Crossed
The wide category known as Crossed, contracted from Crossroads people are the humans and human-adjacent things that live in the crossroads realms.<ref name=pd>The dynamics and forces that can happen within a Crossroads are too numerous to name, so it’s necessary to generalize: when Others appear, it will be a blend, with a possibility of intermixing or bleed-over, such as a withered Faerie with empty eye sockets, glowing Echo eyes within the sockets, or an Abyss-laced goblin. When humans or other visceral Others settle for the long term in a Crossroads, they are often very much subject to the influences of the adjacent realms, and will take on a unique flavor and quality depending on the outside energies. In a Crossroads, the common population may be giants, have animal heads, or be gray skinned and mute, with changes depending on the influences.
[...]
Fitting In:[...]Finally, the Crossed tend to have omnipresent features or odd characteristics that require effort to hide, and have only five to fifteen percent who could move effortlessly into a human city and adapt there if they so desired. - PACT DICE</ref>
Abilities
They can have a wide variety of abilities based on where they come from and their larger heritage. This could be animal features or being in various different sizes or having to communicate in a completely different way.<ref name=pd/> As human adjacent people they have the ability to lie just like any normal unawakened human.<ref>he residents are primarily crossroads people, with animal features and qualities, most too close to humanity to be in the scope of the Seal. - Excerpt from Pate</ref>
Weaknesses
As visceral people they can be bound by chains. They are also considered human enough to be components in various rapacious practices.
Formation
Birthed like any human supposedly but various origins are no doubt likely.
Behavior
Largely human with their various foibles and interests.
See Also
References
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