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Mess

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Revision as of 16:01, December 23, 2022 by FossilLord (talk | contribs) (Particulars)

Mess is any situation created by magic that most practitioners and Others would be expected to fix or ameliorate.<ref name=":0"/> Otherwise karma and related forces will negatively impact the perpetrators when innocents are affected.

Particulars

Harbingers generally have a storm that causes a mess that they have to suppress if they want to interact with innocents.<ref> - Pact Dice: Harbinger</ref> This can similarly come up with summoning practices and any calling of higher powers as they might bring a "storm" with them.<ref>Pills began to rain down onto the arena, only within the arena. With them came a shadow from above. A long-limbed woman, twenty feet tall, emaciated and covered with painted images that looked like they’d been drawn and lit up with blacklights. Her hair was dyed, her makeup garish, and she wore a cowboy hat.

“Bend to-”

The figure reached down, emptying a pill bottle over Talia’s head. The girl scrambled to get away from the downpour, ducked left, then darted right. She and her doll began moving in different directions.
[...]
“And clean up the battlefield of these pills, please,” Mr. Bristow said.

“That’s tougher but okay,” Jorja said. She looked around at the sea of multicolored pills that threatened to bury the grass. “It’s hard to avoid making a mess when I summon something big.” - Excerpt from Cutting Class 6.7</ref>

Rapacious practices that feed on the innocent can create such problems if the practitioner is not circumspect enough.

The Girl by Candlelight caused issues when she was still fairly new.<ref name=":0">Edith said. “Practitioners have a responsibility to tidy up messes and keep ordinary people from being inconvenienced. Matthew followed a trail of small fires and sightings to me. The ghost of a girl who suffocated on smoke in a house fire. The emotions and spirits shed in a roadside, candlelit vigil for a teenage girl who died in a car accident. A child’s pyromania, manifested in anxiety and confusion, cast away as the child grew up. These things and other, smaller things found each other and were bound together.” - Excerpt from Lost for Words 1.3</ref>

Greater Powers can easily make a mess through their actions. Emergent gods, as gods can be included under 'greater powers', not having the personality or experience to do otherwise, can use forces like Creation to make messes.<ref name=":13">Durocher looked up at him.  “And many are like yourself, others are, hm, what would we call them?  Raymond?  Glitches in the system?”  She looked to Raymond, who sat off to the side.

“Emergent gods,” Raymond said.  “Sometimes we’ll term them cosmic rounding errors.  Complexities of a deific scale?”

“Complex, in that case, being used in the same sense we talk about complex spirits, elementals, and such?”  Durocher asked, pacing, looking at the class and not Raymond.

“Yes,” Raymond said.

“You have to be careful with that lot,” Metaphaos said.  “Messy.  Interesting, but not fun.”

“Why?” Durocher asked, pointing at him, without turning around.

“They don’t always have humanity and humanity’s faith giving them a push from behind from the outset.  You can get less human forces, and that gets out of control fast.  They might not speak your languages, they might not have very good aim, or they might not care either way.  [...] Most gods get to be gods because they have that faith backing them and they have the tools to do that creating.  Sometimes it’s one and the other follows, other times?  We’re like this, right out of the tin.  Grown and gorgeous.” - Excerpt from Vanishing Points 8.1</ref> The death of the Carmine Beast made Kennet dangerous. The killing of a specific god was contraindicated because a death of hers' would spill all her energies around and not necessarily kill her for good.<ref>“More than that.  They were boasting to the Wild Hunt, and I got the impression they believed the boasts, because the primeval seemed to sense it too.  She has her feet in the Abyss and her head is up in… not heaven.  A place that rains blood, instead.  Power was funneled into her, she’s connected to and worshiped by forces in the deep Abyss, she’s connected up here and enabled by the Carmine.  If someone tries to kill or remove her, it’s going to make a mess. [...] She’s a conduit.  Divine things, abyssal things.  Blood.  Smash a branch, you get splinters and bits of bark around, right?  But if you cut a pipe?  Or me?  Or her?  Contents spray out.  Remove her?  If you even can, when the Wild Hunt and a primeval couldn’t or wouldn’t?  Abyss sprays up, along with worshipers, divinity empties its way down, along with a lot of blood.”

Avery thought of the death of the Carmine Beast.

“Putting us back to square one,” Avery said the thought aloud. “Probably a similar effect. Probably worse.”

“Her side seemed to think she could reform from near-total annihilation, if the Abyssal worshipers sprayed forth and prayed in her name. The Wild Hunt seemed to think to unmake or undo her, they’d have to retrace her steps, and they weren’t willing to go where she’d planted her feet. The primeval beast I was poisoning… its heart quickened as it recognized divine power.” - Excerpt from Crossed with Silver 19.13</ref>

Found Kennet was set up so that in the initial stages any of the invading practitioners using magic around innocent kennet citizens would make them aware with the karmic weight falling on them.<ref>There was a wheel in the sky, turning slowly. Like a wagon wheel, maybe, or an old fashioned bike wheel. It was hard to pin down, with the clouds beneath it. It was high enough to be above those clouds, but so wide that the one edge of it grazed the one ski hill to the east, and the other end of it was above the other, smaller hill.
[...]
Eloise looked.  And she saw connections reaching.

Tenuous, unsure.  On the bounds of registering something profound.  Three thousand or so connections extending skyward across this little town, looking up at the shadow in the clouds, trying to puzzle out what it was.

Bringing things to the very edge of Awareness.  Threatening it.
[...]
Marlen,” Eloise said.  “Get to Musser.  Tell him not to make a move just yet. [...] We can’t afford it.  One wrong move and the illusion shatters, and we’d be the ones owning the consequences.” - Excerpt from Gone and Done It 17.b</ref>

References

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