Collector
Collectors are unique to other schools in that they are the least magically inclined school. Instead their power comes from the size and quality of their collection.<ref>Collectors either don’t practice or practice less than the traditional practitioner. Their primary focus is in collecting things of a particular type; such as strictly keys, things relating to water, or say, ghosts. The greater the unification of the collection, the greater the collector, with larger & more coherent collections opening up the ability of each item in the collection; their abilities as a ‘practitioner’ tend to involve being a toolbox, with items for various purposes. Their focus is often in establishing deals or conquering Others to establish a steady supply of new items.
- Pact Dice: The Practices - Wbow Version </ref> Due to the nature of items in Pact, each trinket tend to have a limited durability before expiring. Thus Collectors have to continuously go out and restock.
Notable Collectors
Shepard (Collector of Ghosts)
Eric & Stan Ritchie (Dabblers working towards becoming Collectors of texts)
References
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