Collector: Difference between revisions
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== Notable Collectors == | == Notable Collectors == | ||
[[Shepard]] (Collector of Ghosts) | *[[Shepard]]? (Collector of Ghosts) | ||
*[[Fell]]s ancestor | |||
Eric & Stan Ritchie (Dabblers working towards becoming Collectors of texts) | *[[Ritchie Brothers|Eric & Stan Ritchie]] (Dabblers working towards becoming Collectors of texts)<!--need to get approval on all these--> | ||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Practices]] | [[Category:Practices]] | ||
Revision as of 17:08, March 30, 2018
Collectors are unique to other schools in that they are the least magically inclined school. Instead their power comes from the size and quality of their collection.<ref>Collectors either don’t practice or practice less than the traditional practitioner. Their primary focus is in collecting things of a particular type; such as strictly keys, things relating to water, or say, ghosts. The greater the unification of the collection, the greater the collector, with larger & more coherent collections opening up the ability of each item in the collection; their abilities as a ‘practitioner’ tend to involve being a toolbox, with items for various purposes. Their focus is often in establishing deals or conquering Others to establish a steady supply of new items.
- Pact Dice: The Practices - Wbow Version </ref> Due to the nature of items in Pact, each trinket tend to have a limited durability before expiring. Thus Collectors have to continuously go out and restock.
Notable Collectors
- Shepard? (Collector of Ghosts)
- Fells ancestor
- Eric & Stan Ritchie (Dabblers working towards becoming Collectors of texts)
References
<references />