Zed Sadler
<infobox layout="stacked">
<title source="Name"> <default>Zed Sadler</default> </title> <image source="Image"> </image> <title source="title"> </title> <label>Alias</label> <label>Age</label> <label>Gender</label> <label>Status</label> <label>Type</label> <label>Classification</label> <label>Affiliation</label> <label>Family</label> <label>Occupation</label> <label>First Appearance</label>
</infobox>
Zed is an apprentice Technomancer operating in Ontario.
Personality
Claimed that he's an extremely curious and stubborn person, willing to fight the Kennet Trio for the right to satisfy his curiosity.<ref name=":5">“But you’re not loaded to bear like one of them would be. You’re not
on the same page as them. I’m so darn curious.” He smiled, excited.
“That’s not good,” Verona said. “We’re willing to cooperate, and I’d
be happy to give you a good deal, but the big thing is your curiosity
has to remain unsated.”
“Curiosity is what got me into the practice.”
“That’s great. Me too, kinda. But again… no go.”
“I think… my stubbornness in this trumps your willingness to dissuade
me. You’ve got some clout, but you’re not that aggressive.” - excerpt from Out on a Limb 3.6
</ref>
Has stated that he's committed to freedom of information, unwilling to strike deals that require he not share what he learns.<ref>“What about a deal that you could study, but you couldn’t share that
knowledge, or use it against the Others here without permission?”
“Not good enough,” Toadswallow murmured, off to the side.
“I don’t operate that way,” Zed told them. “Freedom of information is a personal precept of mine.” - excerpt from Out on a Limb 3.6
</ref>
Prides himself on his skill at memorization.
He's transgender, having gone by "Zoe" a few years ago.<ref name=":6">“Zoe,” Chase said.
“It’s Zed now,” Zed told the guy, thumb and finger pressed against
his eyelids, rubbing. “It has been for a year and a half, you know
that. Don’t make me punch you.” - excerpt from Out on a Limb 3.z
</ref><ref name=":7">Hello Zoe.
>Hello Nina. It’s Zed now. Hello Zed.
>I need some knowledge.
I live for knowledge. :)
- Out on a Limb bonus - SunnyDay Logs</ref> He's noted that he's very capable of leaving behind aesthetics and habits.<ref>Ray: I’ve had to leave my usual style behind as I’ve moved up in the world. you will too.
Such a shame.
>SAY “Something I’ve done before and can do again. In the meantime, I’ll have my fun.”
- Out on a Limb bonus - SunnyDay Logs </ref>
Relationships
Apprentice to Rad Ray Sunshine.<ref>“Zed, apprentice to Rad Ray Sunshine, and I was curious. This sort of thing is my jam.”
“Uh huh,” Verona said. “Verona. Avery. What thing is your jam?”
“Website, music, strange signals. New-ish Others.” - excerpt from Out on a Limb 3.6
</ref> He noted that he would get in trouble with Ray if he gave Brie anything too substantial,<ref>You insisted on doing this, and this is all I can give without giving up
so much that my teacher gets mad at me. Temporary and spare stuff. - [3.7] Confiscated Items</ref> and that it's been "impressed" on him not to make major magical moves without consulting Ray.<ref>I want to go for it, but I need big guns. Help. And it has been
impressed on me that I shouldn’t make any moves this complicated without
my teacher’s knowledge or say-so.
- Out on a Limb bonus - SunnyDay Logs </ref> He's warned Ray not to go as hard on his current students as he went on Zed.<ref>Ray: Let me give my students a task to keep them busy
>SAY “Astral projecting into the digital landscape. You’ve been out of touch for three days. You aren’t keeping them in here for that long are
you?”
>SAY “Go easier on them than you did with me, ok?”
Ray: No. I was preparing the space and lessons. One moment.
Ray: They’re good students. They’ll be fine.
- Out on a Limb bonus - SunnyDay Logs </ref>
A student of the Blue Heron Institute, meaning he's bound not to pick fights with other students.<ref>“Are you a student at the Institute?” Verona asked.
“Might be. What’s it to you?”
“So are we,” Verona told him.
“And students are forbidden from attacking and harming one another. I see your angle.”
“I’m going to tell you now, we’ve made promises to protect this
area. If you intrude,” Verona told him, “then you do so knowing it
provokes violence.”
“From you.”
“But it provokes violence. That seems against the spirit of things, if not the letter.”
“Nah,” Zed replied. “It’s against the letter.”
- excerpt from Out on a Limb 3.6
</ref> Familiar with various local Practitioners such as the Belanger Circle. He has a (mutual) dislike of Chase Belanger, but gets on well with Nicolette. Of the teachers, he's admitted that Ms Durocher's Practice scares him and is wary of Alexander Belanger.<ref name=":8">Out on a Limb bonus - SunnyDay Logs</ref><ref>Out on a Limb 3.z</ref>
Rescued Brie from the Hungry Choir, working with her to find a way to tame it. They were mutually attracted and ended up dating.
Appearance
Described as 17-18, short and stocky, light-brown skin, with slicked-back hair shaved at the sides.<ref name=":0">The practitioner leaned against the hood. Maybe sixteen or seventeen, he wore a wife beater, jeans, and had a denim jacket tied around his waist. He was short, stocky, with light brown skin, and hair
that had been shaved at the sides and grown longer on top, slicked
back. A bandanna sat around his neck, red. - excerpt from Out on a Limb 3.6</ref>
On one occasion he wore a wife-beater, jeans, denim jacked tied around his waist, and a red bandanna around his neck.<ref name=":0">The practitioner leaned against the hood. Maybe sixteen or seventeen, he wore a wife beater, jeans, and had a denim jacket tied around his waist. He was short, stocky, with light brown skin, and hair
that had been shaved at the sides and grown longer on top, slicked
back. A bandanna sat around his neck, red. - excerpt from Out on a Limb 3.6</ref>
Abilities and Art
Zed is a Technomancer with a "retropunk" aesthetic. Focused on technology (especially older technology), music, and newer types of Others.
A big part of his Practice is finding cursed items, and often cleansing or modifying them so they can be used safely.<ref>A lot of devices and ‘found’ items tended to be… problematic. When an Other got into an item, it tended to be frustrated or angry, or else a
predator lying in wait, or a conniving thing trying to use the device
as a vector to hurt people.
These items, from the scratch-a-sketch to the polaroid camera, were ones Zed had tended to. Curses removed, Others managed or pulled out, bound, and put back in again. In cases where those Others had been ones
who preyed on fear or negativity, the items unfortunately became things that couldn’t recharge or sustain themselves.
- excerpt from Out on a Limb 3.z </ref>
His Second Sight has been trained to let him see inside walls and objects, and shows the world as made up of pulsing neon lines.<ref>He used his Sight to scan the area. The world drawn out in neon lasers with soft curves, all of them pulsing with intensity that raced from one end of each laser to the other. He’d trained his Sight to see into things, so he could decipher how certain things were put together, and find wires inside walls.
- excerpt from Out on a Limb 3.z </ref>
Tools
He has an old station wagon with wooden sides<ref>The car was at least ten years old, a station wagon with wood panel sides that had seen better years, with an antenna sticking out the top.
The headlights were bright enough to illuminate the dirt road. - excerpt from [on a Limb 3.6|Out on a Limb 3.6]</ref> that he's very fond of. The vehicle seems to be enchanted to have enhanced durability,<ref>It served to incapacitate the mullet man, giving John the opportunity to twist around and fire bullets into the hood of the car, apparently
aiming at the cassette player from the outside. The bullets bounced off
the hood, hit the windshield, and sparked there too. - excerpt from Out on a Limb 3.6</ref><ref name=":9">Zed and Brie were in the car, and it looked like their whole setup was a nigh-indestructible car exterior and a whole bunch of gizmos that
produced Others. - excerpt from Out on a Limb 3.6</ref> but this is dependent on keeping it pristine and takes time to build up again if the vehicle is messed with.<ref>He closed the trunk, then brushed dust off the car. The enchantments
he’d laid into the vehicle meant that the more pristine he kept it, the easier it was to keep it pristine. Given time and power and attention, that could make it bulletproof. It would be a while before it got to
that point again.
- excerpt from Out on a Limb 3.z
</ref> It has a casette player he can use for magical purposes, and seems to be able to take voice commands to some extent.<ref name=":4">“Cassette!” Zed kicked the bumper of the car, and the car radio kicked on, blaring the opening sting of some old music.
“Crying…!” the radio blared, top volume.
John dropped his gun to point at Zed or Brie, when he twisted. He
was tackled by a man with a mullet, a wispy mustache, a tight shirt, and
short-shorts.
“…cold tears!” the radio continued. - excerpt from Out on a Limb 3.6 </ref>
He employs a variety of minions,<ref name=":9" /> including:
- Ghosts trapped inside cassette-tape songs somehow. They can be copied, although the copies & ghosts will be increasingly degraded.<ref name=":2" /><ref name=":4" />
- A group of figures - "voices in the static" - surrounded by both audio and visual static, conjured from radios playing white noise. The radio volume seems to be tied to how clarified & powerful they are. At high volume they whisper-babble about a wartime transmission to nowhere.<ref>A radio from the car buzzed, ninety percent static, overlapping with the
static from a smaller radio that sat on the hood of the car. He
reached over and adjusted the dial. More television static than shadow,
with very faint edges, a silhouette appeared by the car. He adjusted
again, and it became three.
[...]
Zed turned up the volume on the radio. The static images clarified,
the grey dots becoming stark white ones, the outlines firmer. Now the
static-y figures were making a static sound themselves. In the midst of
the static, Verona could hear murmurs, moans, and angry shouting, as if from far away, almost drowned out.
[...]
“That sounds ominous,” Zed told them. “Let’s say that if you try
that, I’ll end up turning this volume knob up all the way. And the
voices in the static here will get agitated.”
[...]
Zed had grabbed the radio, and cranked up the volume.
A static figure manifested out of nowhere, bright, and loud with static.
“Wartime, people everywhere scared, loss of life, and fear, panic-” the static man whispered at her.
The figure grabbed her wrist.
“We’re cut off from everyone, we’re surrounded by darkness, it’s hopeless, and this message can’t get out,” it whispered.
- excerpt from Out on a Limb 3.6
</ref> Unlike the casette-ghosts, these static-men are immune to blinding lights, although loud noises can interfere with them.<ref>John and Avery both covered their eyes. Zed and Brie didn’t. The card flashed, lighting up the area.
It served to incapacitate the mullet man, giving John the opportunity
to twist around and fire bullets into the hood of the car, apparently
aiming at the cassette player from the outside. [...] The flash hadn’t affected the static figures, but it had affected the goblins. They were being overwhelmed with the static radio at full volume, swamped and swallowed. [...] If the flash didn’t bother them… maybe the bang? She threw a card, aiming to get it as far from her as possible. The wind caught it, and it didn’t fly perfectly straight. She threw herself sideways into the ditch. The card exploded into a ball of flame. Static figures flickered and paused. Free of the interference of the static men, Avery had reached the car. - excerpt from Out on a Limb 3.6 </ref>
- A serial killer type, surrounded by VHS-style flickering, able to manifest weapons for the others to use.<ref>Zed wasn’t idle. In the background, flickering like a bad VHS, was a
tall man, muscular, with a ruined face filled with splinters and bits of
wood, until it looked like an explosion in progress. He carried a
serrated saw, like the kind two men would use in concert to bring down a
giant tree.
[...]
The VHS flickering extended from the man with the saw. The side of
the road began to look like a cabin interior, with tools on the wall.
He reached up, grabbed one, and gave it to a static figure. A giant,
gently-curved spike. The next one got a mallet that had been smashed
through a skull, part of the skull still intact around the head. It came away as the static figure gave it a shake. - excerpt from Out on a Limb 3.6 </ref>
- A Librarian Animus named Nina which operates inside a computer, able to read through large quantities of data and make deductions from them very quickly.<ref name=":8" />
The first Practice he ever performed was crafting a "jammer" capable of
interfering with technology, from computers to guns, from a button which survived a technological accident. He has a couple and always carries one.<ref name=":3">Jammer
Any beginner technomancer is going to be making one of these. My
teacher had me on the task in my first week. It’s the kind of thing you
use when the ghost in the machine starts howling a little too loud or
the gremlins flip a positive charge to a negative. If there’s moving
parts and a power source, it should jam it up some.
I keep mine around because it’s useful in a pinch, as you saw with the gunman last night.
I don’t want to be a pain about this, but even though this is my
spare, if you break it or lose it, I’m going to want you to find a
replacement, a nice big button that survived a crashed elevator or plane
when little else did. Not so easy, trust me. - [3.7] Confiscated Items</ref> It briefly interferes with his own technology when used, of course, but can still be useful against a foe foolish enough to employ anything mechanical against him.<ref>He pressed the gun to the window.
“Don’t kill them!” Avery warned.
The car headlights, the static, and the blaring noise of the cassette
player all stuttered at once. Many of the static figures disappeared.
An advantage? Had someone figured out something to do?
The gun made a dull sound as John pulled the trigger. He looked down at it, then cast it aside.
A trick on Zed’s part. - excerpt from Out on a Limb 3.6
</ref>
Some of Zed's other tools include:
- A toy gun which fires shots powerful enough to destroy a car, but curses anyone using it to get into gunfights.<ref>With all those different facets of him so eager to do well today, it
would be easy to overdo it, and tap into stuff that would cost too much to use, in risk, or power, or Self.
He left that stuff in the car, and prayed he wouldn’t need it.
He almost reached back in to grab the toy gun. Then he made himself stop. The toy gun wasn’t technomancy, but he’d come across it while doing a job for a friend of Raymond’s, and hadn’t found a way to get rid
of it. It could hit a car and make the vehicle roll over several
times, but it came with steep drawbacks. As far as Zed had worked it out, pulling that trigger meant months of coincidentally finding oneself
in gunfights, while also being something of a magnet for stray bullets
and ricochets. All six of the last people to use it had been shot a few
weeks or months later. Only two of the six had survived past the six
month mark.
Zed was pretty sure he’d figured out the quirks in a way that would let him use the thing, but… pretty sure wasn’t totally sure. - excerpt from Out on a Limb 3.z </ref>
- A yellow plastic scratch-a-sketch<ref name=":10">Zed unloaded. The scratch-a-sketch, with bright yellow plastic
around a gray screen. Walkie talkies. A music player he could clip to his belt. Tapes. Headphones. Power glove. A radio with voices in the
static. A polaroid camera with blood in the creases. - excerpt from Out on a Limb 3.z</ref> used to draw out diagrams, which then expand out of it when it's tapped on the ground.<ref>Zed touched the scratch-a-sketch to the ground. The diagram he’d
pre-set into it began to spill out, in jagged black lines. It unfolded,
encircling them, reached the bounds of the diagram that Jessica had put down, then began to elaborate, strengthening. - excerpt from Out on a Limb 3.z</ref>
- A bloody polaroid camera.<ref name=":10" /> When it takes pictures, it shows shadowy figures and the walls where the picture is taken bleed.<ref>Beyond the fifteen minute briefing, preparations took another half an
hour. Zed picked up the polaroid and took pictures. As each image resolved, it showed shadows against the wall. Some of the brickwork bled, but the rain quickly washed away that blood. - excerpt from Out on a Limb 3.z</ref> Actual purpose of this is unknown.
- A power glove of unknown purpose.<ref name=":10" />
He was able to equip Brie with a large variety of spare and disposable technomancer trinkets:
- Several ghosts trapped in casette tapes<ref name=":2">This is a copy of the original, so expect some corruption. He should buy you time or give your enemies a few solid punches
[...]
It’s a song recording off a tape so the quality’s not all there, but
Bessie Lee is quality enough to make up for it. Most ghosts are
miserable, but she’ll cheer you on and help you with your cardio.
[...]
This is the original, so it’d be swell if you didn’t lose it. When
you hit that yellow button, you might think it’s broken. It’s not. It
takes a little while to start, but when it does, all hell breaks loose.
The band struggled so hard to record this track. Blood, sweat, tears,
and even fratricide. Never did figure out why it when that way. Left a whole bunch of ghosts behind
and no explanations. We looked for the complete set of ghosts and
didn’t find ’em. Did find the music though.
- [3.7] Confiscated Items
</ref>
- A card carrying a supernatural computer virus<ref>Computer Bug
If you get to a computer, and it’s an old fashioned one with a disk drive or cd drive then stick this in. Ignore the ick factor. If you can find a computer or something that’s related to the devouring song, then this might get us in. It will do the work for you,
dredging stuff up.
- [3.7] Confiscated Items </ref>
- A keyboard capable of conjuring Gremlins<ref>Grungy Keyboard
Another big red ‘escape button’. When dealing with some magic stuff,
sometimes you need ugly to deal with ugly. We know there are goblins
in town, so when those little blighters show up, grab this nasty piece
of work and smash the most expensive thing you can get to before the
goblins can get to you.
There’s also a chance that if the devouring song kids show up, the
gremlins that this thing will bring running can deal with them. A small
chance. They’ve got some techy know-how to how they’re put together,
if they’re using the internet, and gremlins wreck tech. The gremlines will give you a hard time, but not so hard as our Kennet foes will. - [3.7] Confiscated Items </ref>
- Key for travelling along wires via "the digital landscapes", but at the cost of electrocution. Can be used as a taser.<ref name=":1">Enter Ke
A failed project. Was a way to open doors and passages, but I got greedy and tried to tune it to the digital landscapes. The good? It’ll
carry you to somplace distant. The bad? There’s a lot of bad. You
use it by sticking it in a light socket. It will do pretty much exactly
what you expect if
you stick something metal in a light socket. Then technology will sorta fritz around you for the next week or so, you’ll have electric spirits sparking through your head, yadda yadda. If you aren’t dead from the whole electro-cuton thing. Also works as a crummy tazer. Wear the gloves I gave you while using. - [3.7] Confiscated Items </ref>
- Insulating gloves.<ref name=":1">Enter Key
A failed project. Was a way to open doors and passages, but I got greedy and tried to tune it to the digital landscapes. The good? It’ll
carry you to somplace distant. The bad? There’s a lot of bad. You
use it by sticking it in a light socket. It will do pretty much exactly
what you expect if
you stick something metal in a light socket. Then technology will
sorta fritz around you for the next week or so, you’ll have electric
spirits sparking through your head, yadda yadda. If you aren’t dead
from the whole electro-cuton thing.
Also works as a crummy tazer. Wear the gloves I gave you while using.
- [3.7] Confiscated Items
</ref>
- A "jammer" capable of interfering with technology, from computers to guns.<ref name=":3" />
- "Mildly cursed" sunglasses that grant a mild form of Second Sight as long as they're placated with music.<ref>Sunset Specs
Owned by a pretty hip guitarist, he only took them off to sleep. They’ve pick up a few things in their time on the road. A little moody and a teeny bit cursed. Keep music playing to keep the specs happy, and
they’ll reward you with a gnarly headache and a lightshow that lets you know the ambient mood. - [3.7] Confiscated Items
</ref>
History
His curiousity is what got him into the Practice.<ref name=":5" />
A year and a half ago, he transitioned from Zoe to Zed. Since he transitioned after joining the Practice, some Others and Practitioners would (accidentally or intentionally) use his old name until corrected.<ref name=":6">“Zoe,” Chase said.
“It’s Zed now,” Zed told the guy, thumb and finger pressed against
his eyelids, rubbing. “It has been for a year and a half, you know
that. Don’t make me punch you.” - excerpt from Out on a Limb 3.z
</ref><ref name=":7">Hello Zoe.
>Hello Nina. It’s Zed now. Hello Zed.
>I need some knowledge.
I live for knowledge. :)
- Out on a Limb bonus - SunnyDay Logs</ref>
Pale
He helped Brie when she came to her final night in the Hungry Choir ritual with injuries too severe to possibly win. With his help, she did win, resulting in the death of the other seven contestants.
Brie pursuaded him to help her investigate Kennet and the Choir.
With info from the Kennet Trio and help from some of the Blue Heron Institute, he and Brie were able to defeat the Choir. He started dating Brie.
He and Brie attended the Blue Heron Institute together in the summer of 2020, alongside the Kennet Trio.
References
<references/>