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<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">A Familiar is its practitioner’s greatest ally and lifelong companion. Familiars serve as both a tool and wellspring for magical energy, and act as ambassadors when dealing with spirits and Others. Fate will conspire to keep the practitioner and their Familiar together unless measures are taken by a third party aware of the connection.</p>
A '''familiar''' is its practitioner’s greatest ally and lifelong companion. Familiars serve as both a tool and wellspring for magical energy, and act as ambassadors when dealing with spirits and Others. Fate will conspire to keep the practitioner and their Familiar together unless measures are taken by a third party aware of the connection.


<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">The bond between Familiar and practitioner typically allows the use of the spirit’s services in exchange for a chance to be mortal, in addition to any other terms which have been negotiated. When the contract is made the familair will take on a different shape, although most practitioners(for unknown reasons) warn against taking a familiar with the form of a rat or dog. Not all familiars take the form of a living creature, some become inanimate objects.</p>
The bond between Familiar and practitioner typically allows the use of their services in exchange for a chance to be mortal, in addition to any other terms which have been negotiated. When the contract is made the familiar will take on a different shape, although most practitioners(for unknown reasons) warn against taking a familiar with the form of a rat or dog. Not all familiars take the form of a living creature, some become inanimate objects.
 
It is possible, though uncommon, for an Other to be used as both Familiar and Implement.


<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">It is possible, though uncommon, for an Other to be used as both Familiar and Implement.</p>


==Notable Familiars & Their Masters==
==Notable Familiars & Their Masters==
*Rose D. Thorburn, Sr. – A large gray housecat
*Rose D. Thorburn, Sr. – A large gray housecat
*Laird Belham – A mechanical gold/ivory pocket watch
*Laird Belham – A mechanical gold/ivory pocket watch with a time spirit
*Johannes Lillegard – A large Afghan Hound (Faysal Anwar, Gatekeeper of the Seventh Ring)
*Johannes Lillegard – A large Afghan Hound (Faysal Anwar, Gatekeeper of the Seventh Ring)
*Briar Girl – A large beast of some sort, theorized to be more in control of her than she is in control of it.
*Briar Girl – A large beast of some sort, theorized to be more in control of her than she is in control of it.

Revision as of 05:50, May 29, 2014

A familiar is its practitioner’s greatest ally and lifelong companion. Familiars serve as both a tool and wellspring for magical energy, and act as ambassadors when dealing with spirits and Others. Fate will conspire to keep the practitioner and their Familiar together unless measures are taken by a third party aware of the connection.

The bond between Familiar and practitioner typically allows the use of their services in exchange for a chance to be mortal, in addition to any other terms which have been negotiated. When the contract is made the familiar will take on a different shape, although most practitioners(for unknown reasons) warn against taking a familiar with the form of a rat or dog. Not all familiars take the form of a living creature, some become inanimate objects.

It is possible, though uncommon, for an Other to be used as both Familiar and Implement.


Notable Familiars & Their Masters

  • Rose D. Thorburn, Sr. – A large gray housecat
  • Laird Belham – A mechanical gold/ivory pocket watch with a time spirit
  • Johannes Lillegard – A large Afghan Hound (Faysal Anwar, Gatekeeper of the Seventh Ring)
  • Briar Girl – A large beast of some sort, theorized to be more in control of her than she is in control of it.
  • Blake Thorburn - A Song Sparrow (Evan Matthew, Ghost)
  • Joseph Attwell - A person with a disfigured face (Face-stealing bogeyman)
  • Sandra Duchamp - A Stoat  (Hildr, Scandinavian Troll)
  • Lacey - A possessed human (Vic)