Theodora Knight
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<title source="Name"> <default>Theodora Knight</default> </title> <image source="Image"> </image> <title source="title"> </title> <label>Alias</label> <label>Age</label> <label>Gender</label> <label>Status</label> <label>Type</label> <label>Classification</label> <label>Affiliation</label> <label>Family</label> <label>Occupation</label> <label>First Appearance</label>
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Thea Knight is a practitioner in Thunder Bay.
Relationships
Thea is apprenticed to Odis Saulsbury, though she and Odis have separate seats on the Thunder Bay Council.
Appearance
She wears dark cloths and has a pony tail.<ref>She became adult, twenty-something, dressed in dark colors, hair in a long drooping ponytail. The coat she’d been wearing now fit like a glove.- Excerpt from Playing a Part 15.7</ref>
Abilities
She owns a cursed painting with an Other inside it.<ref>“This? Magic. An old painting with something special put into it, to bring the painted world to life.”- Excerpt from Playing a Part 15.7</ref> The world itself is made up of towers, skyscrapers and clockwork towers sketched out in pencil.<ref>Towers, skyscrapers, and a multitude of clocktowers looked like they were sketched in pencil and painted in shades of tan and brown. Every surface was intricately detailed. It was as if careful textures had been substituted for colors. Shingles each covered in a thousand distinct swirls, buildings with cross hatching and every stone given detail that would take an artist half a day to do.- Excerpt from Playing a Part 15.7</ref> Whilst inside your forbidden from taking anything out.<ref>First off, you can’t tell anyone who hasn’t seen this place. You can tell each other, me, but nobody else. That’s a me rule. For rules of this world here, you can’t take anything outside.- Excerpt from Playing a Part 15.7</ref> Inside resides the Ornithologist, an Other that emerges when the clock reaches zero, he checks if the people that are flying have the proper permits.<ref>“The clock’s counting down. Does this only last for a little while?”
“There’s a man with no wings who calls himself the Ornithologist. He arrives when the clock hits zero.”
“Why? What does that mean?”
A group of men in business suits with bird masks and wings flew by.
“He made this world. He makes the rules. He’ll check for flying permits.”- Excerpt from Playing a Part 15.7</ref>
She owns several magic items that enable people to fly including a hat with butterfly wings, a cage with bat wings, a small boat with propellers, a cloak and a sword that gives you angel wings.<ref>A girl wore a hat with butterfly wings trailing out from the sides, a chin-strap keeping it on, while another girl sat on a cube-shaped cage with giant bat wings stretching out of holes on either side, swooping and lazily doing circles instead of really racing around. A boy stood on a small boat with propellers, and someone in the distance wore a cloak that had a pattern that bled into reality around them, turning their body into slices like saturn’s rings, that narrowed and contorted as they zipped around, racing with the wing-hat wearer.- Excerpt from Playing a Part 15.7</ref>
She has a horn that she can use to heal people.<ref>“Altais,” Thea murmured. She was holding the horn.
A third world’s power she was tapping into tonight.
The wound became like sand, and the sand blew away.- Excerpt from Gone and Done it 17.2</ref>
She has an octopus skull she can use to summon tentacles from the watery depths to attack her enemies.<ref>She reached into her jacket and pulled out something that resembled the octopus skull that she’d had in her vault, with its spike-like tentacles drooping down. Her fist was gripping something inside the skull.
“Don’t touch it!” Avery shouted.
The spine-tentacles reached out, grabbed the fleshmongler, and yanked it away from Avery, slamming it against a tree. The spine-shaped tentacles wrapped around it.- Excerpt from Gone and Done it 17.2</ref>
She's able to transform into a child like version of herself.<ref>Thea moved to Avery’s left, and when Avery looked, her vision wobbled.
Thea was a child. She wore what looked like a makeshift dress of ragged bat wings, fish fins, pinned together with long, thin bones and with tendons. An unidentifiable creature’s skull was perched atop her head.- Excerpt from Gone and Done it 17.2</ref>
Her sight turns her eyes into metal orbs with an etched landscape in them.<ref>Thea’s eyes were doing that thing where they became like little metal globes with etched landscapes. Using her Sight.- Excerpt from Gone and Done it 17.2</ref>
Chronology
As a child, Thea and five of her friends were trapped in a kingdom within a board game. She was adopted by a noble or royal family, became a knight, and rose through the ranks of the kingdom's army. Her friends, wanting to escape the game, began a revolution against the kingdom, but Thea wanted to stay in the game, and after the revolution was crushed she killed all but one of her friends. She was finally pulled from the game kingdom by Odis Saulsbury, who took her as his apprentice.<ref>Playing a Part 15.2</ref>
She invited a group of children into a world inside a picture so that they could experience flying. As part of their mission to investigate her Avery and Verona enter this world and after discovering that they're spies Theodora traped them their leaving them to face the Ornithologist.<ref>- Playing a Part 15.7</ref>
Trivia
The original version of Playing a Part 15.2 used the name Dorothea instead of Theodora in a few places. Wildbow corrected this a few days later.
References
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