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'''Magic Items''' or '''Enchanted Objects''' are objects, usually inanimate, with magical properties. Unlike most [[magic]], they are generally usable by [[Innocents]], which may not even cause [[Karmic]] blowback if there are clear warnings or warning signs attached. [[Peddlar]]s are [[Other]]s who craft or find magic items, while a [[Gilded Lily]] is a human with a similar knack.<ref name=":0">'''Peddlers''' - A broad grouping of Others with a knack for making or finding objects that have some power to them, which they then distribute. | '''Magic Items''' or '''Enchanted Objects''' are objects, usually inanimate, with magical properties. Unlike most [[magic]], they are generally usable by [[Innocents]], which may not even cause [[Karmic]] blowback if there are clear warnings or warning signs attached. [[Peddlar]]s are [[Other]]s who craft or find magic items, while a [[Gilded Lily]] is a human with a similar knack.<ref name=":0">'''Peddlers''' - A broad grouping of Others with a knack for making or finding objects that have some power to them, which they then distribute. They may make, curse or tweak the items or manipulate the subjects so they destroy themselves in a way that is karmically just (often violating a warning given with the item), then sweep in to reclaim the item and the power it gathered. Collectors may deal with or trade with Peddlers, who are often skilled at transubstantiation, or who can point them the right ways.<br>'''Gilded Lilies''' (or Gilded) - A loose term for people, non-Other, who are often unawakened, who have a knack for coming into possession of things of value or leading a train wreck of a life where they keep stumbling onto cursed items and trinkets. There are a variety of names and labels for such people and variants. Important or useful ones can include artists or craftsmen who make things of value that fit to patterns or become natural hallows for certain kinds of Other, ‘Gilded’ Heroes or notable people who have a tendency to turn things they regularly handle into an item that could fit a collection (see Legacy items, below), people who’ve become the target of a trickster spirit (or spirit of misfortune, or god, or whatever) who come across magical or cursed items on a weekly, biweekly, or monthly basis. - [https://docs.google.com/document/d/1Od3iu2TXe5r677wHEMCudG5hDUrlM6-E0kgiuvlkuuw/edit# Pact Dice: Collectors]</ref> [[Collector]]s specialize in obtaining, organizing and using magic items, while [[Item Crafting|Enchanters]] specialize in creating them. [[Keeper]]s are also known for their interest in them. | ||
== Living objects == | == Living objects == | ||
Those items that can move by themselves, animate or such things that have a life of their own to the point that straddle the border with an [[Object]].<ref> - [https://palewebserial.wordpress.com/2020/12/15 Excerpt] from [[Gone Ahead 7.5]]</ref> | Those items that can move by themselves, animate or such things that have a life of their own to the point that straddle the border with an [[Object]].<ref> - [https://palewebserial.wordpress.com/2020/12/15 Excerpt] from [[Gone Ahead 7.5]]</ref> | ||
== Cursed Items == | == Cursed Items == | ||
Perhaps the most common type of magic item, at least outside of [[Practitioner]] hands, is the [[curse]]d item; one which preys on the unaware.<ref name=":1">A lot of devices and ‘found’ items tended to be… problematic. | Perhaps the most common type of magic item, at least outside of [[Practitioner]] hands, is the [[curse]]d item; one which preys on the unaware.<ref name=":1">A lot of devices and ‘found’ items tended to be… problematic. When an Other got into an item, it tended to be frustrated or angry, or else a predator lying in wait, or a conniving thing trying to use the device as a vector to hurt people.<br><br>These items, from the scratch-a-sketch to the polaroid camera, were ones Zed had tended to. Curses removed, Others managed or pulled out, bound, and put back in again. In cases where those Others had been ones who preyed on fear or negativity, the items unfortunately became things that couldn’t recharge or sustain themselves. - [https://palewebserial.wordpress.com/2020/08/15 Excerpt] from [[Out on a Limb 3.z]]</ref> Much like a [[Brownie]], a cursed item will frequently offer some benefit, only to take back more than it gave should some rule be broken. The "fair" trade of benefits given, clear warnings, and sometimes a gradual descent from [[Innocence]] or humanity, help to mitigate the karmic protections normally afforded to Innocents.<ref name=":0" /><ref name=":2">An Incarnation of Poverty might try to spread poverty. Sometimes that would be with a cursed item; innocents handle it, they ignore the warnings printed on the item or shared by the seller, they lose their earthly belongings and fortunes, they die or suffer a dark fate, the item gets passed on, having strengthened Poverty, until someone figures out a way to deal with it. Other times, it’s a ''ritual'' that finds its way to people’s hands. [...] that’s the gamble, of sorts. Will the ritual pull in enough to be worth the cost of inducting an innocent? If the ritual brings in enough poverty, for example, or brings in enough other people who fail, it may be worth paying the penalty or assuming the karmic responsibility. [...] Often, the karmic cost of bringing in innocents is tempered. If it’s just, if someone must opt in, and if there’s a possible way out, it’s less costly. Remember what I said earlier about the warning given with full expectation that the warning would be ignored? One such example. The Ritual Incarnate may be a game, or a pattern people willingly participate in, with enough traps or enough of an uphill climb that failing at the game is expected, and they may be difficult enough that by the time the participant is done, they are no longer capital-I Innocent, or even no longer human. - [https://palewebserial.wordpress.com/2020/05/19 Excerpt] from [[Lost for Words 1.4]]</ref> Practioners are known to cleansing particular items to make them more useful for their particular practice.<ref>“[[Diorama_Dollhouse|This was]] a find [[Alexander Belanger|of mine]]. A cursed object I cleansed. It remains an interesting tool for observation. A little cumbersome, but I have to admit, I like having an excuse to dust it off.” - [https://palewebserial.wordpress.com/2020/07/11 Excerpt] from [[Stolen Away 2.z]]</ref><ref> Pact Dice: Mile End</ref> | ||
Cursed items are often made by [[Faerie]] or [[Incarnation]]s to further their goals,<ref name=":2" /><ref>She was pretty certain that presents and boons like the ones Keller was giving out were traps. | Cursed items are often made by [[Faerie]] or [[Incarnation]]s to further their goals,<ref name=":2" /><ref>She was pretty certain that presents and boons like the ones Keller was giving out were traps. That they’d be wonderful and fantastic up until the point that things turned sour. Maybe they became too much of a good thing, maybe there was a rule that had to be followed, with some horrific backlash if it wasn’t. Maybe there was a catch.<br><br>Exiled Faerie weren’t allowed to go after innocents, not directly. But, Maggie was fairly certain, they weren’t forbidden from doing something like giving a kid a flute that would summon a sprite to do their chores for them, with the caveat that the sprite would blind them if they ever tried to watch it while it worked.<br><br>End result? The kid would be stupid, the sprite would eat the kid’s eyes. People, the kid included, would rationalize it away as an accident, an infection, or just a freak occurrence. Life would go on as normal, and the local Faeries-in-exile got their jollies without breaking the rules. - [https://pactwebserial.wordpress.com/2014/07/12 Excerpt] from [[Signature 8.2]]</ref> or by dedicated [[Peddlar]]s who then reap the power an item harvests.<ref name=":0" /> A cursed item will also frequently contain a predatory (or simply angry/hurt/confused) [[Other]].<ref name=":1" /> | ||
== Spoiled == | == Spoiled == | ||
Those unintended magic items that have stretched out and linked to other items that begin to enchant the environment.<ref>'''The Spoiled'''<br><br>The Spoiled or Spoils is/are an enchanted object that has sprawled, or a 'rat king' of enchanted objects, often derived from one object with wild power seizing on a series of vessels and objects of importance. | Those unintended magic items that have stretched out and linked to other items that begin to enchant the environment.<ref>'''The Spoiled'''<br><br>The Spoiled or Spoils is/are an enchanted object that has sprawled, or a 'rat king' of enchanted objects, often derived from one object with wild power seizing on a series of vessels and objects of importance. It may occur in places where a cursed or enchanted object has no outlet, while having a lot of power, residing in a demesne, manor, storage area, or shipwreck that has been abandoned and forgotten. A root object could, for example, be a Fae portrait that extends the parties and enjoyment of all dancing before it... with nobody within a hundred miles as grass grows over the old household. Gradually, especially as errant spirits corrupt it or dust/corrosion connect it to other things, it extends its influence to animate objects or expand its size, until it becomes a singular entity. The painting could become a mural, then take over the house, or gradually assume a humanlike shape.<br><br>Spoiled generally ruin what they draw into themselves, and are more a large pest to be cleared out than a resource to be drawn on. Their strength is proportionate to the value of what they have taken into themselves, but are generally fairly middling, if durable and capable of transferring their essence across linked or spoiled (corrupted) areas. Some are used for their knowledge of history and events. - Wildbow on Discord</ref> Not very powerful they are seen as danger rather then a resource, outside of being information sources. | ||
== ''Grails'' == | == ''Grails'' == | ||
Think of Grails as to Magic Items what Magic Items are to mundane objects; even more useful, dangerous and coveted then "regular" magic items.<ref>Certain items of power are capable of filling in a great variety of slots, or otherwise ignore rules about placement and can fill in any space in the diagram. | Think of Grails as to Magic Items what Magic Items are to mundane objects; even more useful, dangerous and coveted then "regular" magic items.<ref>Certain items of power are capable of filling in a great variety of slots, or otherwise ignore rules about placement and can fill in any space in the diagram. These items are termed ‘Grails’ and are typically very powerful and very much sought after. Simply by their inclusion, they may improve the entire collection, as they are sets unto themselves.<br><br>[...]<br><br>The goal of practitioners trying to complete a true collection is typically to collect a large set of grails, where they are collecting ‘the’ items under a category. One couldn’t have a sword collection without Excalibur, for example. These could be Lost items, or Swords, Cups, or Aztec Treasures, to suggest categories. [...]<br><br>The more grail items one has, the more they’ll find themselves wrapped up with Keepers and rival collectors, but they also gain a lot of power, and more overall claim to the rest of the set.<br><br>[...]<br><br>There is a runaway effect where success leads to more general claim and thus more success, but considering that a single grail item can be months or years of work, this is often the endeavor of a lifetime or the focus of a whole family. - [https://docs.google.com/document/d/1Od3iu2TXe5r677wHEMCudG5hDUrlM6-E0kgiuvlkuuw/edit# Pact Dice: Collectors]</ref> | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Basic Information]] | [[Category:Basic Information]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 02:41, April 19, 2021
Magic Items or Enchanted Objects are objects, usually inanimate, with magical properties. Unlike most magic, they are generally usable by Innocents, which may not even cause Karmic blowback if there are clear warnings or warning signs attached. Peddlars are Others who craft or find magic items, while a Gilded Lily is a human with a similar knack.<ref name=":0">Peddlers - A broad grouping of Others with a knack for making or finding objects that have some power to them, which they then distribute. They may make, curse or tweak the items or manipulate the subjects so they destroy themselves in a way that is karmically just (often violating a warning given with the item), then sweep in to reclaim the item and the power it gathered. Collectors may deal with or trade with Peddlers, who are often skilled at transubstantiation, or who can point them the right ways.
Gilded Lilies (or Gilded) - A loose term for people, non-Other, who are often unawakened, who have a knack for coming into possession of things of value or leading a train wreck of a life where they keep stumbling onto cursed items and trinkets. There are a variety of names and labels for such people and variants. Important or useful ones can include artists or craftsmen who make things of value that fit to patterns or become natural hallows for certain kinds of Other, ‘Gilded’ Heroes or notable people who have a tendency to turn things they regularly handle into an item that could fit a collection (see Legacy items, below), people who’ve become the target of a trickster spirit (or spirit of misfortune, or god, or whatever) who come across magical or cursed items on a weekly, biweekly, or monthly basis. - Pact Dice: Collectors</ref> Collectors specialize in obtaining, organizing and using magic items, while Enchanters specialize in creating them. Keepers are also known for their interest in them.
Living objects
Those items that can move by themselves, animate or such things that have a life of their own to the point that straddle the border with an Object.<ref> - Excerpt from Gone Ahead 7.5</ref>
Cursed Items
Perhaps the most common type of magic item, at least outside of Practitioner hands, is the cursed item; one which preys on the unaware.<ref name=":1">A lot of devices and ‘found’ items tended to be… problematic. When an Other got into an item, it tended to be frustrated or angry, or else a predator lying in wait, or a conniving thing trying to use the device as a vector to hurt people.
These items, from the scratch-a-sketch to the polaroid camera, were ones Zed had tended to. Curses removed, Others managed or pulled out, bound, and put back in again. In cases where those Others had been ones who preyed on fear or negativity, the items unfortunately became things that couldn’t recharge or sustain themselves. - Excerpt from Out on a Limb 3.z</ref> Much like a Brownie, a cursed item will frequently offer some benefit, only to take back more than it gave should some rule be broken. The "fair" trade of benefits given, clear warnings, and sometimes a gradual descent from Innocence or humanity, help to mitigate the karmic protections normally afforded to Innocents.<ref name=":0" /><ref name=":2">An Incarnation of Poverty might try to spread poverty. Sometimes that would be with a cursed item; innocents handle it, they ignore the warnings printed on the item or shared by the seller, they lose their earthly belongings and fortunes, they die or suffer a dark fate, the item gets passed on, having strengthened Poverty, until someone figures out a way to deal with it. Other times, it’s a ritual that finds its way to people’s hands. [...] that’s the gamble, of sorts. Will the ritual pull in enough to be worth the cost of inducting an innocent? If the ritual brings in enough poverty, for example, or brings in enough other people who fail, it may be worth paying the penalty or assuming the karmic responsibility. [...] Often, the karmic cost of bringing in innocents is tempered. If it’s just, if someone must opt in, and if there’s a possible way out, it’s less costly. Remember what I said earlier about the warning given with full expectation that the warning would be ignored? One such example. The Ritual Incarnate may be a game, or a pattern people willingly participate in, with enough traps or enough of an uphill climb that failing at the game is expected, and they may be difficult enough that by the time the participant is done, they are no longer capital-I Innocent, or even no longer human. - Excerpt from Lost for Words 1.4</ref> Practioners are known to cleansing particular items to make them more useful for their particular practice.<ref>“This was a find of mine. A cursed object I cleansed. It remains an interesting tool for observation. A little cumbersome, but I have to admit, I like having an excuse to dust it off.” - Excerpt from Stolen Away 2.z</ref><ref> Pact Dice: Mile End</ref>
Cursed items are often made by Faerie or Incarnations to further their goals,<ref name=":2" /><ref>She was pretty certain that presents and boons like the ones Keller was giving out were traps. That they’d be wonderful and fantastic up until the point that things turned sour. Maybe they became too much of a good thing, maybe there was a rule that had to be followed, with some horrific backlash if it wasn’t. Maybe there was a catch.
Exiled Faerie weren’t allowed to go after innocents, not directly. But, Maggie was fairly certain, they weren’t forbidden from doing something like giving a kid a flute that would summon a sprite to do their chores for them, with the caveat that the sprite would blind them if they ever tried to watch it while it worked.
End result? The kid would be stupid, the sprite would eat the kid’s eyes. People, the kid included, would rationalize it away as an accident, an infection, or just a freak occurrence. Life would go on as normal, and the local Faeries-in-exile got their jollies without breaking the rules. - Excerpt from Signature 8.2</ref> or by dedicated Peddlars who then reap the power an item harvests.<ref name=":0" /> A cursed item will also frequently contain a predatory (or simply angry/hurt/confused) Other.<ref name=":1" />
Spoiled
Those unintended magic items that have stretched out and linked to other items that begin to enchant the environment.<ref>The Spoiled
The Spoiled or Spoils is/are an enchanted object that has sprawled, or a 'rat king' of enchanted objects, often derived from one object with wild power seizing on a series of vessels and objects of importance. It may occur in places where a cursed or enchanted object has no outlet, while having a lot of power, residing in a demesne, manor, storage area, or shipwreck that has been abandoned and forgotten. A root object could, for example, be a Fae portrait that extends the parties and enjoyment of all dancing before it... with nobody within a hundred miles as grass grows over the old household. Gradually, especially as errant spirits corrupt it or dust/corrosion connect it to other things, it extends its influence to animate objects or expand its size, until it becomes a singular entity. The painting could become a mural, then take over the house, or gradually assume a humanlike shape.
Spoiled generally ruin what they draw into themselves, and are more a large pest to be cleared out than a resource to be drawn on. Their strength is proportionate to the value of what they have taken into themselves, but are generally fairly middling, if durable and capable of transferring their essence across linked or spoiled (corrupted) areas. Some are used for their knowledge of history and events. - Wildbow on Discord</ref> Not very powerful they are seen as danger rather then a resource, outside of being information sources.
Grails
Think of Grails as to Magic Items what Magic Items are to mundane objects; even more useful, dangerous and coveted then "regular" magic items.<ref>Certain items of power are capable of filling in a great variety of slots, or otherwise ignore rules about placement and can fill in any space in the diagram. These items are termed ‘Grails’ and are typically very powerful and very much sought after. Simply by their inclusion, they may improve the entire collection, as they are sets unto themselves.
[...]
The goal of practitioners trying to complete a true collection is typically to collect a large set of grails, where they are collecting ‘the’ items under a category. One couldn’t have a sword collection without Excalibur, for example. These could be Lost items, or Swords, Cups, or Aztec Treasures, to suggest categories. [...]
The more grail items one has, the more they’ll find themselves wrapped up with Keepers and rival collectors, but they also gain a lot of power, and more overall claim to the rest of the set.
[...]
There is a runaway effect where success leads to more general claim and thus more success, but considering that a single grail item can be months or years of work, this is often the endeavor of a lifetime or the focus of a whole family. - Pact Dice: Collectors</ref>
References
<references/>