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Undead

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The Undead are a species of Others that are made from the dead and dying. Formed through impressions, grudges, or by disturbing the balance between life and death; amoung other things these Others were often once Humans or Practitioners.

The art of using the undead is called Necromancy.

Types

The Undead don't change much from their original appearances while alive, besides whatever toll was taken on their body. So far there have been:

  • Banes<ref name="cc6.2"/>
  • Cimitir<ref>The Cimitir are created by necromancers as a kind of guard dog against spiritual forces and a means of collecting power or defining areas. Standard necromantic practices means dealing with not only the forces of death, but the other forces that *manage* death, and sometimes this is inconvenient.



These are undead wards and wardens fashioned from the bodies and traces of people and animals who died holding vigil or died in grief, the dog that lay on a gravesite until it died, the old woman who let herself pass soon after her husband did, following after him, the woman who threw herself from a cliffside after her son died by her own error. These events are often discovered by recognizing the echoes that they spawn and tracking down the body before authorities do. A difficult collection, but rewarding, because the Cimitir hold their own kind of vigil in death. It's rare to have more than one as an individual or a small handful as a family. They are wrapped in grave shrouds and armed with exposed teeth (such as the aforementioned dog's fangs) and the materials from old graveyards and sites left to go to fallow and ruin, and from old desecrated, dug up, or raided burial sites.

The Cimitir as an entity is not especially dangerous in reality, biting and scampering away, but its presence marks that practice may operate differently, and the spiritual may lose sway with echoes getting more effectiveness. Spiritual Others may stay away from the area as a matter of preservation, and humans may notice an area gets more creepy or uncomfortable.

The true use, however, is in the realms that are not physical. There, the Cimitir holds sway, a stalking thing that is far larger than its proportions in reality, turning its eyeless, shrouded face this way and that as it looks for intruders. It is alarm system and stalker, and will scream at, illuminate, suppress and snap at or attack any intruder. This includes psychopomps and the typhlotic that would prey on the echoes. In the regions where the Cimitir stalks, the dead don't rest easy and they remain the Cimitir's creator's preogative, to sort out, use, or manage. The boundaries of the region can be expanded by using materials from the same fallow or desecrated gravesites that were used to make the Cimitir, but these markers that stake out the expanded borders can be found and turned against the practitoner, so care must be exercised. In a similar manner, if the Cimitir itself is destroyed, its influence ceases, but it is almost always destroyed in the realm of the living, rather than the Ruins or the other realms of Death and near-death, because its immaterial self gets stronger and more imposing as it gets approached in other, less visceral planes.

Astral travelers may be stalked and snapped up if they venture too close to the staked out regions, or be suppressed and trapped in a location, keeping them at bay and leaving their bodies hollow. Echoes may also be collected or herded. Cimitir lack a great deal of will but as familiars they may act as an extra set of hands (despite not necessarily having such) for the necromancer. - Wildbow on Discord</ref> rare undead constructed as wardens for certain important areas.

  • Effigies
  • Ghosts
  • Ghouls<ref name="cc6.2"/>
  • Revenant<ref name="cc6.2"/>
  • Zombies
  • Nosferatu<ref name="cc6.2"/>
  • Widows<ref name="cc6.2">There were ghouls, far more common, who could thrive because unlike Vampires, they could eat the dead, who were plentiful and not innocent.

    There were Banes, Revenants, Widows, Dirge-things, Dirge-beasts - Excerpt from Cutting Class 6.2</ref>
  • Dirges<ref name="cc6.2"/>
    • Beasts
    • Things

Uses

Any usefulness that stems from an undead is from the natural abilities they had in life, circumstances surrounding their death, or as basic muscle.

Notable Undead

References

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