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Revision as of 03:11, August 31, 2021

Hustle and Bustle

Zoomtown is a low-occupancy, low reward path that has not been completely figured out. Completing it can be used to travel long distances as well as receiving a boon and a drawback.

Preparation

To enter the path the Finder must first gather, some children's colored toy blocks, several toy racecars and a matching toy racetrack. They then build a an upside down race track in a circle around them: first upside down toy cars, then racetrack, then toy blocks built to resemble houses balanced on top. 

The Finder must then repeatedly spin the racetrack whilst repeating the phrase "hustle and bustle and". <infobox> <title source="name"><default>Zoomtown</default></title>

<image source="image"></image> <header>Basic Information</header> <image source="map"></image> <label>Type</label> <label>Location</label> <label>Inhabitants</label> <label>First Appearance</label> </infobox>

Description

Avery entered through the use of toy cars with wodden block houses stacked over a similarly toy race track.<ref>She connected the toy racetrack in a circle, then arranged the racecars, so they were in a circle of equal size, about two feet across, sitting upside-down in the dirt with tires pointed skyward.  She balanced the track over top of them, the bottom of the plastic track with its narrow lip resting on the tiny wheels. She gave it an experimental spin.

Snowdrop returned, the fallen car in hand, and found a place for it.

Together, they built.  Square blocks balanced on the track.  They were fatter than the track was, which meant they had to sit at diagonals, which made balancing harder.

Triangles on top of some of the squares. - Excerpt from Leaving a Mark 4.1</ref> Then by spinning the resultant structure around while intoning "Hustle and Bustle" rapidly

Boon

The reward for completing the Path is the ability to use it for travel but each time you complete it it becomes hard, you also become better at dodging incoming traffic but at the cost of being annoyed when your not the one driving, it's also possible to become overconfident in using this ability and end up injuring yourself.<ref>“This path is low-occupancy, low reward, at least boonwise.  But getting through it comes with a perk.  Slight drawback, too.  Well… two.  Three.”

Avery raised her eyebrows.

“Two of them aren’t really drawbacks, exactly.  More stuff to be cautious of.”

“What perk?”

“You’ll find you’re really good at racing through incoming traffic.  I’m talking driving on the wrong side of the road, driving through a red with cars in the way… running and biking too.”

“That sounds like the stupidest thing ever,” Snowdrop said.

“It sounds pretty cool… and niche,” Avery said.  “I have a hard time imagining myself using that.”

“It’s a niche path.  Drawback one is that you’ll be kind of annoyed when you’re not the one driving.”

“I’m thirteen.  I won’t be able to do my own driving for a while.”

Jude frowned.

“That could be a bigger drawback, when my parents have to drive me places a lot.”

“We could back off.  I can show you how to exit.”

Avery frowned.  “What are the other not-quite drawbacks?”

“This is a path that can get you from one place to another, but every time you do it, it gets harder.  I’ll have to follow you, or I’ll get in your way.”

Avery nodded.  A good thing to be aware of.

“And that perk?  It doesn’t make you perfect at driving into incoming traffic.  It makes you really good, but if you lean too heavily into it, you will end up smeared on the pavement eventually.” - Excerpt from Leaving a Mark 4.1</ref>

Residents

  • Mean lady

Points of Interest

In an inversion of the typical speed way there are houses all movie in a great flow.

History

Is a moderately well known path that is being "brute forced" .

References

<references/>