Wonderkand
<infobox>
<title source="name"> <default>Wonderkand</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Organization Type</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Debut</label> </infobox> Wonderkand is an evil corperation of Finders.
Modus Operandi
They dress in suits and ties with a small amount of equipment. The women wear ankle length skirts with ruffles in them and the men wear ascots.<ref>Jude went on, “Listen for the English accents, that’s common. Look for, uh, nice suit, seemingly low equipment load? Or something like a practitioner walking the Paths with three thousand ruffles on her ankle-length dress, carrying a parasol, guy with a… whatsitcalled? Fancy silk neck thing that’s wider than a tie.”
“Ascot,” Walt said.- Excerpt from Summer Break 13.9</ref>
Their offices have Lost working in them and their elevators go up to some of the more common paths. They also have a retention area that they put the Lost they can't use as staff and items they can't carry around with them.<ref>“Biggest Finder group we know of. Suits, ties, move up to a certain level and you get fancy, over-the-top, powerful clothes from a certain path. Whiteboards, company culture, Lost on the employee floors, company elevators go all the way up to some common Paths, all the way down to retention areas with captured and bound Lost you can’t keep on staff, and the items you can’t keep in pocket.”- Excerpt from Summer Break 13.9</ref>
Finders with the worst success score are used to test new items or dangerous paths.<ref name=":0">Zed frowned at Nicolette, then said, “Both. For a certain meaning or idea of evil. If you’re in the bottom percentage points for performance, you go ‘red’. You get put on the front line for testing the new and dangerous paths or items. They will barely bat an eyelash if you don’t make it. They’re not murder happy or anything, but hostile takeovers? Theft? Sabotage? Yeah.”- Excerpt from Summer Break 13.9</ref>
They've been known to commit theft and sabotage.<ref name=":0" />
Chronology
They require everyone to run a certain number of paths each quarter.<ref name=":1">Most of us don’t sleep, there’s a path we run to do away with that. The only other reason I’d be away is if I was doing one of these nonsense little procedures. The company head has everyone, regardless of status, run a certain number of paths each quarter.”- Excerpt from Gone and Done It 17.10</ref>
Most of it's members have run a path allows them to no longer need to sleep.<ref name=":1" />
Enemies of the Garricks.<ref>“I think I see what you’re doing,” Walt said. “Go on a big monologue about our biggest competitor, while we’re negotiating… I don’t believe you’re actually unaware of those jerks.”- Excerpt from Summer Break 13.9</ref>
Members
- Milton - Vice head of North East relations<ref>“I’m Milton. You can consider that a first or last name, it doesn’t matter,” the boy said. “Most call me sir. Vice head of northeastern relations.- Excerpt from Gone and Done It 17.10</ref>
- Veal
- Christofferse
References
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