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'''Sympathetic Magic''' is a branch of [[magic]] that deals with commonalities, heavily tied to [[Enchanting|enchantment]]. A user of this type of magic is called a ''' | '''Sympathetic Magic''' is a branch of [[magic]] that deals with commonalities, heavily tied to other branches such as [[Enchanting|enchantment]], [[Luck magic|luck]], etc. A user of this type of magic is called a '''Sympathetic Mage'''. | ||
==Methodology== | ==Methodology== | ||
Using [[spirits]] a [[connection]] | Sympathy is a deal and tool oriented school. Using [[spirits]], a [[connection]] between two things can be forged and manipulated. | ||
This even extends between realms, such as the mirror realm and the physical realm. It also explains why damage done to buildings in the [[Spirit World]] will be reflected in the physical realm over time. | '''Imitative Magic''' is sort of a sub-category and sort of core foundation of sympathetic magic. It is based on the idea that an object can manipulated by another similar object. An expert sympath can form a connection between a poppet and a person, and inflict harm on the individual by harming the doll, which is the basis of Voodoo.<ref>'''Tools Schools'''<br>'''Deals'''----------------------------------Sympath<br>Sympathetic magic involves dealing with commonalities, links, and connections. Sympathetic mages can abuse connections or create ‘like’ things that are linked to a target. Subversive and subtle, their more powerful practices involve setting things in motion by way of a created object and then leaving the thing alone, hampering the enemy and distracting them from discovering access to the tool while the curse, hazard, or effect takes hold. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> This even extends between realms, such as the mirror realm and the physical realm. It also explains why damage done to buildings in the [[Spirit World]] will be reflected in the physical realm over time. However there is a weakness to the technique when used from the mirror realm. Since the items in the physical world have more "weight" then if the items used are move then the reflections react in the same way. | ||
'''Contagious Magic''' is a sub-category of sympathy. It is based on the idea that after having contact once, an object will always remain in contact even after they have been separated. An example in story would be when [[Conquest]] attempted to possess Rose's hair and, by contagion, Rose herself. | |||
==Notable Users== | ==Notable Users== | ||
*[[Blake Thorburn]] | *[[Blake Thorburn]] | ||
*[[Rose Thorburn Junior]] | *[[Rose Thorburn Junior]] | ||
*[[James Corvidae]] | |||
*[[Duchamp Coven]] | |||
{{Reflist}} | {{Reflist}} | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Practitioners]] | [[Category:Practitioners]] | ||
[[Category:Practices]] | |||
Revision as of 03:05, April 23, 2018
Sympathetic Magic is a branch of magic that deals with commonalities, heavily tied to other branches such as enchantment, luck, etc. A user of this type of magic is called a Sympathetic Mage.
Methodology
Sympathy is a deal and tool oriented school. Using spirits, a connection between two things can be forged and manipulated.
Imitative Magic is sort of a sub-category and sort of core foundation of sympathetic magic. It is based on the idea that an object can manipulated by another similar object. An expert sympath can form a connection between a poppet and a person, and inflict harm on the individual by harming the doll, which is the basis of Voodoo.<ref>Tools Schools
Deals----------------------------------Sympath
Sympathetic magic involves dealing with commonalities, links, and connections. Sympathetic mages can abuse connections or create ‘like’ things that are linked to a target. Subversive and subtle, their more powerful practices involve setting things in motion by way of a created object and then leaving the thing alone, hampering the enemy and distracting them from discovering access to the tool while the curse, hazard, or effect takes hold. - Pact Dice: The Practices - Wbow Version</ref> This even extends between realms, such as the mirror realm and the physical realm. It also explains why damage done to buildings in the Spirit World will be reflected in the physical realm over time. However there is a weakness to the technique when used from the mirror realm. Since the items in the physical world have more "weight" then if the items used are move then the reflections react in the same way.
Contagious Magic is a sub-category of sympathy. It is based on the idea that after having contact once, an object will always remain in contact even after they have been separated. An example in story would be when Conquest attempted to possess Rose's hair and, by contagion, Rose herself.
Notable Users
References
<references/>