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==Personality==
==Personality==
Wants to be a gentlemen.
Wants to be a gentlemen.
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===Relationships===
===Relationships===
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When not inside some form of vessel Montague looks like a pool of blood or oily red coating, not occupying some form of object will make him more fragile.<ref name=":0">Montague isn’t intact or standalone enough to spend much time unstructured so he borrows the structure of other things.  He is apparent even to those unAware as a pool of blood or an oily red coating that slips along the ground or into and over objects.  When he occupies an object (be that object a picture/radio/box/anything else) he alters its appearance to be grim & bent & battered.  A derelict car may be filled to the brim with what appears to be blood with branching and zigzagging spider legs reaching out.  A picture on the wall may appear to be painted in blood with twitching legs reaching from the corner of the frame.  It takes him a few moments to get settled and he can lash out with these appendages from the settlement.  If the object can communicate then he can in a limited fashion (radio voice or tapping). - [https://palewebserial.wordpress.com/2021/01/28/new-other-correspondence-1/ Excerpt] from [8.a Spoilers] New Other Correspondence #1</ref>
When not inside some form of vessel Montague looks like a pool of blood or oily red coating, not occupying some form of object will make him more fragile.<ref name=":0">Montague isn’t intact or standalone enough to spend much time unstructured so he borrows the structure of other things.  He is apparent even to those unAware as a pool of blood or an oily red coating that slips along the ground or into and over objects.  When he occupies an object (be that object a picture/radio/box/anything else) he alters its appearance to be grim & bent & battered.  A derelict car may be filled to the brim with what appears to be blood with branching and zigzagging spider legs reaching out.  A picture on the wall may appear to be painted in blood with twitching legs reaching from the corner of the frame.  It takes him a few moments to get settled and he can lash out with these appendages from the settlement.  If the object can communicate then he can in a limited fashion (radio voice or tapping). - [https://palewebserial.wordpress.com/2021/01/28/new-other-correspondence-1/ Excerpt] from [8.a Spoilers] New Other Correspondence #1</ref>


Whatever object he occupies becomes grim and battered, often it gains spider legs or starts oozing blood. If he’s inside a TV or radio he can use it to communicate with.<ref name=":0" /><br />
Whatever object he occupies becomes grim and battered, often it gains spider legs or starts oozing blood. If he’s inside a TV or radio he can use it to communicate with.<ref name=":0" />


==Abilities==
==Abilities==
If Montague is attached to a diagram he can empower it. He does this for the perimeter to strengthen it and draw out potential invaders but whilst he does this people inside Kennet becomes more violent and aggressive. If done for a prolonged time he alters the function of a diagram or corrupts any practice he’s connected to.<ref>Mostly however Montague is providing us with power.  He can take some structure from diagrams and things and has been attaching himself to our perimeter to fuel it.  He does this for about an hour at the quietest time of night just before dawn.  The limited time is less about him having the power to spare (he does ok) and more about his influence inevitably altering the perimeter.  Left too long with it he would absorb it and make it a part of himself and alter its function.  As is he gives us an hour a day we can unplug the box Zed gave us and the perimeter will rev up but the atmosphere in town changes.  Similar influence to the aftermath of the carmine beast but revved up– fighting/violence/stress/more echoes.  Then for a few hours after (sunrise and city waking up) the perimeter will hum along nicely while plugged into the box. - [https://palewebserial.wordpress.com/2021/01/28/new-other-correspondence-1/ Excerpt] from [8.a Spoilers] New Other Correspondence #1</ref>
If Montague is attached to a diagram he can empower it. He does this for the perimeter to strengthen it and draw out potential invaders but whilst he does this people inside Kennet becomes more violent and aggressive. If done for a prolonged time he alters the function of a diagram or corrupts any practice he’s connected to.<ref>Mostly however Montague is providing us with power.  He can take some structure from diagrams and things and has been attaching himself to our perimeter to fuel it.  He does this for about an hour at the quietest time of night just before dawn.  The limited time is less about him having the power to spare (he does ok) and more about his influence inevitably altering the perimeter.  Left too long with it he would absorb it and make it a part of himself and alter its function.  As is he gives us an hour a day we can unplug the box Zed gave us and the perimeter will rev up but the atmosphere in town changes.  Similar influence to the aftermath of the carmine beast but revved up– fighting/violence/stress/more echoes.  Then for a few hours after (sunrise and city waking up) the perimeter will hum along nicely while plugged into the box. - [https://palewebserial.wordpress.com/2021/01/28/new-other-correspondence-1/ Excerpt] from [8.a Spoilers] New Other Correspondence #1</ref>
Due to his skills at working with [[Knotted Place|Knotted]] places he can be used as a tether to prevent people having to take an entire day to reach Kennet.<ref>“Hey, Montague,” Lucy said.  “Monty’s our tether?”<br><br>“A bit of a rough connection between Kennet and us.  He’s pretty okay at working inside folded and knotted spaces.”- [https://palewebserial.wordpress.com/2021/11/16/playing-a-part-15-6/ Excerpt] from [[Playing a Part 15.6]]</ref>
If he takes over a car he can drive himself.<ref>“We don’t have far to go,” Reggie said.  “I’m glad Montague can mostly drive himself, because my eyes keep fogging up.”- [https://palewebserial.wordpress.com/2021/11/16/playing-a-part-15-6/ Excerpt] from [[Playing a Part 15.6]]</ref>


==History==
==History==
Montague was corrupted due to some unknown ritual, probably one connected to realm practices.<ref>Um.  So when you do big rituals, especialllly realms practices  like opening doors between our world and spirit or our world and abyss (loooking at you Ave) you can catch bystanders in the way as space folds and worlds bend to make room.  Especially if you rush it or do a bad diagram.  If that bystander is a human you can get a horror that’s all stretched out and bent and operates by slightly different rules.  Horrors.  The plicate spirit is this but for spirits (or plicate echo, or plicate elemental).  Folded up, stretched out, twisted up with something else, and operating by different logic.  Think implicate and ‘plicate: folded, crumpled, or corrugated, in biology.’ - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>
Montague was corrupted due to some unknown ritual, probably one connected to realm practices.<ref>Um.  So when you do big rituals, especialllly realms practices  like opening doors between our world and spirit or our world and abyss (loooking at you Ave) you can catch bystanders in the way as space folds and worlds bend to make room.  Especially if you rush it or do a bad diagram.  If that bystander is a human you can get a horror that’s all stretched out and bent and operates by slightly different rules.  Horrors.  The plicate spirit is this but for spirits (or plicate echo, or plicate elemental).  Folded up, stretched out, twisted up with something else, and operating by different logic.  Think implicate and ‘plicate: folded, crumpled, or corrugated, in biology.’ - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>


He moved to [[Kennet]] after the invasion by [[Lawrence Bristow|Bristow's]] [[Aware]], he was saught out for reinforcing the barrier.
He moved to [[Kennet]] after the invasion by [[Lawrence Bristow|Bristow's]] [[Aware]], he was saught out for reinforcing the barrier. The conspirators wanted him as a means of keeping [[Miss]] out of Kennet and shutting down the trio's ability to practice.<ref>Montague was used to keep Miss out so perpetrators could hold power and guide proceedings.- [https://palewebserial.wordpress.com/2021/11/16/playing-a-part-15-6/ Excerpt] from [[Playing a Part 15.6]]</ref>
 
During [[Reid Musser|Reid's]] fight against the [[Witch Hunter|Witch Hunters]] he helped out by shutting Reid's ability to practice.<ref>Something ''popped'', as if a great big lightbulb in the sky had gone out, and red lit the sky like a flare was up there, ominous and casting a glow with a lengthy, dancing shadow for everything tall enough to cast one.- [https://palewebserial.wordpress.com/2021/07/31/false-moves-12-z/ Excerpt] from [[False Moves 12.z]]</ref>
 
He helped out against [[Marlen Roy|Marlen]] by driving a car and creating a tether to [[Kennet]].<ref>- [[Playing a Part 15.6]]</ref>
{{Reflist}}
{{Reflist}}

Revision as of 00:25, November 18, 2021

<infobox layout="stacked">

 <title source="Name">
   <default>Montague</default>
 </title>
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   <label>Alias</label>
 
 
 
 
   <label>Age</label>
 
 
   <label>Gender</label>
 
 
   <label>Status</label>
 
 
   <label>Type</label>
 
 
 
 
 
 
 
 
   <label>Classification</label>
 
 
 
 
 
 
   <label>Affiliation</label>
 
 
 
 
 
 
   <label>Family</label>
 
 
 
 
 
 
   <label>Occupation</label>
 
 
 
 
 
 
   <label>First Appearance</label>
 

</infobox>

Montague is some sort of corrupted Plicate Elemental thing.

Personality

Wants to be a gentlemen.

Description

When not inside some form of vessel Montague looks like a pool of blood or oily red coating, not occupying some form of object will make him more fragile.<ref name=":0">Montague isn’t intact or standalone enough to spend much time unstructured so he borrows the structure of other things.  He is apparent even to those unAware as a pool of blood or an oily red coating that slips along the ground or into and over objects.  When he occupies an object (be that object a picture/radio/box/anything else) he alters its appearance to be grim & bent & battered.  A derelict car may be filled to the brim with what appears to be blood with branching and zigzagging spider legs reaching out.  A picture on the wall may appear to be painted in blood with twitching legs reaching from the corner of the frame.  It takes him a few moments to get settled and he can lash out with these appendages from the settlement.  If the object can communicate then he can in a limited fashion (radio voice or tapping). - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

Whatever object he occupies becomes grim and battered, often it gains spider legs or starts oozing blood. If he’s inside a TV or radio he can use it to communicate with.<ref name=":0" />

Abilities

If Montague is attached to a diagram he can empower it. He does this for the perimeter to strengthen it and draw out potential invaders but whilst he does this people inside Kennet becomes more violent and aggressive. If done for a prolonged time he alters the function of a diagram or corrupts any practice he’s connected to.<ref>Mostly however Montague is providing us with power.  He can take some structure from diagrams and things and has been attaching himself to our perimeter to fuel it.  He does this for about an hour at the quietest time of night just before dawn.  The limited time is less about him having the power to spare (he does ok) and more about his influence inevitably altering the perimeter.  Left too long with it he would absorb it and make it a part of himself and alter its function.  As is he gives us an hour a day we can unplug the box Zed gave us and the perimeter will rev up but the atmosphere in town changes.  Similar influence to the aftermath of the carmine beast but revved up– fighting/violence/stress/more echoes.  Then for a few hours after (sunrise and city waking up) the perimeter will hum along nicely while plugged into the box. - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

Due to his skills at working with Knotted places he can be used as a tether to prevent people having to take an entire day to reach Kennet.<ref>“Hey, Montague,” Lucy said.  “Monty’s our tether?”

“A bit of a rough connection between Kennet and us.  He’s pretty okay at working inside folded and knotted spaces.”- Excerpt from Playing a Part 15.6</ref>

If he takes over a car he can drive himself.<ref>“We don’t have far to go,” Reggie said.  “I’m glad Montague can mostly drive himself, because my eyes keep fogging up.”- Excerpt from Playing a Part 15.6</ref>

History

Montague was corrupted due to some unknown ritual, probably one connected to realm practices.<ref>Um.  So when you do big rituals, especialllly realms practices  like opening doors between our world and spirit or our world and abyss (loooking at you Ave) you can catch bystanders in the way as space folds and worlds bend to make room.  Especially if you rush it or do a bad diagram.  If that bystander is a human you can get a horror that’s all stretched out and bent and operates by slightly different rules.  Horrors.  The plicate spirit is this but for spirits (or plicate echo, or plicate elemental).  Folded up, stretched out, twisted up with something else, and operating by different logic.  Think implicate and ‘plicate: folded, crumpled, or corrugated, in biology.’ - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

He moved to Kennet after the invasion by Bristow's Aware, he was saught out for reinforcing the barrier. The conspirators wanted him as a means of keeping Miss out of Kennet and shutting down the trio's ability to practice.<ref>Montague was used to keep Miss out so perpetrators could hold power and guide proceedings.- Excerpt from Playing a Part 15.6</ref>

During Reid's fight against the Witch Hunters he helped out by shutting Reid's ability to practice.<ref>Something popped, as if a great big lightbulb in the sky had gone out, and red lit the sky like a flare was up there, ominous and casting a glow with a lengthy, dancing shadow for everything tall enough to cast one.- Excerpt from False Moves 12.z</ref>

He helped out against Marlen by driving a car and creating a tether to Kennet.<ref>- Playing a Part 15.6</ref>

References

<references/>