Jump to content

Bogeyman: Difference between revisions

From Pact Wiki
MugaSofer (talk | contribs)
No edit summary
Tag: visualeditor
FossilLord (talk | contribs)
mNo edit summary
Tags: visualeditor-wikitext mobile web edit mobile edit
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Bogeymen''' are a classification of [[Other]]s defined for being "loner Others with a penchant for murder and terror"<ref> I guess, if you had to stick a label on this one, I’d say ‘Bogeyman’. Which seems to be a convenient practitioner label for ‘loner Other with a penchant for terror or murder’. - [https://pactwebserial.wordpress.com/2014/05/13/subordination-6-7/ Excerpt] from [[Subordination 6.7]]”</ref>, typically beings with particularly dramatic ends whose rage drove them to crawl from the [[Abyss]].<ref>“Hot malice drives them, anger. They boil up much as heat rises, and crawl free. Particularly gruesome, iconic ends give them this strength.” - [https://pactwebserial.wordpress.com/2014/08/02/vull-9-3/ Excerpt] from [[Null 9.3]]</ref> It is theorized by [[Barbatorem]] that all humans will eventually become bogeyman once the age of man ends and all falls into the abyss.<ref>“When all’s said and done, the Abyss will spread, and it will swallow all things. It’s the next step in humanity’s progress. Left untouched, things will advance, progress and change until they tumble over a cliff. That is what waits for humanity as a whole, in the interim. The things you call demons wait beyond even that point.” - [https://pactwebserial.wordpress.com/2015/02/21/judgment-16-10/ Excerpt] from [[Judgement 16.10]]</ref> [[Practitioners]] who focus on gathering bogeymen are known as [[Scourge]]s.
'''Bogeymen''' are a classification of [[Other]]s defined for being "loner Others with a penchant for murder and terror"<ref> I guess, if you had to stick a label on this one, I’d say ‘Bogeyman’. Which seems to be a convenient practitioner label for ‘loner Other with a penchant for terror or murder’. - [https://pactwebserial.wordpress.com/2014/05/13 Excerpt] from [[Subordination 6.7]]”</ref>, typically beings with particularly dramatic ends whose rage drove them to crawl from the [[Abyss]].<ref>“Hot malice drives them, anger. They boil up much as heat rises, and crawl free. Particularly gruesome, iconic ends give them this strength.” - [https://pactwebserial.wordpress.com/2014/08/02 Excerpt] from [[Null 9.3]]</ref><ref> Bugge can become bogeymen (in which case they tend to operate through the glyphs), haunts, or if any individual is stupid enough to try to usurp the legend of a powerful Bugge (as in the ‘paper bag head case’, an individual crafting a mask and outfit) then the Bugge can become a possessing spirit, and any of these courses can lead to a much more serious case. - [https://docs.google.com/document/d/1nJ6fmch0SH6DMo3dDr2fOd1HK2zILjsvwlBYxk5tDPM/edit#heading=h.tqdoyne9f4k7 Bestiary: Bugge]</ref> It is theorized by [[Barbatorem]] that all humans will eventually become bogeyman once the age of man ends and all falls into the abyss.<ref>“When all’s said and done, the Abyss will spread, and it will swallow all things. It’s the next step in humanity’s progress. Left untouched, things will advance, progress and change until they tumble over a cliff. That is what waits for humanity as a whole, in the interim. The things you call demons wait beyond even that point.” - [https://pactwebserial.wordpress.com/2015/02/21 Excerpt] from [[Judgment 16.10]]</ref> The [[Practitioners]] equipped to deal bogeyman are called [[Scourge]]s, with those who specialize in gathering them are known as [[Bogeymancer]]s.<!-- "Yeah.  Do bogeymen even need to eat?”
 
“Helps.  I can get stronger by murder, [...] I can make people afraid.  Doing that some.  And I can eat, that’s the third way I can stay strong.  Keeps me going, means I don’t need to kill and scare all that much.[...]
 
- https://palewebserial.wordpress.com/2022/01/25 Excerpt] from [[Gone and Done It 17.1]]-->


== Common properties ==
== Common properties ==
Most Bogeymen have human-like forms that enable them to blend into society with some ease, although to what extent may vary depending on what they have changed into. Some are adapted to air, some are adapted to sea, and some are adapted to abstract travel and realms, like mirrors.
Most Bogeymen have human-like forms that enable them to blend into society with some ease, although to what extent may vary depending on what they have changed into. Some are adapted to air, some are adapted to sea, and some are adapted to abstract travel and realms, like mirrors.


Because Limbo has a hold on them, it will take them back if an opportunity arises. To stave this off, they can draw power by making an impact on the universe by creating fear, murder, or by leaving a strong enough impression so they remain connected to the world rather than being forgotten again. If they are strong enough then, even if their bodies are destroyed, they reform in Limbo and can crawl back up.
Because Limbo has a hold on them, it will take them back if an opportunity arises, sometimes a weak bogey man can be claimed permanently by the abyss.<ref>“You might be able to summon her again,” she said, ignoring my grip as she tore a section of burning wood off the side of my chest. “Bogeymen go back to the abyss when they die. They can resurface.”<br><br>Tiff spoke my thoughts, “That’s not a guarantee, especially for a weaker bogeymen. - [https://pactwebserial.wordpress.com/2014/12/06 Excerpt] from [[Sine Die 14.3]]</ref> Worse they have an even chance of rising again after it seems like they were put down the first time.<ref name=pat>He didn’t move fast enough, didn’t move like this was the way he ''always'' moved, and bogeymen tended to occupy grooves that made it so they almost always moved according to their patterns.  This guy ran at her like he barely knew how to run.  The rain and the frozen mud underfoot didn’t help him any, either.<br>[...]<br>Pretty standard bogeyman stuff.  It was a coin flip as to whether they were up and still in the fight, somehow, or if they’d gone down to the Abyss, to gather strength to return for a sequel appearance. - [https://palewebserial.wordpress.com/2023/05/27 Excerpt] from [[Finish Off 24.5]]</ref>
 
To stave this off, they can draw power by making an impact on the universe by creating fear, murder, or by leaving a strong enough impression so they remain connected to the world rather than being forgotten again. If they are strong enough then, even if their bodies are destroyed, they reform in Limbo and can crawl back up.


Binding a bogeyman typically involved using some form of the natural elements, and things with permanence.  In the former case, it depended based on the type of bogeyman and the place beyond the cracks in reality that they had come from, leaving some particularly vulnerable to weaknesses that may or may not be as simple as a closed door. The other option was old items that had a history and durability to them, antiques.
[[Binding]] a bogeyman typically involved using some form of the natural elements, and things with permanence.<ref>“Negative bindings are the near opposite. We surround the Other with unbroken circles or diagrams composed of things ''opposed'' to them. These are the same things that can also take some strength out of the Other if we use them as weapons. [...] For Bogeymen we might use old things in fine condition. - [https://palewebserial.wordpress.com/2020/10/27 Excerpt] from [[Cutting Class 6.1]]</ref> In the former case, it depended based on the type of bogeyman and the place beyond the cracks in reality that they had come from, leaving some particularly vulnerable to weaknesses that may or may not be as simple as a closed door. The other option was old items that had a history and durability to them, antiques.<!--search for witch hunter brass abyssal pearl-->


If a bogeyman kills the one who brought it up, they gain their freedom.
If a bogeyman kills the one who brought it up, they gain their freedom.{{cite}}
 
Bogeymen have their patterns as does any other stepping outside of it can slow them down or interrupt them quite easily, even for something as running if the the bogeyman is more of a stalker type.<ref name=pat/>


=== Types ===
=== Types ===
Bogeymen can be loosely divided into two types, based on their lifestyle and ways of remaining on Earth. Those whose power and existence is tied to a certain event, and the predators who prey on human fears for nourishment.<ref>Bogeymen come in two forms, with some being tied to events and others  
Bogeymen can be loosely divided into two types, based on their lifestyle and ways of remaining on Earth. Those whose power and existence is tied to a certain event, and the predators who prey on human fears for nourishment.<ref>Bogeymen come in two forms, with some being tied to events and others just acting like people. Event bogeymen don't have a lot of power outside of certain times or loops. [...] Other Bogeymen resemble living people, but fall more into the realm of heavy carnivores, dining on fear. Like heavy carnivores, they don't need to eat often. [...] Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/_/e0qz9pn Comment by Wildbow] on "What do most Others do all day?"</ref>
just acting like people. Event bogeymen don't have a lot of power  
outside of certain times or loops. [...] Other Bogeymen resemble living people, but fall more into the realm of  
heavy carnivores, dining on fear. Like heavy carnivores, they don't  
need to eat often. [...] Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/what_do_most_others_do_all_day/e0qz9pn/ Comment by Wildbow] on "What do most Others do all day?"</ref>


"Event" bogeymen generally only exist or have power during certain situations - a time of day, an anniversary, a ritual, a person following a rumour, etc. Outside of those situations they might hibernate, or might have no concrete existence at all. During them, however, they are empowered and the odds are tilted against their victims. Situations where the Abyss is closer to reality may make them active outside their normal prerequisites.<ref>Event bogeymen don't have a lot of power outside of certain times or  
"Event" bogeymen generally only exist or have power during certain situations - a time of day, an anniversary, a ritual, a person following a rumour, etc. Outside of those situations they might hibernate, or might have no concrete existence at all. During them, however, they are empowered and the odds are tilted against their victims. Situations where the Abyss is closer to reality may make them active outside their normal prerequisites.<ref>Event bogeymen don't have a lot of power outside of certain times or  
loops. If they're active at night and nobody's looking for them, then  
loops. If they're active at night and nobody's looking for them, then they might not exist during the day. The Faceless Woman could well be this sort - she's just not really around or is semi-hibernating at times she's not active. If you go places she's been known to hang around, you might smell the cigarettes, you could follow that smell to her and she'd be there. (She hangs out with the Revenant, so her existence might be reduced to a strong cigarette smell in the other room) - If it's night, she might be wandering around, and if there's someone scared and isolated, it might draw her out. For some it's about rumor or the use of a name, or about dates, times of year, or other prerequisites. These tend to be less of an existence, though, and more of a... kind of a ritual. If you meet the prerequisites or provide the right excuse for a Bogeyman whose existence is this concentrated into key moments, your odds go steeply down, compared other situations. Obviously the nature of what was going on in Jacob's Bell brought the Others out to play on a more consistent, permanent basis. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/_/e0qz9pn/ Comment by Wildbow] on "What do most Others do all day?"</ref>
they might not exist during the day. The Faceless Woman could well be  
this sort - she's just not really around or is semi-hibernating at times
she's not active. If you go places she's been known to hang around,  
you might smell the cigarettes, you could follow that smell to her and  
she'd be there. (She hangs out with the Revenant, so her existence  
might be reduced to a strong cigarette smell in the other room) - If  
it's night, she might be wandering around, and if there's someone scared
and isolated, it might draw her out. For some it's about rumor or the  
use of a name, or about dates, times of year, or other prerequisites.
These tend to be less of an existence, though, and more of a... kind of a
ritual. If you meet the prerequisites or provide the right excuse for a
Bogeyman whose existence is this concentrated into key moments, your  
odds go steeply down, compared other situations. Obviously the nature  
of what was going on in Jacob's Bell brought the Others out to play on a
more consistent, permanent basis. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/what_do_most_others_do_all_day/e0qz9pn/ Comment by Wildbow] on "What do most Others do all day?"</ref>


"Predator" bogeymen follow a similar schedule to humans, alive 24-7. Unlike humans, however, they feed on fear (with the fear of humans being much more effective than that of animals), and they don't need to feed very frequently. They generally spend much of their time seeking out and preparing for their victims. Predator bogeymen who settle into a lair generally devote their time, Abyss connection, and fear-energy into corrupting that lair to serve as a better killing ground. Others roam freely, investing their energy back into empowering themself (with the drawback that excessive feeding causes them to mutate) and seeking out opportunities to feed,<ref>Other Bogeymen resemble living people, but fall more into the realm of  
"Predator" bogeymen follow a similar schedule to humans, alive 24-7. Unlike humans, however, they feed on fear (with the fear of humans being much more effective than that of animals), and they don't need to feed very frequently. They generally spend much of their time seeking out and preparing for their victims. Predator bogeymen who settle into a lair generally devote their time, Abyss connection, and fear-energy into corrupting that lair to serve as a better killing ground. Others roam freely, investing their energy back into empowering themself (with the drawback that excessive feeding causes them to mutate) and seeking out opportunities to feed,<ref>Other Bogeymen resemble living people, but fall more into the realm of heavy carnivores, dining on fear. Like heavy carnivores, they don't need to eat often. Finding other things to eat helps fill the space between, so they'll do that a lot, and beyond that they tend to patrol or wander. If the Milkmaid locates herself in the abandoned farmhouse and the surrounding fields, then she might get to know the ins and outs of the property, where the fence is reliable, where the holes in the ground are, and she'd find the things to alter the property. A whole day can be spent on one window, so it's ajar but closes when someone slips through.<br>[...]<br>It's not really a Crone Mara style adjustment of territory over decades or centuries - more that obsessive focus, memories of the Abyss, and the influence of the Abyss itself staining reality can help make this work. The places she visits and the things she does serve to taint areas and things. The milking machine is a big one for this particular bogeyman, as are the cows of her barn, which might start to end up more abyssal (mutated, with special properties, potentially with skins that transmit sensation after being sewn on). For Bogeymen of this type who aren't the Milkmaid, it could be something like the house being bigger from the inside, or hallways that look different when you revisit them.<br><br>Other Bogeymen are less focused on their own hunting ground and might just wander or keep their eyes, ears, nose, and Other senses out for potential victims or places to lurk. Excess power and fear aren't invested into things or places, but back into the bogeyman. Consider it something like how a human gets fat, but a Bogeyman changes when it consumes in excess.<br><br>Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/_/e0qz9pn Comment by Wildbow] on "What do most Others do all day?"</ref> like war.<ref name="WoG">:Just how many Others were swarming in the trenches? I can assume there were tons of [...] imps, ghouls, boogeymen and goblins in them due to the sheer amount of awfulness, rottenness and corpses present, but just how severe was the issue? Were they in such abundance that practitioners being a Scourge, Goblin King [...] or was there little to no real difference that the practitioner "meta" would change.<br><br>Violent and gross others likely thrived in the background in wartime. - [https://redd.it/8upije Wildbow on Reddit]</ref>
heavy carnivores, dining on fear. Like heavy carnivores, they don't  
need to eat often. Finding other things to eat helps fill the space  
between, so they'll do that a lot, and beyond that they tend to patrol  
or wander. If the Milkmaid locates herself in the abandoned farmhouse and the  
surrounding fields, then she might get to know the ins and outs of the  
property, where the fence is reliable, where the holes in the ground  
are, and she'd find the things to alter the property. A whole day can  
be spent on one window, so it's ajar but closes when someone slips  
through.  


[...]  
Alternatively they can be subdivided based on their specific "bogey" approach.<ref name="types4">Bogeymen came in types.  Trappers, stalkers, slashers, hunters, terrorizers, with a dozen more labels besides.  They had patterns of behavior that were reinforced with Abyss-granted powers, technique, or rules.<br>[...]<br>This guy… Lucy pegged him as an ''oubliette'' bogeyman.  Or a dungeon bogeyman.  The tools for building, the way he seemed most secure when standing, not moving… he was probably at his most effective once he’d had time to build an entire place around himself, rife with traps and false exits.<br><br>The one she’d read about had had been a schoolteacher who’d had an entire abandoned school in the countryside.  Succession bogeyman, terrorizer and oubliette.  Kidnap one popular boy, age twelve to seventeen, confound police, bait the kid’s frustrated, desperate friends toward the school with clues the police would discount, then trap them within, with each room being a special brand of hell, with hazards and barriers dropping in, meant to separate them.  He’d had special powers to mentally break them, he’d traumatize them until they couldn’t think straight, then kill them once he had them all together again, mentally broken.  Sometimes he died or got killed, but he always fucked up at least one kid enough that the kid would go on to repeat the pattern, becoming the next ‘reform teacher’, inheriting the powers, pattern, and history. - [https://palewebserial.wordpress.com/2023/05/27 Excerpt] from [[Finish Off 24.5]]</ref> Some might make mechanical torture trap rooms, some may be able to psychologically break people with or without physical torture, [[Bougieman|some can retroactive 'edit' a territory]]. There is room for near endless variation.


It's not really a Crone Mara style
Group bogeymen are a pair and highly coordinated while still being separate individuals, so a Duet bogeyman would be a pair of such, taking down one can drive remaining members into a frenzy.<ref>Duet bogeymen were paired, working in concert together, in the same way Freak and Squeak might… just less intensely woven together.  When they popped out of the Abyss, they’d do it as a pairThey could practically read each other’s minds.<br>[...]<br>When one died, the other tended to intensify. - [https://palewebserial.wordpress.com/2023/05/27 Excerpt] from [[Finish Off 24.5]]</ref>
adjustment of territory over decades or centuries - more that obsessive
focus, memories of the Abyss, and the influence of the Abyss itself
staining reality can help make this workThe places she visits and the
things she does serve to taint areas and things. The milking machine
is a big one for this particular bogeyman, as are the cows of her barn,
which might start to end up more abyssal (mutated, with special
properties, potentially with skins that transmit sensation  after being
sewn on). For Bogeymen of this type who aren't the Milkmaid, it could
be something like the house being bigger from the inside, or hallways
that look different when you revisit them.


Other
Bogeymen are less focused on their own hunting ground and might just
wander or keep their eyes, ears, nose, and Other senses out for
potential victims or places to lurk.  Excess power and fear aren't
invested into things or places, but back into the bogeyman.  Consider it
something like how a human gets fat, but a Bogeyman changes when it
consumes in excess.
Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound.
- [https://www.reddit.com/r/Parahumans/comments/8r4hha/what_do_most_others_do_all_day/e0qz9pn/ Comment by Wildbow] on "What do most Others do all day?"
</ref> like war.<ref name="WoG">:Just how many Others were swarming in the trenches? I can assume there were tons of [...] imps, ghouls, boogeymen and goblins in them due to the sheer amount of awfulness, rottenness and corpses present, but just how severe was the issue? Were they in such abundance that practitioners being a Scourge, Goblin King [...] or was there little to no real difference that the practitioner "meta" would change.<br><br>
Violent and gross others likely thrived in the background in wartime. - [https://redd.it/8upije Wildbow on Reddit]</ref>
==Uses==
==Uses==
A Bogeymen's abilities come from their obsessive focus and their time in the Abyss. Usually their abilities are geared towards targeting humans. An example of one would be one that steals the faces of other people and wears them like a mask, enabling it to act as that person with no one the wiser, while another forges inconvenient connections that causes conflicts amongst allies.
A Bogeymen's abilities come from their obsessive focus and their time in the Abyss. Usually their abilities are geared towards targeting humans. An example of one would be one that steals the faces of other people and wears them like a mask, enabling it to act as that person with no one the wiser, while another forges inconvenient connections that causes conflicts amongst allies.
==Notable Bogeymen==
==Notable Bogeymen==
*[[Green Eyes]]
*[[Bristles]]
*[[Cole|Cagerattler]] (high abyssal)
*[[Defenestration Bogeyman]]
*[[Diary Girl]]
*[[Face-Stealing Bogeyman]]
*[[Face-Stealing Bogeyman]]
*[[Faceless Woman]]
*[[Faceless Woman]]
*[[James Corvidae]] (possibly misclassified)
*[[Green Eyes]]
*[[Diary Girl]]
*[[James Corvidae]] ([[Classification|misclassified]])
*[[Kathryn Thorburn]]
*[[Kathryn Thorburn]]
*[[Blake Thorburn]]
*[[Killwagon]]
*[[Bristles]]
*[[The Milkmaid]]
*[[The Nurse]]
*[[The Nurse]]
*[[Thorburn Bogeyman]]
*The Twins<ref>```The Roberts are the primary family with holding power on the board of the Churchill Falls's main power plant.  Marc and Janie Roberts, born seven months apart, entered the same grade of high school as king and queen bee, immune to all consequences and very willing to test those limits.  Their clique quickly became a dangerous force, where they could 'haze' (read: violently abuse) people, trash property, or cause damage, and the sheriff would give them a pass, driving them home, and the news wouldn't report it.<br><br>This created a culture of silence that twisted into something else when 15 year old Janie had a midnight tryst with a boy in the water by the foot of the dam, and he drowned.  It's unknown whether this drowning was intentional, but Marc helped her hide the body, taking it into a part of the plant where it was placed in a barrel, filled with resin, and put with other debris and rubble.<br><br>If the first drowning was accidental, the rest weren't.  One body became ten, then twenty, then fifty.  Not all drowned, either.  Some were brought into the room, where the outsides of barrels had been stripped away and bodies encased in resin were stacked high and arranged around the walls, catching the eerie sub-lights.<br><br>The sheriff, once he realized that Marc and Janie were involved, scuttled the investigation.  Reporters were discouraged.  One intrepid, independent reporter pursued things, helped by a parent of one of the dead kids, and tracked a twenty-four year old Marc and Janie bringing a girl to the room in the basement of the plant for a threesome that, like the others, would see the lights turned on and the decorations at the edges made clear...```<br><br>```The confrontation was brutal, the parent and reporter helping the girl to kill the pair, who seemed prenaturally strong and tenacious (touched already by the abyss after near-death experiences at the hands of other potential victims), and drowning them in the resin they kept stored.  They went to the Abyss... and a year later, on the anniversary, came back, as they did every year thereafter.  Sometimes together, a wretched mass of two siblings hugging, covered in transparent glaze, and sometimes breaking apart, to dangerous effect.``` - Wilbow on Discord</ref>
*[[The Welder]]
*[[The Welder]]
*[[Defenestration Bogeyman]]
*[[Bougieman]]
*Milkmaid<ref name="WoG2">They don't generally need to eat or sleep and for many Others, their physical condition is something that the Other's nature reinforces. <br>
*Mr. Lollipop
The Revenant ('the pizza man') is a force of revenge. He doesn't need to sleep and doesn't need to eat. He gets nourishment from revenant touchstones - tokens, charms, or rituals of his former life. So his 'three meals a day' would be something akin to visiting a child's grave, checking on the granddaughter of his onetime family member, and taking steps to ensure that his onetime focus of revenge is forever erased from history (gravestone defaced, library records tracked down and scrubbed, house burned down and the remains sorted through for every last trace). These same tokens or rituals serve as the means for calling out other revenants; words, items relevant to what the revenant would 'eat' if they were active and free, etc. Eventually the connections will be too tenuous, he'll start to go. There's a chance something would turn up (a long lost relation of his former revenge target) and he'd go after that with all the fury and power he had at his disposal to start with, and there's also the possibility of reigniting the flame with murder (again, there might be an objective here: people similar by some demographic or distantly tied to the original revenge target, etc), potentially setting up new revenge targets if conditions can be met, perpetuating himself. There's actually a few other paths, while I'm talking the revenant life cycle, including passing on the mantle and the power. <br>
*Orchid Eater
If he's not able to do any of the above (and it's semi-unlikely), he'd gradually lose strength and power over time. He'll be liable to flame out in a final burst of violence, spending all of his personal power at once (at which point he might be well stronger than usual, but reckless and short lived), but local practitioners know to keep an eye out for this. <br>
Bogeymen come in two forms, with some being tied to events and others just acting like people.
Event bogeymen don't have a lot of power outside of certain times or loops. If they're active at night and nobody's looking for them, then they might not exist during the day. The Faceless Woman could well be this sort - she's just not really around or is semi-hibernating at times she's not active. If you go places she's been known to hang around, you might smell the cigarettes, you could follow that smell to her and she'd be there. (She hangs out with the Revenant, so her existence might be reduced to a strong cigarette smell in the other room) - If it's night, she might be wandering around, and if there's someone scared and isolated, it might draw her out. For some it's about rumor or the use of a name, or about dates, times of year, or other prerequisites. These tend to be less of an existence, though, and more of a... kind of a ritual. If you meet the prerequisites or provide the right excuse for a Bogeyman whose existence is this concentrated into key moments, your odds go steeply down, compared other situations. Obviously the nature of what was going on in Jacob's Bell brought the Others out to play on a more consistent, permanent basis. <br>
Other Bogeymen resemble living people, but fall more into the realm of heavy carnivores, dining on fear. Like heavy carnivores, they don't need to eat often. Finding other things to eat helps fill the space between, so they'll do that a lot, and beyond that they tend to patrol or wander. If the Milkmaid locates herself in the abandoned farmhouse and the surrounding fields, then she might get to know the ins and outs of the property, where the fence is reliable, where the holes in the ground are, and she'd find the things to alter the property. A whole day can be spent on one window, so it's ajar but closes when someone slips through. A week can be spent on the floor, so that the window closes when someone comes running along the shaky floorboards of the house, directly toward the opening. Two weeks to a month to have the window close just as someone puts their hands or head through the opening. <br>
This might be stretched out over long periods, the Milkmaid going through her routine of sleeping until evening, waking up, kicking at a floorboard here, adjusting a window there, getting her things and then going out to check the traps in the nearby woods for any caught foxes, deer, or coyotes. If any are caught, then a few hours are spent stripping the animal, the meat eaten with some glasses of milk (a little bit more strength, a bit more time before she needs to eat real human fear instead of trapped animal fear), the offal strewn in strategic locations, the bones added to the collection in a key location of the home (like in the cellar one will fall into if they run too hard along that one stretch of breakable floorboards). While passing through the home at the later half of the night, she'll adjust a door, move some curtains so that one hook isn't on the rod but is at a level to catch on some clothes, stomp at a floorboard. She fixes up her milking machine for a few hours, feeds and milks the cows, then goes for a walk, touring the outer edges of her territory, familiarizing herself with that ground, expanding her territory out a fraction, maybe moving a rock so a tire might pop on the road or breaking a branch or three so the farmhouse is more clearly visible for anyone passing down the dirt road. She watches the sunrise, then returns home and dozes off. <br>
When she does get a victim, it becomes about milking them for fear, literally. They get snagged, caught, the exits turn out not to be exits, the fields have holes in them that don't seem to trip up this one-hundred-and-twenty pound woman with the cow-skin hood and wrapping, but do twist the ankles of the unwary. One victim is chosen, the rest killed off, and she drags her victim off to the barn, where they're summarily chained up. A cow is skinned and the skin is sewn onto and around the trapped man or woman. Then she starts up the rusty old milking machine, places the first three glass tubes with the suction going, holds up the fourth with its shattered edge, and then places it- the suction rhythmically pulls the glass edges in deeper, releasing, over and over, the blood flowing in with inexplicable milk and other bodily fluids the machine is pulling in, to join her collection of regular cow's milk. She'll have something to drink with her next meal of fox or deer, she has her supply of fear and pain for the next few days or weeks until her victim passes or slips into the Abyss, she gains some power, and she buys her continued existence in a world where she has quiet days and can watch sunrises. <br>
It's not really a Crone Mara style adjustment of territory over decades or centuries - more that obsessive focus, memories of the Abyss, and the influence of the Abyss itself staining reality can help make this work. The places she visits and the things she does serve to taint areas and things. The milking machine is a big one for this particular bogeyman, as are the cows of her barn, which might start to end up more abyssal (mutated, with special properties, potentially with skins that transmit sensation after being sewn on). For Bogeymen of this type who aren't the Milkmaid, it could be something like the house being bigger from the inside, or hallways that look different when you revisit them. <br>
Other Bogeymen are less focused on their own hunting ground and might just wander or keep their eyes, ears, nose, and Other senses out for potential victims or places to lurk. Excess power and fear aren't invested into things or places, but back into the bogeyman. Consider it something like how a human gets fat, but a Bogeyman changes when it consumes in excess. <br>
Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - [https://www.reddit.com/r/Parahumans/comments/8r4hha/what_do_most_others_do_all_day/ Reddit comment] by Wildbow</ref>
{{Reflist}}
{{Reflist}}
[[Category:Others]]
[[Category:Others]]
[[Category:Type]]

Latest revision as of 22:31, August 10, 2024

Bogeymen are a classification of Others defined for being "loner Others with a penchant for murder and terror"<ref> I guess, if you had to stick a label on this one, I’d say ‘Bogeyman’. Which seems to be a convenient practitioner label for ‘loner Other with a penchant for terror or murder’. - Excerpt from Subordination 6.7”</ref>, typically beings with particularly dramatic ends whose rage drove them to crawl from the Abyss.<ref>“Hot malice drives them, anger. They boil up much as heat rises, and crawl free. Particularly gruesome, iconic ends give them this strength.” - Excerpt from Null 9.3</ref><ref> Bugge can become bogeymen (in which case they tend to operate through the glyphs), haunts, or if any individual is stupid enough to try to usurp the legend of a powerful Bugge (as in the ‘paper bag head case’, an individual crafting a mask and outfit) then the Bugge can become a possessing spirit, and any of these courses can lead to a much more serious case. - Bestiary: Bugge</ref> It is theorized by Barbatorem that all humans will eventually become bogeyman once the age of man ends and all falls into the abyss.<ref>“When all’s said and done, the Abyss will spread, and it will swallow all things. It’s the next step in humanity’s progress. Left untouched, things will advance, progress and change until they tumble over a cliff. That is what waits for humanity as a whole, in the interim. The things you call demons wait beyond even that point.” - Excerpt from Judgment 16.10</ref> The Practitioners equipped to deal bogeyman are called Scourges, with those who specialize in gathering them are known as Bogeymancers.

Common properties[edit]

Most Bogeymen have human-like forms that enable them to blend into society with some ease, although to what extent may vary depending on what they have changed into. Some are adapted to air, some are adapted to sea, and some are adapted to abstract travel and realms, like mirrors.

Because Limbo has a hold on them, it will take them back if an opportunity arises, sometimes a weak bogey man can be claimed permanently by the abyss.<ref>“You might be able to summon her again,” she said, ignoring my grip as she tore a section of burning wood off the side of my chest. “Bogeymen go back to the abyss when they die. They can resurface.”

Tiff spoke my thoughts, “That’s not a guarantee, especially for a weaker bogeymen. - Excerpt from Sine Die 14.3</ref> Worse they have an even chance of rising again after it seems like they were put down the first time.<ref name=pat>He didn’t move fast enough, didn’t move like this was the way he always moved, and bogeymen tended to occupy grooves that made it so they almost always moved according to their patterns.  This guy ran at her like he barely knew how to run.  The rain and the frozen mud underfoot didn’t help him any, either.
[...]
Pretty standard bogeyman stuff. It was a coin flip as to whether they were up and still in the fight, somehow, or if they’d gone down to the Abyss, to gather strength to return for a sequel appearance. - Excerpt from Finish Off 24.5</ref>

To stave this off, they can draw power by making an impact on the universe by creating fear, murder, or by leaving a strong enough impression so they remain connected to the world rather than being forgotten again. If they are strong enough then, even if their bodies are destroyed, they reform in Limbo and can crawl back up.

Binding a bogeyman typically involved using some form of the natural elements, and things with permanence.<ref>“Negative bindings are the near opposite. We surround the Other with unbroken circles or diagrams composed of things opposed to them. These are the same things that can also take some strength out of the Other if we use them as weapons. [...] For Bogeymen we might use old things in fine condition. - Excerpt from Cutting Class 6.1</ref> In the former case, it depended based on the type of bogeyman and the place beyond the cracks in reality that they had come from, leaving some particularly vulnerable to weaknesses that may or may not be as simple as a closed door. The other option was old items that had a history and durability to them, antiques.

If a bogeyman kills the one who brought it up, they gain their freedom.[citation needed]

Bogeymen have their patterns as does any other stepping outside of it can slow them down or interrupt them quite easily, even for something as running if the the bogeyman is more of a stalker type.<ref name=pat/>

Types[edit]

Bogeymen can be loosely divided into two types, based on their lifestyle and ways of remaining on Earth. Those whose power and existence is tied to a certain event, and the predators who prey on human fears for nourishment.<ref>Bogeymen come in two forms, with some being tied to events and others just acting like people. Event bogeymen don't have a lot of power outside of certain times or loops. [...] Other Bogeymen resemble living people, but fall more into the realm of heavy carnivores, dining on fear. Like heavy carnivores, they don't need to eat often. [...] Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - Comment by Wildbow on "What do most Others do all day?"</ref>

"Event" bogeymen generally only exist or have power during certain situations - a time of day, an anniversary, a ritual, a person following a rumour, etc. Outside of those situations they might hibernate, or might have no concrete existence at all. During them, however, they are empowered and the odds are tilted against their victims. Situations where the Abyss is closer to reality may make them active outside their normal prerequisites.<ref>Event bogeymen don't have a lot of power outside of certain times or loops. If they're active at night and nobody's looking for them, then they might not exist during the day. The Faceless Woman could well be this sort - she's just not really around or is semi-hibernating at times she's not active. If you go places she's been known to hang around, you might smell the cigarettes, you could follow that smell to her and she'd be there. (She hangs out with the Revenant, so her existence might be reduced to a strong cigarette smell in the other room) - If it's night, she might be wandering around, and if there's someone scared and isolated, it might draw her out. For some it's about rumor or the use of a name, or about dates, times of year, or other prerequisites. These tend to be less of an existence, though, and more of a... kind of a ritual. If you meet the prerequisites or provide the right excuse for a Bogeyman whose existence is this concentrated into key moments, your odds go steeply down, compared other situations. Obviously the nature of what was going on in Jacob's Bell brought the Others out to play on a more consistent, permanent basis. - Comment by Wildbow on "What do most Others do all day?"</ref>

"Predator" bogeymen follow a similar schedule to humans, alive 24-7. Unlike humans, however, they feed on fear (with the fear of humans being much more effective than that of animals), and they don't need to feed very frequently. They generally spend much of their time seeking out and preparing for their victims. Predator bogeymen who settle into a lair generally devote their time, Abyss connection, and fear-energy into corrupting that lair to serve as a better killing ground. Others roam freely, investing their energy back into empowering themself (with the drawback that excessive feeding causes them to mutate) and seeking out opportunities to feed,<ref>Other Bogeymen resemble living people, but fall more into the realm of heavy carnivores, dining on fear. Like heavy carnivores, they don't need to eat often. Finding other things to eat helps fill the space between, so they'll do that a lot, and beyond that they tend to patrol or wander. If the Milkmaid locates herself in the abandoned farmhouse and the surrounding fields, then she might get to know the ins and outs of the property, where the fence is reliable, where the holes in the ground are, and she'd find the things to alter the property. A whole day can be spent on one window, so it's ajar but closes when someone slips through.
[...]
It's not really a Crone Mara style adjustment of territory over decades or centuries - more that obsessive focus, memories of the Abyss, and the influence of the Abyss itself staining reality can help make this work. The places she visits and the things she does serve to taint areas and things. The milking machine is a big one for this particular bogeyman, as are the cows of her barn, which might start to end up more abyssal (mutated, with special properties, potentially with skins that transmit sensation after being sewn on). For Bogeymen of this type who aren't the Milkmaid, it could be something like the house being bigger from the inside, or hallways that look different when you revisit them.

Other Bogeymen are less focused on their own hunting ground and might just wander or keep their eyes, ears, nose, and Other senses out for potential victims or places to lurk. Excess power and fear aren't invested into things or places, but back into the bogeyman. Consider it something like how a human gets fat, but a Bogeyman changes when it consumes in excess.

Not all find a rhythm that sustains them, but those who don't tend to get pruned or bound. - Comment by Wildbow on "What do most Others do all day?"</ref> like war.<ref name="WoG">:Just how many Others were swarming in the trenches? I can assume there were tons of [...] imps, ghouls, boogeymen and goblins in them due to the sheer amount of awfulness, rottenness and corpses present, but just how severe was the issue? Were they in such abundance that practitioners being a Scourge, Goblin King [...] or was there little to no real difference that the practitioner "meta" would change.

Violent and gross others likely thrived in the background in wartime. - Wildbow on Reddit</ref>

Alternatively they can be subdivided based on their specific "bogey" approach.<ref name="types4">Bogeymen came in types. Trappers, stalkers, slashers, hunters, terrorizers, with a dozen more labels besides. They had patterns of behavior that were reinforced with Abyss-granted powers, technique, or rules.
[...]
This guy… Lucy pegged him as an oubliette bogeyman.  Or a dungeon bogeyman.  The tools for building, the way he seemed most secure when standing, not moving… he was probably at his most effective once he’d had time to build an entire place around himself, rife with traps and false exits.

The one she’d read about had had been a schoolteacher who’d had an entire abandoned school in the countryside.  Succession bogeyman, terrorizer and oubliette.  Kidnap one popular boy, age twelve to seventeen, confound police, bait the kid’s frustrated, desperate friends toward the school with clues the police would discount, then trap them within, with each room being a special brand of hell, with hazards and barriers dropping in, meant to separate them.  He’d had special powers to mentally break them, he’d traumatize them until they couldn’t think straight, then kill them once he had them all together again, mentally broken.  Sometimes he died or got killed, but he always fucked up at least one kid enough that the kid would go on to repeat the pattern, becoming the next ‘reform teacher’, inheriting the powers, pattern, and history. - Excerpt from Finish Off 24.5</ref> Some might make mechanical torture trap rooms, some may be able to psychologically break people with or without physical torture, some can retroactive 'edit' a territory. There is room for near endless variation.

Group bogeymen are a pair and highly coordinated while still being separate individuals, so a Duet bogeyman would be a pair of such, taking down one can drive remaining members into a frenzy.<ref>Duet bogeymen were paired, working in concert together, in the same way Freak and Squeak might… just less intensely woven together. When they popped out of the Abyss, they’d do it as a pair. They could practically read each other’s minds.
[...]
When one died, the other tended to intensify. - Excerpt from Finish Off 24.5</ref>

Uses[edit]

A Bogeymen's abilities come from their obsessive focus and their time in the Abyss. Usually their abilities are geared towards targeting humans. An example of one would be one that steals the faces of other people and wears them like a mask, enabling it to act as that person with no one the wiser, while another forges inconvenient connections that causes conflicts amongst allies.

Notable Bogeymen[edit]

  • Bristles
  • Cagerattler (high abyssal)
  • Defenestration Bogeyman
  • Diary Girl
  • Face-Stealing Bogeyman
  • Faceless Woman
  • Green Eyes
  • James Corvidae (misclassified)
  • Kathryn Thorburn
  • Killwagon
  • The Milkmaid
  • The Nurse
  • Thorburn Bogeyman
  • The Twins<ref>```The Roberts are the primary family with holding power on the board of the Churchill Falls's main power plant. Marc and Janie Roberts, born seven months apart, entered the same grade of high school as king and queen bee, immune to all consequences and very willing to test those limits. Their clique quickly became a dangerous force, where they could 'haze' (read: violently abuse) people, trash property, or cause damage, and the sheriff would give them a pass, driving them home, and the news wouldn't report it.

    This created a culture of silence that twisted into something else when 15 year old Janie had a midnight tryst with a boy in the water by the foot of the dam, and he drowned. It's unknown whether this drowning was intentional, but Marc helped her hide the body, taking it into a part of the plant where it was placed in a barrel, filled with resin, and put with other debris and rubble.

    If the first drowning was accidental, the rest weren't. One body became ten, then twenty, then fifty. Not all drowned, either. Some were brought into the room, where the outsides of barrels had been stripped away and bodies encased in resin were stacked high and arranged around the walls, catching the eerie sub-lights.

    The sheriff, once he realized that Marc and Janie were involved, scuttled the investigation. Reporters were discouraged. One intrepid, independent reporter pursued things, helped by a parent of one of the dead kids, and tracked a twenty-four year old Marc and Janie bringing a girl to the room in the basement of the plant for a threesome that, like the others, would see the lights turned on and the decorations at the edges made clear...```

    ```The confrontation was brutal, the parent and reporter helping the girl to kill the pair, who seemed prenaturally strong and tenacious (touched already by the abyss after near-death experiences at the hands of other potential victims), and drowning them in the resin they kept stored. They went to the Abyss... and a year later, on the anniversary, came back, as they did every year thereafter. Sometimes together, a wretched mass of two siblings hugging, covered in transparent glaze, and sometimes breaking apart, to dangerous effect.``` - Wilbow on Discord</ref>
  • The Welder
  • Bougieman
  • Mr. Lollipop
  • Orchid Eater

References[edit]

<references/>