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Revision as of 05:46, March 30, 2021

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   <default>Montague</default>
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   <label>First Appearance</label>
 

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Montague is some sort of corrupted Plicate Elemental thing.

Personality

Wants to be a gentlemen.


Description

When not inside some form of vessel Montague looks like a pool of blood or oily red coating, not occupying some form of object will make him more fragile.<ref name=":0">Montague isn’t intact or standalone enough to spend much time unstructured so he borrows the structure of other things.  He is apparent even to those unAware as a pool of blood or an oily red coating that slips along the ground or into and over objects.  When he occupies an object (be that object a picture/radio/box/anything else) he alters its appearance to be grim & bent & battered.  A derelict car may be filled to the brim with what appears to be blood with branching and zigzagging spider legs reaching out.  A picture on the wall may appear to be painted in blood with twitching legs reaching from the corner of the frame.  It takes him a few moments to get settled and he can lash out with these appendages from the settlement.  If the object can communicate then he can in a limited fashion (radio voice or tapping). - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

Whatever object he occupies becomes grim and battered, often it gains spider legs or starts oozing blood. If he’s inside a TV or radio he can use it to communicate with.<ref name=":0" />

Abilities

If Montague is attached to a diagram he can empower it. He does this for the perimeter to strengthen it and draw out potential invaders but whilst he does this people inside Kennet becomes more violent and aggressive. If done for a prolonged time he alters the function of a diagram or corrupts any practice he’s connected to.<ref>Mostly however Montague is providing us with power.  He can take some structure from diagrams and things and has been attaching himself to our perimeter to fuel it.  He does this for about an hour at the quietest time of night just before dawn.  The limited time is less about him having the power to spare (he does ok) and more about his influence inevitably altering the perimeter.  Left too long with it he would absorb it and make it a part of himself and alter its function.  As is he gives us an hour a day we can unplug the box Zed gave us and the perimeter will rev up but the atmosphere in town changes.  Similar influence to the aftermath of the carmine beast but revved up– fighting/violence/stress/more echoes.  Then for a few hours after (sunrise and city waking up) the perimeter will hum along nicely while plugged into the box. - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

History

Montague was corrupted due to some unknown ritual, probably one connected to realm practices.<ref>Um.  So when you do big rituals, especialllly realms practices  like opening doors between our world and spirit or our world and abyss (loooking at you Ave) you can catch bystanders in the way as space folds and worlds bend to make room.  Especially if you rush it or do a bad diagram.  If that bystander is a human you can get a horror that’s all stretched out and bent and operates by slightly different rules.  Horrors.  The plicate spirit is this but for spirits (or plicate echo, or plicate elemental).  Folded up, stretched out, twisted up with something else, and operating by different logic.  Think implicate and ‘plicate: folded, crumpled, or corrugated, in biology.’ - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>

He moved to Kennet after the invasion by Bristow's Aware, he was saught out for reinforcing the barrier.

References

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