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Gate Goggles

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Is Gate Goggles the in wiki term for the goggles tthat anchor the effect of the Gates of Horn and Ivory which are firmamental Finder practice.<ref name=:0>Practice Two: Seeing through Gates of Horn/Gates of Ivory

They say if I get any of these down right I need to make it this one, because it’s a big part of why I’ve been invited.

I need to be able to quickly apply or draw the following symbols, one for Horn/Antler and one for Ivory/Tooth.
[...]
[Diagram of an overlapping three-part rack in a triangle, and a diagram of two tusks in a cross with a small upside-down teardrop on top]

Or I need to do an actual arrangement, with overlapping horns, antlers, or antler pieces for the first and then two tusks or long teeth and a proportionate skull (the upside-down teardrop), for the second. Jude says he marked goggles with the runes and ringed them in the appropriate materials. So it seems flexible. - [9.3 Spoilers] Path Practicalities</ref> When working in their element many Finders will wear such googles.<ref>At the other end of the hallway, a door opened.

A young man, who wore an old fashioned pilot’s cap with goggles built in had entered.

Practitioner, not human. - Excerpt from Back Away 5.d</ref><ref>It was a guy, fifteen or so, with a wispy mustache, goggles, and a bunch of gear.  He had a tank at his hip, a bag, some rope, some climbing stuff, and what looked like headphones. - Excerpt from Leaving a Mark 4.1</ref>

Gate of Horn/Antler

With this Sight can be shared between practitioners as well as the presentation a Path is giving a particular individual.<ref name=:1>The Gate of Horn (left) is a way of taking what we see and sharing it. Or taking what we See and sharing it. There are lots of ways to use it and it can be used in negotiations to try to make your perspective clear or hung over your bed to share dreams with those nearby. For Finders its useful because each of us can see the same Path differently. The idea is that I can draw this beneath my own eyes (or one eye) somehow or look through a window like this and the other Finders will be able to see how I’m seeing the Path. The (huge) downside is that sharing your dreams makes you vulnerable. Carrying or wearing or using this has a way of making wounds more likely to find your vitals. Or for hostile forces invading a dream you’re sharing to get right to your most buried weaknesses. - [9.3 Spoilers] Path Practicalities</ref><ref>“I’ve got [ridiculously round goggles],” Verona said, through the walkie-talkie.  “What do?
[...]
“By my bond to Avery,” Verona said, using the walkie-talkie as she said it.  “Open the Gates of Horn.  Let her see what I see.”

“Let me see what Verona sees,” Avery said, closing her eyes.  She felt Snowdrop at her side.  “Let Snowdrop see what Verona sees through this.”

She’d gotten an edge from Snowdrop’s sight.  Now with Verona’s…

She opened her eyes and the world was wreathed in what looked like very sheer cheesecloth, sheer curtains, foggy plastic, and other things.  There were edges and hard shapes to it, where things weren’t all the way three dimensional, and there was slithering, throbbing meat hiding beneath that insufficient cover, similarly piecemeal.  Organs without things to attach to, and shadowy hints of more that Avery wasn’t sure she’d ever find if she went digging for what they were hinting at.

“Yum,” Snowdrop said.

“You’re a strange cookie,” Avery said, blind to what was going on around her as her eyes showed her Verona’s view from the one end of the Promenade.  “And your Sight is mostly colorblind.  It’s all white and red.  I need to see the floor tiles.” - Excerpt from One After Another 10.1</ref>

A chant was used on The Station Promenade to switch up ones sight.<ref>There was a chant coming through on the walkie-talkies now.
[...]
The chant ended.  Avery was one of the participants.  Her, Verona, and Lucy, together.

And, as though they were on a train that had passed into a tunnel, an arch swept over and past them, bright white.  The sky was painted in television static, and every star in it was falling, a streak of color in the noise.

No more chimneys and pipes, but decaying buildings instead.  Buildings that looked familiar.

Whose eyes were they looking through?

He spotted the Wolf, and he knew.

She was no older than twelve, wearing a red dress.  Her hair was black, her feet bare, and her skin pale.

Yalda in different colors, holding an electrical wire.

Brie’s Wolf.  Had they chosen one that would be smaller, thinking she wouldn’t be as strong? - Excerpt from One After Another 10.a</ref>

Verona was able to use the gutter sticker from a set as an substitute pair of gate goggles to 'anchor' when Avery shared her sight.<ref>“Accept it!” Avery shouted.

Avery pushed something out there.  It expanded out like Lucy’s arena, but it came as a rolling cloud of mist and handprints.

One of the bottom ‘spell cards’.  Raw utility.  She’d attached a pattern to the material of a sticker set, using the white space between stickers.  Verona peeled it off, touched it to her cheekbones and forehead, and then shouted, “Avery!”

She turned on her Sight.

Avery’s trick allowed others to share Sight.  Avery was sharing hers, so Verona returned the favor. - Excerpt from Dash to Pieces 11.6</ref>

Gate of Ivory/Tooth

Using this the peculiarities of a path are "re-rolled" essentially.<ref name=:2>The Gate of Ivory (right) is deceptive and gives false dreams and delusions. Shuffles or shakes up the way we see things as if we left & returned to a Path, which lets us do the above thing but alone, or view reality like we’d view a Path and see things or people from angles that might hint at things. Downside: very intense and puts you further from your Self. Too-frequent use makes you loopy. - [9.3 Spoilers] Path Practicalities</ref> Mainly used when the Finder is alone, over use can make them more Lost.<ref name=:2/>

Every time a Path is stepped onto the props and players are changed around, with this a finder gets another insight into what a given path is. It has a use outside the Paths as well give you insights into the way things are.<ref name=:2/>

Trivia

  • Gates of Horn and Ivory is am Ancient Greek play on words which has been around long enough to become a literary device. The pun derives from 'horn' sounding like 'fulfill' while 'ivory' sounds like 'deceive'.

References

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