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Harbinger

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Revision as of 06:51, April 8, 2018 by FossilLord (talk | contribs)

Harbinger are cool and disturbing.

Methodology

Deals with conflict and prices. It is a forced family tradition.<ref>Harbinger
Chosen of a higher power/powerful other, who bears their strength & serves to clear the way, metaphorically. Tends to come with transformations, changes, costs in other forms, far more direct, and doesn't necessarily have (or rarely has) a direct line to the power. Practice includes ambient effects on surroundings & altered consequences to their actions (ie. fights happen around them), balancing act to restrain this or release it without too much casualties. Harbingers are rarely inducted willingly, but rather forced to become a harbinger by intervention of powerful other, by family, or by accident. - Pact Dice: The Practices - Wbow Version</ref> Are known to force Goblins into a tool or weapon form for the practitioner to use.

Notable Harbingers

  • Unknown

Trivia

References

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