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Summoning

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Summoning is the art of, well, summoning Others to come do your bidding. It is one of the more basic spells any practitioner can learn regardless of their school. However the Conjure schools are especially adept at it. Those who only use summonings are called Summoners.

Methodology

Summoning is a deal and conjure oriented school. It is extremely versatile, due to the sheer capabilities Others bring with them. There are a variety of ways to summon something. Some can be as simple as saying its name repeatedly<ref>“Ms. Lewis,” I said.  “Would you happen to know the name of that something nasty that might come if I called it?”

“Yes,” she said.  “Ornias.  He once placed stars in the firmament, but he now calls them down to earth.  Say his name seven times.”

- Damages 2.5 </ref>, or opening its container<ref>I drew the whistle from my pants pocket.

I blew.

Rather than a high pitched noise, there was only a low wet sputter, and Dickswizzle was spat out onto the floor.

- Breach 3.4 </ref>. While some Others require a specific ritual to summon, bind, and/or use<ref>Pact Dice: Evangelists</ref>. Regardless of how the Other was summoned, the biggest danger is in giving it a command that could rebound it to you and set it free. Most summons are also limited in use<ref>Pact Dice: The Practices</ref>, e.g. can only be summoned three times, only stays for a certain duration, only summonable in hot areas, etc.

Known Summons

References

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