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Zed Sadler

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   <default>Zed Sadler</default>
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Zed is an apprentice Technomancer operating in Ontario.

Personality

Claimed that he's an extremely curious person, willing to fight the Kennet Trio for the right to satisfy his curiosity.

Has stated that he's committed to freedom of information, unwilling to strike deals that require he not share what he learns.<ref>“What about a deal that you could study, but you couldn’t share that knowledge, or use it against the Others here without permission?”
“Not good enough,” Toadswallow murmured, off to the side.
“I don’t operate that way,” Zed told them.  “Freedom of information is a personal precept of mine.” - excerpt from Out on a Limb 3.6 </ref>

Relationships

Apprentice to Rad Ray Sunshine.

A student of the Blue Heron Institute, meaning he's bound not to pick fights with other students.<ref>“Are you a student at the Institute?” Verona asked.
“Might be.  What’s it to you?”
“So are we,” Verona told him.
“And students are forbidden from attacking and harming one another.  I see your angle.”
“I’m going to tell you now, we’ve made promises to protect this area.  If you intrude,” Verona told him, “then you do so knowing it provokes violence.”
“From you.”
“But it provokes violence.  That seems against the spirit of things, if not the letter.”
“Nah,” Zed replied.  “It’s against the letter.”
- excerpt from [on a Limb 3.6|Out on a Limb 3.6] </ref> Familiar with various local Practitioners such as the Belanger Circle.

Rescued Brie from the Hungry Choir, working with her to find a way to tame it.

Appearance

Described as 17-18, short and stocky, light-brown skin, with slicked-back hair shaved at the sides.<ref name=":0">The practitioner leaned against the hood.  Maybe sixteen or seventeen, he wore a wife beater, jeans, and had a denim jacket tied around his waist.  He was short, stocky, with light brown skin, and hair

that had been shaved at the sides and grown longer on top, slicked 

back. A bandanna sat around his neck, red. - excerpt from [on a Limb 3.6|Out on a Limb 3.6]</ref>

On one occasion he wore a wife-beater, jeans, denim jacked tied around his waist, and a red bandanna around his neck.<ref name=":0">The practitioner leaned against the hood.  Maybe sixteen or seventeen, he wore a wife beater, jeans, and had a denim jacket tied around his waist.  He was short, stocky, with light brown skin, and hair

that had been shaved at the sides and grown longer on top, slicked 

back. A bandanna sat around his neck, red. - excerpt from [on a Limb 3.6|Out on a Limb 3.6]</ref>

Abilities and Art

Zed is a Technomancer with a "retropunk" aesthetic.

Tools

He has an old station wagon with wooden sides<ref>The car was at least ten years old, a station wagon with wood panel sides that had seen better years, with an antenna sticking out the top. 

The headlights were bright enough to illuminate the dirt road. - excerpt from [on a Limb 3.6|Out on a Limb 3.6]</ref> that he's very fond of. He uses the car radio for magical purposes, and the vehicle seems to be enchanted to have enhanced durability.

He was able to equip Brie with a large variety of spare and disposable technomancer trinkets:

  • Several ghosts trapped in casette tapes (which can be copied, although the copies & ghosts will be increasingly degraded)<ref>This is a copy of the original, so expect some corruption. He should buy you time or give your enemies a few solid punches

[...] It’s a song recording off a tape so the quality’s not all there, but Bessie Lee is quality enough to make up for it. Most ghosts are miserable, but she’ll cheer you on and help you with your cardio. [...] This is the original, so it’d be swell if you didn’t lose it. When you hit that yellow button, you might think it’s broken. It’s not. It takes a little while to start, but when it does, all hell breaks loose.

The band struggled so hard to record this track.  Blood, sweat, tears, 

and even fratricide. Never did figure out why it when that way. Left a whole bunch of ghosts behind

and no explanations.  We looked for the complete set of ghosts and 

didn’t find ’em. Did find the music though. - [3.7] Confiscated Items </ref>

  • A card carrying a supernatural computer virus<ref>Computer Bug

If you get to a computer, and it’s an old fashioned one with a disk drive or cd drive then stick this in. Ignore the ick factor. If you can find a computer or something that’s related to the devouring song, then this might get us in. It will do the work for you,

dredging stuff up.

- [3.7] Confiscated Items </ref>

  • A keyboard capable of conjuring Gremlins<ref>Grungy Keyboard

Another big red ‘escape button’. When dealing with some magic stuff,

sometimes you need ugly to deal with ugly.  We know there are goblins 

in town, so when those little blighters show up, grab this nasty piece of work and smash the most expensive thing you can get to before the goblins can get to you. there’s also a chance that if the devouring song kids show up, the gremlins that this thing will bring running can deal with them. A small

chance.  They’ve got some techy know-how to how they’re put together, 

if they’re using the internet, and gremlins wreck tech. The gremlines will give you a hard time, but not so hard as our Kennet foes will. - [3.7] Confiscated Items </ref>

  • Key for travelling along wires via "the digital landscapes", but at the cost of electrocution. Can be used as a taser.<ref name=":1">Enter Ke

A failed project. Was a way to open doors and passages, but I got greedy and tried to tune it to the digital landscapes. The good? It’ll

carry you to somplace distant.  The bad?  There’s a lot of bad.  You 

use it by sticking it in a light socket. It will do pretty much exactly

what you expect if

you stick something metal in a light socket. Then technology will sorta fritz around you for the next week or so, you’ll have electric spirits sparking through your head, yadda yadda. If you aren’t dead from the whole electro-cuton thing. Also works as a crummy tazer. Wear the gloves I gave you while using. - [3.7] Confiscated Items </ref>

  • Insulating gloves.<ref name=":1">Enter Ke

A failed project. Was a way to open doors and passages, but I got greedy and tried to tune it to the digital landscapes. The good? It’ll

carry you to somplace distant.  The bad?  There’s a lot of bad.  You 

use it by sticking it in a light socket. It will do pretty much exactly

what you expect if

you stick something metal in a light socket. Then technology will sorta fritz around you for the next week or so, you’ll have electric spirits sparking through your head, yadda yadda. If you aren’t dead from the whole electro-cuton thing. Also works as a crummy tazer. Wear the gloves I gave you while using. - [3.7] Confiscated Items </ref>

History

References

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