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Kennet Trio

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Pale official banner art by Nocturne, merged to show the Kennet trio.

The Kennet trio, Lucy Ellingson, Avery Kelly and Verona Hayward, are three young Practitioners Awakened by the Others of Kennet. They are the main protagonists of Pale.

Relationships

As part of their Awakening ritual, the Kennet Others collectively swore a pact of mutual protection and service with them.

Shared Powers & Resources

The trio have been taught some magic by the local Others; Runes and Circles by Edith James and Matthew Moss, some basic Rule of Three curses from Toadswallow the goblin, lessons in glamour disguises and transformations from Maricica, and combat lessons from Guilherme (including teaching them the Duelist spell). They have also experimented some with their Second Sight and basic Connections.

The local Others, having promised to give them some power and teaching, have given them a number of magical items:

  • Some dog tags which can summon John Stiles when thrown on the ground.
  • A piece of hot lead infused with Elemental power, usable as a source of energy for powering spells. Recharges over time.
  • A ring adorned with a sword, which can transform objects it touches into temporary weapons.
  • A pen which can pick up and place down letters (used by Verona.)
  • A copy of the Forest Ribbon Trail ritual.
  • A guide to joining the Blue Heron Institute's magical summer school.
  • Three Glamour-based texts; one to blind an enemy if you can successfully predict their next action, one to shrink an item, and one to create illusions which can become real given time.<ref>“A trick.  A pinch of glamour, hold it in your palm and draw the rune
in it.  Whisper your anticipation of the enemy’s attack or ploy.  If 

you’re right, you can temporarily blind them and confound their senses.” “Like you did with the Carmine Beast?” “Yes.  For Avery.  Another slip.  An old piece of paper, enriched rather than damaged by time, and another trick.  Make one item into a similar one with a bit of glamour.  It will make dealing with those awkward hats and masks much tidier.” “Okay,” Avery muttered.  “Hell of a lot better than the ‘no girlfriends in Kennet’ gift.” “Verona.  A bit of hide from a creature with silvered skin, inscribed

with a trick to create images.  They won’t hold up to many things, but 

if they stand for long enough, they fool reality and become part of reality.  Glamour is the Faerie’s power, lying to reality, then making a

statement bold enough to sell the lie, and not always with words.  

Illusions that can be real.” - excerpt from Stolen Away 2.2 </ref>

  • A "thorn in the flesh"; crafted by goblins,<ref>It was a cone-shaped thing that could have been a thorn or the end of
a very black nail.  Surprisingly heavy, despite being a half-inch long 

and relatively thin. [...] “That there’s a thorn in the flesh.  Buried in some loser’s guts.  Best if it’s kidney or spleen.  It healed over, left to stew in bile, picked out again after a few years, leaving some of the organ around the

outside.  Dried it in the sun, and with a hair dryer.” - excerpt from Stolen Away 2.7</ref> it can be placed in a Practice to interfere with it & eventually harm the Practitioner responsible.<ref>“Push it into a practice.  Summoning, diagram, object, whatever.  

Poisons it.  Makes it uglier, a little weaker, and harder for its maker to break.  If there’s someone connected to the practice, they’ll get sicker and sicker as long as the connection’s there.  They’ll know it’s something like the thorn, so if you don’t want to lose it and get it used against you, you’ll want to pick it back out before they show up.  Otherwise, they gotta end things from a distance, which can hurt if the thorn’s stuck in it, or come and pull the thorn out themselves.” - excerpt from Stolen Away 2.7</ref> Weak, at worst capable of inflicting a bad cold.<ref>“How sick?” Verona asked.
“After a week to a month, depending on how strong they are, their karma, crap like that?  Bad cold sick.”
“And after that?” Verona asked.
“Bad cold sick.  That’s it.  If we left it buried for longer, it’d be better, but the twit was going to go see a doctor.”
- excerpt from Stolen Away 2.7 </ref>

  • Goblin firecrackers that disrupt glamour. One was destroyed by Guilherme when they tried to use it against him.<ref>Lucy reached into her pocket, and pulled out the firecracker. She’d taped a match to the side, and pulled it free-

Guilherme casually tossed the spear underhand.
The firecracker disappeared from Lucy’s hand, impaled. - [excerpt] from </ref>

  • A goblin lockpick that breaks locks in the course of opening them.
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Fanart of their Awakening ritual gear by ughzubat on Reddit.

As a result of their unusual Awakening ritual, they are most powerful magically when together and when wearing the costumes they wore for the ritual (animal masks, cloaks, and witches' hats.) They have involved these items in their Practice, such as drawing magic circles on the hats' brims, or using runes to add magical effects to the clothing.

Their awakening ritual also gives them the right to draw on some of the local Others' power, serving as a weak power source for spells.<ref>In any event, the patron relationship has advantages.  More access to power, where the patron or group of patrons supplies the energy for simple runes, basic practices and so on. [...] In exchange for the security of picking and knowing who will be our local practitioner investigating our affairs, we Others of Kennet pay our tax, small amounts of power from each of us, for wind charms and smoking cloaks.  We don’t begrudge you this. - excerpt from Stolen Away 2.2</ref>

Fan Art

== References ==

<references/>