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Primeval

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Revision as of 01:12, March 17, 2020 by MugaSofer (talk | contribs)

Primevals or Primeval Beasts are ancient animals, so ancient that even spirits and gods have failed to understand them.<ref name="PD">Primeval Beasts (WIP) - Pact Dice</ref> Powerful (comparable to gods), dealing with them directly is very dangerous.<ref name="PD" /><ref>You can bind a god, which is technically on a lower tier than an Angel/Demon. You can bind a Primeval,

again, on a lesser tier.  But gods and primevals, even if bound, are 

little more than really big, really dangerous batteries to draw on, and they're a danger every time they're tapped. Usually you're just binding

them to get them to be good and to restrain their impact on the world.

Making one a familiar (or hosting them, or forming any direct connection to them) is like having sex with a bear. You're not in a position of power

and you're liable to get mauled.  They don't understand your behavior 

and you really, really need to understand every last detail of theirs. When it comes to primevals there's just no reality where it's doable. They're a big fucking bear/wolf/bird/bramble, and they're always mad. - comment by Wildbow on Reddit</ref>

They are large, shape-shifting creatures who hibernate for long periods. Difficult to kill, they are tied to the concept that they are the last survivors and grow more powerful on the rare occaisons another like them dies, as well as having mystic weight to their environment and habits due to their extreme age. They are generally hostile to humanity and Practitioners for having overrun the primordial world they knew.<ref name="PD" />

They exist on the fringes and/or bound within large areas as cryptids, or in the lost realms dealt with by Finder/Chaos Practitioners.<ref name="PD" />

References

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