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leaving material for later, might want to do a Binding disambiguation page. Sleep now
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Binding is the art of tying down more dangerous things. Practitioners who focus on binding are called '''Binders'''.<ref name="Docs"/> Most practitioners had at least some facility with binding.<ref>Dozens of practitioners, each and every one capable of binding me, or calling in help.  - [[Duress 12.8]]</ref>
Binding is the art of tying down more dangerous things. Practitioners who focus on binding are called '''Binders'''.<ref name="Docs"/> Most practitioners had at least some facility with binding.<ref>Dozens of practitioners, each and every one capable of binding me, or calling in help.  - [[Duress 12.8]]</ref><!--What a good question.
 
So... I think there's an aspect here where terminology applies to too many things at once. Binding can, at various points, refer to...
 
The act of getting an Other to accept the compact of the Seal of Solomon. This does a lot to codify them and the process of getting to this point often involves figuring out the terms of summoning & further steps, and delineating what the Other can and will do. This is especially important when powerful things are bound, and they may have very short lists of what they're willing & able to do.
 
The act of containing or trapping an Other
 
Hostile bindings where you use opposed forces. Doesn't make you friends and there are often heavy price dynamics at play (Other is weakened, can only do so much, practitioner has to invest more to get the desired power or results out of the Other). Hostile bindings tend to be scure.
 
Neutral or 'positive' bindings where you use stuff in the Other's own nature to trap them. Fire for a fire elemental. More chance they can walk out of it, but sets better terms, doesn't necessarily weaken them.
 
Hallows are where a vessel or area is especially well suited to an Other, often cleansed and given markings or other cues that make it suit an Other, or having some relevance to that Other. Tends to be limited to immaterial Others - ghosts, spirits, incarnations, etc. Many, many things can be hallows, including parts of your own body (if you're a Host).
 
The act of compelling an Other. Tends to conflate a bit with the above points because if you're summoning an Other that someone has previously bound, you do need to exert some power or mechanism to get it to start doing what you need it to do. The chain and leash. If the Other is dangerous, you may well be summoning it into a binding (so it can't leave: see the above three sub-bullet points) and then binding it from there.
 
Can refer to some forms of non-Other compulsions and influences, like spellbinding a human.
 
So to go to your example, if you beat up 5 goblins, corner the sixth, and manage to get an elementally charged chain around them, you've technically bound them, but that's probably not what you meant. The question you're asking is why wouldn't you just enforce long-term servitude every time?
 
Running contrary to how a practitioner can speak declaratively, with enthusiasm, and with theatrics and convey more, to greater effect with practice, an Other who gets the shit beat out of it and then gets bound into service is less. They can do less, they have less power, they're weaker and they're more vulnerable on more fronts. Most others only have a finite amount of power, and on being compelled to servitude, they will simultaneously have a very finite amount for a short time, while also resenting the practitioner and having an inclination to fight the practitioner every step of the way, to the extent that getting them to use power will require arm-twisting and they'll probably avoid giving you 100% anyway. Beyond that, depending on the type of binding you're referring to, you could have anything from the seal of solomon (which may well redefine the Other and make it so they aren't only less, but they're also having to adjust to their new Self) to hostile bindings and other bindings that can be slipped.
 
So given the choice, it's that you can...
 
Shoot for a long-term binding. The longer the term, the weaker the Other may be, especially at the outset.
 
Go for something fairer and lesser. A gift, a deed, or a shorter term of service. The Other gets to go free, there's more goodwill, and the power or service you do get is immediate and better.
 
It can actually be better for raw effectiveness and the long-term, especially if you're confident and powerful, to just bind short-term or get single actions or favors every time, than to slowly and steadily accumulate Others that will serve you for the rest of your life.
 
Reputation does factor in as well. As you suggest, if you always kill all but one goblin and bind the one, goblins will just start acting defensively, planning, pulling in favors, attacking first, etc. There's also the side of it where you're facing reputation from other corners. To fight and take something from the defeated is an old, old way of doing things. To fight and take everything from the defeated? Their freedom for the next seventy years or longer? That's just a dick-ass move, and may impact your karma.
 
https://redd.it/g24ola
-->
==Methodology==
==Methodology==
Manipulators of [[connections]], focusing on deals and lore, and on using connections to tie people down. Much like the magicians of myth, can make contracts with Others and then draw on that Other later. Binders excel at tracking and redirecting people through connections; the most powerful binders can outright control people.<ref name="Docs">Lore x Deals<br>'''Binding'''<br>If connections are like threads, tying people to one another, then binders tie people up with threads.  They manipulate threads and follow them to sources.  Very strong at finding people, turning them elsewhere, etc.  At high puissance, can outright control others.  Binders lean heavily on the ‘make a contract with an Other, use that Other’. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref>
Manipulators of [[connections]], focusing on deals and lore, and on using connections to tie people down. Much like the magicians of myth, can make contracts with Others and then draw on that Other later. Binders excel at tracking and redirecting people through connections; the most powerful binders can outright control people.<ref name="Docs">Lore x Deals<br>'''Binding'''<br>If connections are like threads, tying people to one another, then binders tie people up with threads.  They manipulate threads and follow them to sources.  Very strong at finding people, turning them elsewhere, etc.  At high puissance, can outright control others.  Binders lean heavily on the ‘make a contract with an Other, use that Other’. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref>


One of the most basic dichotomies of binding is that like can cancel out like, but opposite can cancel out opposite even more strongly (and unpleasantly for the Other.) More powerful Others will of course require more powerful bindings.<ref name="4.1">[[Collateral 4.1]]</ref> If an other has been bound by the practitioner enough times, even as simple an incantation as reciting their name and "I bind you" could be effective.<ref name="16.6">[https://pactwebserial.wordpress.com/category/story/arc-16-judgment/16-06/ Judgement 16.6]</ref>
One of the most basic dichotomies of binding is that like can cancel out like, but opposite can cancel out opposite even more strongly (and unpleasantly for the Other.) More powerful Others will of course require more powerful bindings.<ref name="4.1">[[Collateral 4.1]]</ref> If an other has been bound by the practitioner enough times, even as simple an incantation as reciting their name and "I bind you" could be effective.<ref name="16.6"> - [https://pactwebserial.wordpress.com/2015/02/10 Excerpt] from [[Judgement 16.6]]</ref>


There is some overlap between Binders and [[Sealers]].<ref>Protection x Deals<br>'''Sealing'''<br>
There is some overlap between Binders and [[Sealers]].<ref>Protection x Deals<br>'''Sealing'''<br>
Sealing magic uses ofuda or the like, but can do what they do with simple words and orders spoken as short rituals.  The emphasis is on imposing restrictions that activate effects when broken.  With greater puissance, the restriction is mandated (ie. can’t move from the spot) for a short time, with the affected party gaining the ability to break it at a cost later.  Sealers are a middle ground between Wardens and Binders, but frequently play out their power as a defensive, chess-like game of frustrating and stymying opponents.  
Sealing magic uses ofuda or the like, but can do what they do with simple words and orders spoken as short rituals.  The emphasis is on imposing restrictions that activate effects when broken.  With greater puissance, the restriction is mandated (ie. can’t move from the spot) for a short time, with the affected party gaining the ability to break it at a cost later.  Sealers are a middle ground between Wardens and Binders, but frequently play out their power as a defensive, chess-like game of frustrating and stymying opponents.</ref> As well as what it means to bind ''what'', Binding of people for example would be spellbinding.<ref> - [https://pactwebserial.wordpress.com/2014/11/15 Excerpt] from [[Execution 13.5]]/</ref>
</ref>
===Examples of Bindings===
===Examples of Bindings===
* Ordered, geometric, artificial barriers are effective against the most common types of Other, which are natural and chaotic.<ref name="4.1"/>
* Ordered, geometric, artificial barriers are effective against the most common types of Other, which are natural and chaotic.<ref name="4.1"/>

Revision as of 05:55, May 10, 2020

Binding is the art of tying down more dangerous things. Practitioners who focus on binding are called Binders.<ref name="Docs"/> Most practitioners had at least some facility with binding.<ref>Dozens of practitioners, each and every one capable of binding me, or calling in help. - Duress 12.8</ref>

Methodology

Manipulators of connections, focusing on deals and lore, and on using connections to tie people down. Much like the magicians of myth, can make contracts with Others and then draw on that Other later. Binders excel at tracking and redirecting people through connections; the most powerful binders can outright control people.<ref name="Docs">Lore x Deals
Binding
If connections are like threads, tying people to one another, then binders tie people up with threads. They manipulate threads and follow them to sources. Very strong at finding people, turning them elsewhere, etc. At high puissance, can outright control others. Binders lean heavily on the ‘make a contract with an Other, use that Other’. - Pact Dice: The Practices - Wbow Version</ref>

One of the most basic dichotomies of binding is that like can cancel out like, but opposite can cancel out opposite even more strongly (and unpleasantly for the Other.) More powerful Others will of course require more powerful bindings.<ref name="4.1">Collateral 4.1</ref> If an other has been bound by the practitioner enough times, even as simple an incantation as reciting their name and "I bind you" could be effective.<ref name="16.6"> - Excerpt from Judgement 16.6</ref>

There is some overlap between Binders and Sealers.<ref>Protection x Deals
Sealing
Sealing magic uses ofuda or the like, but can do what they do with simple words and orders spoken as short rituals. The emphasis is on imposing restrictions that activate effects when broken. With greater puissance, the restriction is mandated (ie. can’t move from the spot) for a short time, with the affected party gaining the ability to break it at a cost later. Sealers are a middle ground between Wardens and Binders, but frequently play out their power as a defensive, chess-like game of frustrating and stymying opponents.</ref> As well as what it means to bind what, Binding of people for example would be spellbinding.<ref> - Excerpt from Execution 13.5/</ref>

Examples of Bindings

  • Ordered, geometric, artificial barriers are effective against the most common types of Other, which are natural and chaotic.<ref name="4.1"/>
  • Malignant Others can be bound with purifying forces like salt and running water.<ref name=":0">Like in Essentials, malignant Others are going to react to purifying substances and patterns, like salt and running water. Fresh wood against dead things.”

“Iron against things that are born from nature,” I said. - excerpt from Bonds 1.7</ref>

  • Iron is useful against things born from nature.<ref name=":0">Like in Essentials, malignant Others are going to react to purifying substances and patterns, like salt and running water. Fresh wood against dead things.”

“Iron against things that are born from nature,” I said. - excerpt from Bonds 1.7</ref>

  • Fresh wood is useful against dead things.<ref name=":0">Like in Essentials, malignant Others are going to react to purifying substances and patterns, like salt and running water. Fresh wood against dead things.”

“Iron against things that are born from nature,” I said. - excerpt from Bonds 1.7</ref>

  • Faeries are vulnerable to crude, unworked, unrefined things.<ref name="2.5e1">“Tell me, can you identify the Other we just saw?”

“Name it? No. Stick a label on it? I could maybe say it’s a Faerie, but that’s only a guess.”
“Very true. In this case, I think it’s a safe assumption. You’ve read Essentials, I assume? Standard reading for most new practitioners.”
“I have,” I said.
“Then you know what Faerie are weak against?”
I thought, but I couldn’t connect it. “Something about raw iron, but…”
“Crude elements,” Rose cut in. “Things that have been worked, refined, or crafted are less effective against them.” - excerpt from Damages 2.5</ref>

  • Bogeymen were typically bound using natural, permanent things with a connection to the area of the Abyss the Bogey hailed from. Elements used might include a moat, a burning circle, or even a simple closed door, depending on the bogeyman. Antiques with a durability and history to them were particularly effective.<ref>Malfeasance 11.2</ref>
  • Ainsley Behaim knew an elaborate Chronomancy binding that wore down the target's vigor by connecting them with weaker past and future versions of themself, focused by sticking pins into a candle, she had to do the ritual methodically and in sequence with any errors affecting the binding distractions got in the way but rhyming helped.<ref name="bind6">Ainsley drew a striped candle from her purse with one hand, and it lit itself. She already had needles in her other hand.

    I couldn’t imagine many situations where one of my enemies using needles was a good thing.
    [...]
    Ansley slid a needle into the candle, right at the base.

    “Zero hour,” she murmured, “Let us begin.”
    [...]
    “Hour one,” Ainsley said, sliding a needle in at the first stripe. “I bind your legs, Blake Thorburn. I bind the pigeontoed that first held you up. I bind the legs you wear as a man, now, and the crooked weary hips that will be yours when you’re old.”
    [...]
    “I reject your binding,” I spat the words, “Because I have sources telling me I won’t fucking make it to old age. Your third point doesn’t stick.”

    “Doesn’t matter,” Sunglasses said.

    Ainsley nodded, grave.
    [...]
    She found another needle. “Hour two. I bind your legs with the folly of childhood, the trials of adulthood, and the frailty of age.”
    [...]
    “Hour three,” Ainsley said, “I bind you in place, the cradle with its bars. The career with its trappings. The cage of the body, the deathbed, the coffin.”

    “I reject your binding,” I gasped, as I slumped down. “I rejected it once, I reject it again. I was never going to be able to hold a career, I can’t now, as a diabolist and a target for just about fucking everyone. I’m probably not going to die an old man, either. I reject it, I reject it, I reject it!”

    “This isn’t about you,” Sunglasses said. “It’s about saying things that other forces understand. But by all means, please keep going.” - Excerpt from Subordination 6.12</ref> However, it could only affect a single target.<ref name="16.6"/>
  • A lawyer for Mann, Levinn, and Lewis Firm employed a binding that caused each step to be less effective than the last. Ainsley Behaim was able to reveal it's underpinning with her pins and link it to her candle flame, then snuff it out.<ref name="16.6"/>

Notable Binders

References

<references/>