The Station Promenade
<infobox> <title source="name"><default>The Station Promenade</default></title>
<image source="image"></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Inhabitants</label> <label>First Appearance</label> </infobox> The Station Promenade is a new unexplored Path with a large number of Lost on it.
Entry
To enter you need to wedge tickets and invitations into a door until it’s unable to open then draw a circle on it and fill it, after that you simply kick the door down. If you use red tickets you risk collision with another, more dangerous path en route.<ref>Entry: Need enough tickets (train, plane, sports, event, concert), permission slips, or invitations to fold them up into wedges and fit between a closed door and the frame. Until the door can’t be opened with any amount of pulling and yanking. Draw a circle on the door and fill the circle in as best I can. Then break down the door while also charging through it.
Jude says not to use red tickets/slips. Risks collision with another Path en-route and it’s not a pretty place to go. Embarrassing/deadly
- Excerpt from - [9.3 spoilers] Path Practicalities</ref>
Description
The path itself is a station with trains arriving and departing regularly, it is lined with shops and stalls. There is also an area where spectators can watch people attempting the path.
Their are around 200 Lost on the Path, many of them from other Paths. Most of them are simply going about their normal business but the ones that are smiling are hostile and will attack if their close enough. If you trip or bump into an Other the path becomes harder and creates more smiling Lost.
On one side their is an alley that is hard to get past due to the amount of smiling Lost that come out of it.<ref>They were talking about the alley, recapping what they knew. The alley was tripping up the finders, a gap between two stores on the left path, that Lost kept coming out of. Smiling Lost. - Excerpt from One After Another 10.1</ref>
The floor consists of red, white, yellow and black coloured tiles, each three feet on both sides. The concourse itself if seven tiles wide. To traverse the path finders have to stick to one pattern of movement throughout their trip, the exact pattern is irrelevant so long as your consistent in how you move. You have to touch all four colours on four separate turns, then pause for two turns before repeating.<ref>The floor is tiled. We enter one by one and move according to a pattern. I’ll be one of the last to go in and they expect to have a loose system worked out by the time I do. It looks like four colors or designs to the tiles and we use one pattern of movement to touch all four types of tile in four ‘moves’. Wait twice, then repeat.
- Excerpt from [9.3 spoilers] Path Practicalities</ref> Theirs a time limit on how long you can spend on a tile, requiring you to move every few seconds.
Many stationary others will interact with you if you stand in front of them, such as the flower seller giving you a gift.<ref>The ones who don’t move have their little interactions if you stop in front of them. Not that many are in a position to let you stop in front. Try to put yourself in front of the flower seller, and then later there’s another one in a booth with a chair, booth has had a purple front, a few times. Sit in the chair, hear her out, report back. - Excerpt from One After Another 10.1</ref>
Residents
The Station is described as having a large number og inhabitants, many of who have came from other Paths. A list of Lost that have been seen on the path are as follows.
- A small dog balanced on a ball
- A man with a fish for his head
- A ten foot figure wearing an armless clock that obscured his body and wore child sized dolls around his neck
- A girl with the tigers mask
- Seven kids with brightly coloured pleated skirts and shorts for school uniforms equipped with pencils or rulers.
- A girl in a dress and pig tails that puffed out behind her like an umbrella
- A damp man wearing only a small towel
- A beast that looks like a mix of canine, feline and lizard
- A groom and bride that are perpetually separated from each other
- A man with a high collar and hat, only misty shadow between hat and collar
- A spider crammed into a business suit with a bowler hat
- An owl with four legs carrying a city on it’s back
- A women running from a collection of buzz saws, axes, blades and explosives
- A young girl holding a potted plant who’s foliage obscured everything above her upper body
- The flower seller
- A small fridge with two legs
- A hidden other that was only visible whilst moving
- An other with a piece of paper stuck to his forehead with a smily face drawn on it
- A normal looking women who’s tea doesn’t appear to obey the laws of physics
- Women with a chalice shaped pin and tea in her hat, holds multiple tea cups in each hand
- Women in a posh outfit trimmed with teeth, her eyes were also rimmed by teeth
- A man in a leotard carrying a dumbbell
- A ballerina with a blue tutu who's head is always facing away
- The Wolf
- A boy with a humming birds face
- A tiny women carrying a large baby
- A women with an oversized teapot
- An other with eyeholes carved into a bucket on his head and carrying a sword
- A kid with a dog mask and a mechanical mouth
- A women that slaps at you and growls
Points of Interest
Touching certain items changes the rules of the Path, these items seem to correspond to the objects used during the awakening ritual.<ref name=":0" />
- Timepiece – By touching a clock you can stop the timer that requires you to move.<ref>Numbers + having someone by a clock every move to hold/release time and buy time for notes - Excerpt from [9.3 Spoilers] Path Practicalities</ref>
- Fate – When the wires are held they prevent people entering or leaving the station.
- Edge – Prevents the smiling other from attacking you<ref name=":0">There was a chant coming through on the walkie-talkies now.
“Over the edge, John!”
John wrestled with the Others that were close. The fork rose, then fell again.
The edge?
“Go!”
John moved, lurching, rolling with arm strength alone, even though his leg was so destroyed it didn’t rotate with him, his lower body numb.
“And hold on!” Nicolette shouted.
That was- that was important. He went to the edge of the Promenade, and he grabbed onto a pole.
Timepiece for Time, cable for the threads of Fate. The edge…
Another catch?
He dangled, hanging off the edge, nothing but sky below him.
The smiling Others hung back, waiting, weapons ready. - Excerpt from One After Another 10.a</ref>
Their is presumably an object representing a skull and coin as well but their effects are unknown.
Boon
The Garrack Finders have managed to find a large amount of magical items whilst exploring the path.<ref>“There might be a lot of stuff there,” Nicolette said. “He asked me to come in and see him so I can look over some items he picked up recently. If he’s finding a lot of stuff there might be a lot of stuff at the location to divvy up. I’ll be augur-identifying any functions I can.” - Excerpt from Shaking Hands 9.3</ref>
It's speculated that it might be a way to get to other Paths.
History
Avery Kelly and Jude both tried to walk the Path with the rest of the Garrack Finders only to be interrupted by the arrival of an unexpected Other.
References
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