Wonderkand
<infobox>
<title source="name"> <default>Wonderkand</default> </title>
<image source="Image"></image> <image source="image"></image> <header>Information</header> <label>Organization Type</label> <label>Leader(s)</label> <label>Leader(s)</label> <label>Allies</label> <label>Allies</label> <label>Status</label> <label>Location</label> <label>First Appearance</label> <header>First Appearance</header> <label>Debut</label> </infobox> Wonderkand is an evil corporation of Finders.
Modus Operandi
They dress in suits and ties with a small amount of equipment. Some women might wear ankle length skirts with ruffles in them and some men might wear ascots.<ref>Jude went on, “Listen for the English accents, that’s common. Look for, uh, nice suit, seemingly low equipment load? Or something like a practitioner walking the Paths with three thousand ruffles on her ankle-length dress, carrying a parasol, guy with a… whatsitcalled? Fancy silk neck thing that’s wider than a tie.”
“Ascot,” Walt said.- Excerpt from Summer Break 13.9</ref>
Their offices have Lost working in them and their elevators go up to some of the more common Paths. They also have a retention area that they put the Lost they can't use as staff and items they can't carry around with them.<ref>“Biggest Finder group we know of. Suits, ties, move up to a certain level and you get fancy, over-the-top, powerful clothes from a certain path. Whiteboards, company culture, Lost on the employee floors, company elevators go all the way up to some common Paths, all the way down to retention areas with captured and bound Lost you can’t keep on staff, and the items you can’t keep in pocket.”- Excerpt from Summer Break 13.9</ref>
Finders with the worst success score are used to test new items or dangerous Paths.<ref name=":0">Zed frowned at Nicolette, then said, “Both. For a certain meaning or idea of evil. If you’re in the bottom percentage points for performance, you go ‘red’. You get put on the front line for testing the new and dangerous paths or items. They will barely bat an eyelash if you don’t make it. They’re not murder happy or anything, but hostile takeovers? Theft? Sabotage? Yeah.”
“Alexander didn’t deal with them,” Nicolette said.
“I think Ray might’ve,” Zed replied. “Not sure.” - Excerpt from Summer Break 13.9</ref>
They require every member, regardless of status, to run a certain number of Paths each quarter, and most of its members have run a Path that allows them to no longer need to sleep.<ref name=":1">Most of us don’t sleep, there’s a path we run to do away with that. The only other reason I’d be away is if I was doing one of these nonsense little procedures. The company head has everyone, regardless of status, run a certain number of paths each quarter.”- Excerpt from Gone and Done It 17.10</ref>
Considers all other Finders to be potential recruits, and might pay life changing money to those that will sell information, or raid and ruin those that won't.<ref name=":2">“I think I see what you’re doing,” Walt said. “Go on a big monologue about our biggest competitor, while we’re negotiating… I don’t believe you’re actually unaware of those jerks.”
[...]
“Yessir,” Jude said. He refocused attention on Avery. “Uhhh. Yeah. Stuff like that, y’know? Overdressed for a tea party with the Queen. Just let them go about their business. Let them cut in line, whatever. They usually don’t mess with the likes of you or me because we’re all potential recruits. Or a family like ours sells them information on something like the Promenade for life changing money. Or we don’t sell and they raid us, they take everything, and they leave us unable to walk a Path ever again.” - Excerpt from Summer Break 13.9</ref> They've been known to commit theft and sabotage.<ref name=":0"/>
Chronology
The Garricks considered them competitors and disliked them, but were willing to get out of their way when encountered or potentially sell information to them.<ref name=":2"/>
Alexander Belanger didn't deal with them, but Raymond Sunshine might have.<ref name=":0"/>
Avery Kelly encountered three members in the Stuck-In Place attempting to bind Miss, but convinced them to leave in exchange for agreeing to come talk with them in the future.
Shane and Kimber Garrick sold out their family to Wonderkand, causing Wonderkand to crash the attempt to solve The Station Promenade. Giselle Seidel and her familiar pursued the group trying to reach the end, while other members carried out a massive brute force assault on the Path.
Members
- Milton - Vice head of North East relations<ref>“I’m Milton. You can consider that a first or last name, it doesn’t matter,” the boy said. “Most call me sir. Vice head of northeastern relations.- Excerpt from Gone and Done It 17.10</ref>
- Veal
- Christofferse
- Giselle Seidel - Chief operating officer of Wonderkand's security, second in command<ref>Giselle Seidel. Chief operating officer of Wunderkand’s security. Second in command for now, but I’ll run the department one day.- Excerpt from Let Slip 20.2</ref>
References
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