Collector: Difference between revisions
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'''Collectors''' are unique to other schools in that they are the least magically inclined school. Instead their power comes from the size and quality of their collection.<ref>Collectors either don’t practice or practice less than the traditional practitioner. Their primary focus is in collecting things of a particular type; such as strictly keys, things relating to water, or say, ghosts. The greater the unification of the collection, the greater the collector, with larger & more coherent collections opening up the ability of each item in the collection; their abilities as a ‘practitioner’ tend to involve being a toolbox, with items for various purposes. Their focus is often in establishing deals or conquering Others to establish a steady supply of new items. | '''Collectors''' are unique to other schools in that they are the least magically inclined school. Instead their power comes from the size and quality of their collection.<ref>Collectors either don’t practice or practice less than the traditional practitioner. Their primary focus is in collecting things of a particular type; such as strictly keys, things relating to water, or say, ghosts. The greater the unification of the collection, the greater the collector, with larger & more coherent collections opening up the ability of each item in the collection; their abilities as a ‘practitioner’ tend to involve being a toolbox, with items for various purposes. Their focus is often in establishing deals or conquering Others to establish a steady supply of new items. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Due to the nature of items in Pact, each trinket tend to have a limited durability before expiring. Thus Collectors have to continuously go out and restock. | ||
- [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version] | |||
</ref> Due to the nature of items in Pact, each trinket tend to have a limited durability before expiring. Thus Collectors have to continuously go out and restock. | |||
== Notable Collectors == | == Notable Collectors == | ||
Revision as of 17:09, March 30, 2018
Collectors are unique to other schools in that they are the least magically inclined school. Instead their power comes from the size and quality of their collection.<ref>Collectors either don’t practice or practice less than the traditional practitioner. Their primary focus is in collecting things of a particular type; such as strictly keys, things relating to water, or say, ghosts. The greater the unification of the collection, the greater the collector, with larger & more coherent collections opening up the ability of each item in the collection; their abilities as a ‘practitioner’ tend to involve being a toolbox, with items for various purposes. Their focus is often in establishing deals or conquering Others to establish a steady supply of new items. - Pact Dice: The Practices - Wbow Version</ref> Due to the nature of items in Pact, each trinket tend to have a limited durability before expiring. Thus Collectors have to continuously go out and restock.
Notable Collectors
- Shepard? (Collector of Ghosts)
- Fells ancestor
- Eric & Stan Ritchie (Dabblers working towards becoming Collectors of texts)
References
<references />