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The [[Demesne]] of [[Johannes Lillegard]] is a region spanning all of [[Jacob’s Bell]], west and north of the hospital as well as the entire expansion north of the bridge. The inside has been twisted into a reflection of the real town, with embellishments and decorations.  Arches, steepled roofs, pointed roofs that curled and bent in zig-zags. The roads all twist and turn, acting as a trap that lures people in but no way out.
The [[Demesne]] of [[Johannes Lillegard]] is a region spanning all of [[Jacob’s Bell]], west and north of the hospital as well as the entire expansion north of the bridge. The inside has been twisted into a reflection of the real town, with embellishments and decorations.  Arches, steepled roofs, pointed roofs that curled and bent in zig-zags. The roads all twist and turn, acting as a trap that lures people in but no way out.


Atop a tower there is a throne where Johannes can overlook it with his [[familiar]].
Johannes’ apartment building, the tallest building in Jacob’s Bell at maybe eight stories, has a penthouse perched on top, where there is a throne that Johannes can overlook the entire area with his [[familiar]].
 
The process of creating the demesne was done to stop [[Faysal Anwar]] from opposing him originally.
The process of creating the demesne was done to stop [[Faysal Anwar]] from opposing him originally.
==Functions==
==Functions==
The demesne acts as a sort of fiefdom, where [[Others]] can relive the days of preying on [[humans]] as they did without opposition. As the residents of the demesne are all [[vestiges]] that have had mouse and dog [[spirits]] placed inside of them, enabling Johannes to control them with his implement.
The demesne acts as a sort of fiefdom, where [[Others]] can relive the days of preying on [[humans]] as they did without opposition in exchange for a bit of their power as an entry fee. As the residents of the demesne are all [[vestiges]] that have had mouse and dog [[spirits]] placed inside of them, enabling Johannes to control them with his [[implement]].
 
The rules are:
 
*Practitioners can't be preyed upon inside.
 
*You leave grudges and greater weapons at the door.
 
*No fighting, unless it’s to go after someone who starts a fight.
 
*No deals with anyone except the Northern Sorcerer.
 
*You leave with what you brought with you.
[[Category:Demesnes]]
[[Category:Demesnes]]
[[Category:Location]]
[[Category:Location]]

Revision as of 14:46, July 24, 2014

The Demesne of Johannes Lillegard is a region spanning all of Jacob’s Bell, west and north of the hospital as well as the entire expansion north of the bridge. The inside has been twisted into a reflection of the real town, with embellishments and decorations.  Arches, steepled roofs, pointed roofs that curled and bent in zig-zags. The roads all twist and turn, acting as a trap that lures people in but no way out.

Johannes’ apartment building, the tallest building in Jacob’s Bell at maybe eight stories, has a penthouse perched on top, where there is a throne that Johannes can overlook the entire area with his familiar.

The process of creating the demesne was done to stop Faysal Anwar from opposing him originally.

Functions

The demesne acts as a sort of fiefdom, where Others can relive the days of preying on humans as they did without opposition in exchange for a bit of their power as an entry fee. As the residents of the demesne are all vestiges that have had mouse and dog spirits placed inside of them, enabling Johannes to control them with his implement.

The rules are:

  • Practitioners can't be preyed upon inside.
  • You leave grudges and greater weapons at the door.
  • No fighting, unless it’s to go after someone who starts a fight.
  • No deals with anyone except the Northern Sorcerer.
  • You leave with what you brought with you.