends. She was finally pulled from the game kingdom by [[Odis Saulsbury]], who took her as his apprentice.<ref> - [https://palewebserial.wordpress.com/2021/11/02 Excerpt] from [[Playing a Part 15.2]]</ref>


She invited a group of children into a world inside a picture so that they could experience flying. As part of their mission to investigate her Avery and Verona enter this world and after discovering that they're spies Theodora traped them their leaving them to face the [[Ornithologist]].<ref>- [[Playing a Part 15.7]]</ref>
She invited a group of children into a world inside a picture so that they could experience flying. As part of their mission to investigate her Avery and Verona enter this world and after discovering that they're spies Theodora traped them their leaving them to face the [[Ornithologist]].<ref>- [[Playing a Part 15.7]]</ref> She was stabbed by avery directly after so she had to go home and secure the painting in the vault. She contacted Odis about the two intruders and cleaned up the blood trail.
 
When she went to check the vault it was in disarray and [[Thea's Battery|her power battery]] was gone. She called the [[Thunder Bay Council]] but was rebuffed, though she formed suspicions about Avery.
 
Participated in the offensive action against Musser's forces linking up with [[Avery Kelly|Avery]] at one point, acquitting herself well, she met up with Odis who brokered peace between her and Avery.<ref>[[Gone and Done It 17.2]]</ref>
===Invasion of Kennet===
Found out about what [[Thea's Battery|her battery]] was [[Kennet Found|used for]] but didn't do anything.
 
Participated in the Alcazar investigation on Franky and the goat with Avery and Snowdrop.


==Trivia==
==Trivia==
The original version of [[Playing a Part 15.2]] used the name Dorothea instead of Theodora in a few places. Wildbow corrected this a few days later.
*The original version of [[Playing a Part 15.2]] used the name Dorothea instead of Theodora in a few places. Wildbow corrected this a few days later.
 
*Presumably Knight is not her real surname but adopted from her time in the realms.
{{Reflist}}
{{Reflist}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Practitioners]]
[[Category:Practitioners]]
{{Thunder Bay Council}}

Latest revision as of 10:50, December 16, 2022

[[Category:{{#switch:|File=Files|Template=Templates|articles}} in need of cleanup]]

<infobox layout="stacked">

 <title source="Name">
   <default>Theodora Knight</default>
 </title>
 <image source="Image">
 </image>
 
 <title source="title">
 </title>
 
   <label>Alias</label>
 
 
 
 
   <label>Age</label>
 
 
   <label>Gender</label>
 
 
   <label>Status</label>
 
 
   <label>Type</label>
 
 
 
 
 
 
 
 
   <label>Classification</label>
 
 
 
 
 
 
   <label>Affiliation</label>
 
 
 
 
 
 
   <label>Family</label>
 
 
 
 
 
 
   <label>Occupation</label>
 
 
 
 
 
 
   <label>First Appearance</label>
 

</infobox>

Theodora "Thea" Knight is a practitioner in Thunder Bay, she had a messed up childhood.

Personality[edit]

She is by all accounts competent. As a knight she could keep a kingdom together militarily and as a practitioner she was able to gain a lot of power quickly. She is also distinctly lacking in morals being completely willing to collect important things from children to do this.<ref>“I don’t know who you are,” Thea said.  Her voice came from the direction of the little doorway, but it sounded like it came from right next to Avery.  “But I was never going to keep them, or imprison them.  I was only going to have him snip off the wings and hamstrings of their souls.  I need the materials, you have to understand.  They’d live, the fact they know about magic would cease to matter, and I can build something important.  Now I’ll have to make do with snippings off your souls.  And I’m going to have to put them somewhere to dispose of them.  Their lives are on your heads now.” - Excerpt from Playing a Part 15.7</ref>

Relationships[edit]

Odis Saulsbury[edit]

Thea was inadvertently saved Odis when he was setting up a new Bus line he had to take responsibility for her and help acclimate her to the world.<ref>“Thea is strong, and keeps to herself. She rarely attends these meetings, and her background lends itself to detecting spies. She spent over a decade as nobility in a cutthroat, wartorn fantasy world.” - Excerpt from Playing a Part 15.2</ref> Is now his apprentice, though she and Odis have separate seats on the Thunder Bay Council. She will listen to him even when she doesn't like it. He made her give an oath not to hurt avery for her actions against her.<ref>“Fuck. I’m not going to hurt you, I can’t hurt you. Odis made me swear.” - Excerpt from Wild Abandon 18.10</ref>

Kennet Trio[edit]

Was blindsided by the interference and later burglary by Verona, Avery and Snowdrop. She was aware of what the girls help make with her stolen battery,<ref>“I’d be fully in my rights,” Thea told her.

Avery shook her head slightly.  Don’t.

“Recoup what I lost.  Something I lost that you took for your own purposes.  Don’t think I haven’t heard what happened in your hometown.”

“This is a trap.  The Heroic goat,” Avery said.

“Heroic?”

Avery shrugged.

“Makes sense.  I’ve visited realms that looked like this.” - Excerpt from Wild Abandon 18.10</ref> and was understandably resentful.

Childhood Friends[edit]

Was willing to kill them.

Appearance[edit]

She wears dark cloths and wears her hair in a ponytail with fitted clothes.<ref>A fifth figure plunged down from above the entryway into that space.  A sword punctured the roof, followed by a body that landed heavily.

Thea?

Hair, loose clothing, and feathers all settled around the short, slim figure.  It was another kid, ten or eleven, hair in a long ponytail, wearing a jacket so loose it nearly swallowed her up.  Angel wings about ten feet across stretched on either side as she rose to a standing position.  As she let go of the sword, the wings exploded into individual feathers, which were scattered by the wind.
[...]
She became adult, twenty-something, dressed in dark colors, hair in a long drooping ponytail.  The coat she’d been wearing now fit like a glove. - Excerpt from Playing a Part 15.7</ref><ref name=":8"/>

Abilities and Art[edit]

She spent decades in a "magical kingdom" where she was a military commander and solider and presumably retains and maintains the skills from this time. She could conceivably identify magic animals given her experience with them from this time.<ref>“Thea is strong, and keeps to herself. She rarely attends these meetings, and her background lends itself to detecting spies. She spent over a decade as nobility in a cutthroat, wartorn fantasy world.” - Excerpt from Playing a Part 15.2</ref>

Having awakened she seems to have specialized in realms, her sight turns her eyes into metal orbs with an etched landscape in them,<ref>Thea’s eyes were doing that thing where they became like little metal globes with etched landscapes.  Using her Sight. - Excerpt from Gone and Done It 17.2</ref> when within an Alcazar she was able to decipher a huge amount of information about the subject.<ref>“This is my area of expertise, Avery. I… I understand this. I can decipher ninety-five percent of it, I’d say. Given time to put some practice into effect-”
[...]
“With a bloodline going back to the beginning of mammals, supposedly, with a penchant for dramatic deaths,” Avery said.

Thea explained, “A proportion of litters sired or birthed, battles won, and sacrifices chasing their way down the bloodline. One died to give sustenance to a dragon that would’ve died otherwise, one died for a practitioner to lay a notable curse that made history, one died and was served to appease a leader of an army of men on horseback, and that feast ended in slaughter.”

“You caught all that?” Avery asked. “Looked like a jumble.”

“I told you, this is my field of expertise,” Thea said. She used her Sight and her eyes became spinning orbs carved with maps for a moment. She closed her eyes for a second, then shook her head. - Excerpt from Wild Abandon 18.10</ref> She is well traveled in realms and presumably know rapacious practices.

She's able to transform into a child-like version of herself, whenever she steps into an non-earth realm.<ref name=":8">Thea moved to Avery’s left, and when Avery looked, her vision wobbled.

Thea was a child.  She wore what looked like a makeshift dress of ragged bat wings, fish fins, pinned together with long, thin bones and with tendons.  An unidentifiable creature’s skull was perched atop her head. - Excerpt from Gone and Done It 17.2</ref>

Tools[edit]

As a cartographer, she collects realms, in her case using the items that hold the pocket realms in a diagram with related items around it.<ref> The light from the skylight cascaded down into an orrey, a technical model of the solar system, with mirrors instead of sun, moon, and instead of the stars. Light was refracted down onto a complex, room-consuming diagram with five pedestals of varying height arranged in a three-quarter circle, connected by diagram-like lines that had power wriggling through them in what looked like wriggling red lines in Verona’s Sight.[...] The orrey felt like a diagram in brass, wire, and mirrors.  A central fixture absorbed the light from above, that light was refracted down.  The goal wasn’t to give coordinates to something predetermined.  The goal was to set the coordinates.

- Excerpt from Playing a Part 15.8</ref>

She owns a cursed painting with an Other inside it.<ref>“This?  Magic.  An old painting with something special put into it, to bring the painted world to life.”
[...]
“Guess this is a ferry type cursed item,” Avery said. “Vessel for that guy.”

- Excerpt from Playing a Part 15.7</ref> The world itself is made up of towers, skyscrapers and clockwork towers sketched out in pencil.<ref>Towers, skyscrapers, and a multitude of clocktowers looked like they were sketched in pencil and painted in shades of tan and brown.  Every surface was intricately detailed.  It was as if careful textures had been substituted for colors.  Shingles each covered in a thousand distinct swirls, buildings with cross hatching and every stone given detail that would take an artist half a day to do. - Excerpt from Playing a Part 15.7</ref> Whilst inside your forbidden from taking anything out.<ref>First off, you can’t tell anyone who hasn’t seen this place.  You can tell each other, me, but nobody else.  That’s a me rule.  For rules of this world here, you can’t take anything outside. - Excerpt from Playing a Part 15.7</ref> Inside resides the Ornithologist, an Other that emerges when the clock reaches zero, he checks if the people that are flying have the proper permits.<ref>“The clock’s counting down.  Does this only last for a little while?”

“There’s a man with no wings who calls himself the Ornithologist.  He arrives when the clock hits zero.”

“Why?  What does that mean?”

A group of men in business suits with bird masks and wings flew by.

“He made this world.  He makes the rules.  He’ll check for flying permits.” - Excerpt from Playing a Part 15.7</ref>

She owns several magic items that enable people to fly including a hat with butterfly wings, a cage with bat wings, a small boat with propellers, a cloak and a sword that gives you angel wings.<ref>A girl wore a hat with butterfly wings trailing out from the sides, a chin-strap keeping it on, while another girl sat on a cube-shaped cage with giant bat wings stretching out of holes on either side, swooping and lazily doing circles instead of really racing around.  A boy stood on a small boat with propellers, and someone in the distance wore a cloak that had a pattern that bled into reality around them, turning their body into slices like saturn’s rings, that narrowed and contorted as they zipped around, racing with the wing-hat wearer. - Excerpt from Playing a Part 15.7</ref> These presumably are her own and not the ornithologist.

She has a horn that she can use to heal people.<ref>

- Excerpt from Playing a Part 15.8</ref><ref>“Altais,” Thea murmured.  She was holding the horn.

A third world’s power she was tapping into tonight.

The wound became like sand, and the sand blew away.
[...]
“It will be worthwhile for you. Thea can heal.”

“I’ve used my healing on her prisoner.”

“Did you? Nonetheless, you know first aid and that’s a healing unto itself. Let’s get that bandaged.”- Excerpt from Gone and Done It 17.2</ref>

She has what looks like octopus skull she can use to summon tentacles from the watery depths to attack her enemies.<ref>She reached into her jacket and pulled out something that resembled the octopus skull that she’d had in her vault, with its spike-like tentacles drooping down.  Her fist was gripping something inside the skull.

“Don’t touch it!” Avery shouted.

The spine-tentacles reached out, grabbed the fleshmongler, and yanked it away from Avery, slamming it against a tree.  The spine-shaped tentacles wrapped around it. - Excerpt from Gone and Done It 17.2</ref>

She also has a ceramic unicorn figure,<ref>Fall 2012, 2nd Incident – Found while in transition between homes (unknown if it was a hotel stay or a stay at a relative’s), a chipped unicorn figurine prompted dreams of increasing realism and depth every time she slept with it nearby.  By the two week mark, she was spending three days in the dream world for every eight hours spent asleep.  A ‘laughing prince’ on the other side eventually made a pitch, inviting her to stay with it, promising to send a fetch to be her apparent replacement in her life.  In the midst of the blame and upset over being accused as the source of the fire, Clem wrote a great deal about how she was considering the invitation, overlapping the issues and alienation noted in the next logged entry.  She ultimately refused for reasons not consigned to her journals. - Bonus Material: Dossiers</ref> formerly owned by Clem it made its way to her by way of Michaud.<ref>“No.  Through Fregoso, we found another.  Michaud.  We weren’t able to get to him before he resold the item.  We have leads.”

“The unicorn,” Clementine murmured.  “I didn’t want to sell it, but it was starting to affect the most sensitive people in the building.  Mr. Bristow and Michaud led me to believe he could dispose of it.”

“He did.  By selling it.”

To Theodora Knight, Avery thought.  I’ve seen it.  It was in the vault. - Excerpt from Crossed with Silver 19.5</ref>

Odis another realm item for her.<ref>- Excerpt from Gone and Done It 17.2</ref>

Chronology[edit]

Before the Story[edit]

As a child, Thea and five of her friends were trapped in a kingdom within a board game. She was adopted by a noble or royal family, became a knight, and rose through the ranks of the kingdom's army. Her friends, wanting to escape the game, began a revolution against the kingdom, but Thea wanted to stay in the game, and after the revolution was crushed she killed all but one of her friends. She was finally pulled from the game kingdom by Odis Saulsbury, who took her as his apprentice.<ref> - Excerpt from Playing a Part 15.2</ref>

She invited a group of children into a world inside a picture so that they could experience flying. As part of their mission to investigate her Avery and Verona enter this world and after discovering that they're spies Theodora traped them their leaving them to face the Ornithologist.<ref>- Playing a Part 15.7</ref> She was stabbed by avery directly after so she had to go home and secure the painting in the vault. She contacted Odis about the two intruders and cleaned up the blood trail.

When she went to check the vault it was in disarray and her power battery was gone. She called the Thunder Bay Council but was rebuffed, though she formed suspicions about Avery.

Participated in the offensive action against Musser's forces linking up with Avery at one point, acquitting herself well, she met up with Odis who brokered peace between her and Avery.<ref>Gone and Done It 17.2</ref>

Invasion of Kennet[edit]

Found out about what her battery was used for but didn't do anything.

Participated in the Alcazar investigation on Franky and the goat with Avery and Snowdrop.

Trivia[edit]

  • The original version of Playing a Part 15.2 used the name Dorothea instead of Theodora in a few places. Wildbow corrected this a few days later.
  • Presumably Knight is not her real surname but adopted from her time in the realms.

References[edit]

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