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An '''Ogre''' is one who has tapped into the Rhythm of the world.
An '''Ogre''' is one who has tapped into the Rhythm of the world, known for their hunger.
 
==Description==
Any Ogre will be much larger then the human norm,<ref name=":1"/> and built in such a way that one can tell they have [[Visceral]] power.
==Abilities==
==Abilities==
Very strong even a basic urge can benefit from their originating force.
Very strong to the point few if any Others can match them in strength.<ref>A [[Fae]] schemes like an ogre is strong, and a [[fleshmongler]] manipulates flesh. He’s an expert.” - [https://docs.google.com/document/d/1YXzbO86597STHrWdX7K_kSIC3lBZuzYkrFyN1e8sp70 Excerpt] from [[Pate]]</ref> even a basic urge can benefit from their originating force.


magi can tap into numerous different elementals and more in making their patterns
magi can tap into numerous different elementals and more in making their patterns<ref name=":2">'''Spirit based Others''' are spirits.  There are very few non-spirit Others in this field, and when they do appear, it’s typically because of established tradition.  This occurs in areas where local culture intersects spirit and the spirit world has grown more elaborate - local shrines where upkeep and worship feeds into temples in shifting spirit realms that are visited by local Others, occupied by spirits, primarily, but also a few [ogres].  Oftentimes, though, these Others will naturally absorb spirits and settle into a niche of purpose and/or responsibility with a bit of extra power and scale. - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0/edit#heading=h.iaj556ddbyop PACT DICE: Spirits]<br><br>There are some Others who persist for longer, or find a place in the broader systems of the world that have elemental power as a part of that. [...] Ogres are brutish creatures of the old world that consume on a vast scale, filling a void within themselves, with elemental power being a very common result.  Where elementals are short lived, ogres consume enough elemental power, flesh, and other things to keep their internal storm going.  For every realm, power, or other thing that can be consumed, there are subvarieties of ogre (such as Fae ogres or Abyssal ogres) - Ogres who evolve past a certain point become attuned to the flows of the world and can handily manipulate them, and are often called Ogre Magi.  Dragons, by contrast, tend to come about when an confluence of energies becomes self-sustaining or starts producing a net gain of energy, building a physical form around them.  Again, while these energies can be of any realm, elemental energies are the most common. - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0/edit#heading=h.wvvgke36ql47 PACT DICE: Elemental]</ref>


Some of an ogres abilities stem from their origin.
===Weaknesses===
===Weaknesses===
Breaking out and disrupting the patterns they try to use is an excellent way to beat them.
Breaking out and disrupting the patterns they try to use is an excellent way to beat them.
==Behavior==
==Behavior==
Their base behaviour is heavily dictated by which force has swelled in them to make them what they are. Ogre.<ref name=":1"/> They are not known for their intelligence.<ref>“On the other hand, if they ''are'' bound by the Seal, that binding will usually bear provisions about how they may interact with humans.  Unbound, they have difficulty approaching and instinctively sense the karmic danger of breaching order.  Even the dumbest ogre may recognize that mankind is bright and mighty and interconnected, and hunt elsewhere.  Bound, they are restricted from hurting man, and still pay some karmic penalty, ''if'' they get caught, not simply for approaching or risking that capture.  And man thrives, the innocent protected on both fronts.” - [https://palewebserial.wordpress.com/2020/10/27 Excerpt] from [[Cutting Class 6.1]]</ref>
Their base behavior is heavily dictated by which force has swelled in them to make them what they are. Ogre.<ref name=":1"/> They are not known for their intelligence.<ref>“On the other hand, if they ''are'' bound by the Seal, that binding will usually bear provisions about how they may interact with humans.  Unbound, they have difficulty approaching and instinctively sense the karmic danger of breaching order.  Even the dumbest ogre may recognize that mankind is bright and mighty and interconnected, and hunt elsewhere.  Bound, they are restricted from hurting man, and still pay some karmic penalty, ''if'' they get caught, not simply for approaching or risking that capture.  And man thrives, the innocent protected on both fronts.” - [https://palewebserial.wordpress.com/2020/10/27 Excerpt] from [[Cutting Class 6.1]]</ref>


Do not mistake simple for stupid, an earthquake is simple when understood but deadly otherwise.<ref name=":1"/<
Do not mistake simple for stupid, an earthquake is simple when understood but deadly otherwise.<ref name=":1"/>


Older ogres may do stuff diffrently but can still be forced to hold to patterns.
Older ogres may do stuff differently but can still be forced to hold to patterns.
==Formation==
==Formation==
When the [[Pillars of Human Existence]] or equivalents  blossom in an individual they can become an Ogre.<ref name=":1">“Ogres are much like men, but more brutish in some ways, less brutish in others.  The word ''ogre'' derives from Orcus, an Etruscan deity of death, but their origins are wider.  They are massive Others resembling men, content to dine on humans, but Death, War, Nature, Fate, or other forces have swelled in them and made them great in stature.  They may be bleak, violent, bestial, or important, respectively.  They are often simple, prone to rhythms and patterns in keeping with their nature.  These rhythms and patterns can be exploited.”
When the [[Pillars of Human Existence]] or equivalents  blossom in an individual they can become an Ogre.<ref name=":1">“Ogres are much like men, but more brutish in some ways, less brutish in others.  The word ''ogre'' derives from Orcus, an Etruscan deity of death, but their origins are wider.  They are massive Others resembling men, content to dine on humans, but Death, War, Nature, Fate, or other forces have swelled in them and made them great in stature.  They may be bleak, violent, bestial, or important, respectively.  They are often simple, prone to rhythms and patterns in keeping with their nature.  These rhythms and [[pattern]]s can be exploited.”
<br><br>“That’s unfortunate.”
<br><br>“That’s unfortunate.”
<br><br>
<br><br>
“The wiser among them, the especially strong of character, the ones capable of looking inward, they can see what drives the core of them and helps them stand so tall, between man and [[giant]] in size.  They may address that something, or tear it out.  Often, especially in recent times, they ''must,'' and some will even treat it as a rite of passage.  The feral ogre, raised up by Nature, may have to confront that animal inside him.  Ordinarily he might hunt, kill, and drag off an ox every week, but he may need to find a way to hold himself back, enduring hunger or finding another path.  Whatever it is, by excising or addressing that part of themselves, they leave themselves empty.  A dour death-eating ogre with no more Death inside him has a void, and because ogres still hold to a desire for pattern, they may find themselves naturally using the materials most at hand to fill the void.  Wind, fire, water, storm, sand, steel.  Virtually every ogre magi is a force to reckon with.  One alone could cut down all the goblins you’ve seen thus far, and walk away wanting more.”<br><br>“Do the patterns hold?  You said they were defined by patterns.”<br><br>
“The wiser among them, the especially strong of character, the ones capable of looking inward, they can see what drives the core of them and helps them stand so tall, between man and [[giant]] in size.  They may address that something, or tear it out.  Often, especially in recent times, they ''must,'' and some will even treat it as a rite of passage.  The feral ogre, raised up by Nature, may have to confront that animal inside him.  Ordinarily he might hunt, kill, and drag off an ox every week, but he may need to find a way to hold himself back, enduring hunger or finding another path.  Whatever it is, by excising or addressing that part of themselves, they leave themselves empty.  A dour death-eating ogre with no more Death inside him has a void, and because ogres still hold to a desire for pattern, they may find themselves naturally using the materials most at hand to fill the void.  Wind, fire, water, storm, sand, steel.  Virtually every ogre magi is a force to reckon with.  One alone could cut down all the goblins you’ve seen thus far, and walk away wanting more.”<br><br>“Do the patterns hold?  You said they were defined by patterns.”<br><br>“They gather up various elements.  Skin might turn to the color of sapphire, hair and beard might burn like fire.  But elements are capricious, and the ogre mage leaves behind that old weakness of being predictable, and becomes a true force of nature. - [https://palewebserial.wordpress.com/2021/09/04 Excerpt] from [[Summer Break 13.10]]</ref> Effectively nearly any realm can provide the materials for an ogre to consume and grow around, the [[Abyss]], the [[Faerie Courts]], the [[Spirit World]], [[Elemental]] Storms and far more can make an Ogre.
“They gather up various elements.  Skin might turn to the color of sapphire, hair and beard might burn like fire.  But elements are capricious, and the ogre mage leaves behind that old weakness of being predictable, and becomes a true force of nature. - [https://palewebserial.wordpress.com/2021/09/11 Excerpt] from [[Summer Break 13.11]]</ref>
 
This is of course leaving aside those created through reproduction.


==Variations==
==Variations==
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|-
|-
| colspan="2" |Alternately known as giant magic, dance magic, or drum magic, Ogre magic is inspired by the Ogre Magi; it is, in an abstract sense, practice as martial art.  The exact output of the practice depends on the source that is tapped, and can be something like elementalism, binding, lesser summons or the like.  The magi links the result to action and to consequence, with, for example, a sword swing eliciting a linked practice, or a storm of confusion swelling around them and growing more intense as they take more damage.  In a game sense, combos, patterns, and successive hits matter.  
| colspan="2" |Alternately known as giant magic, dance magic, or drum magic, Ogre magic is inspired by the Ogre Magi; it is, in an abstract sense, practice as martial art.  The exact output of the practice depends on the source that is tapped, and can be something like elementalism, binding, lesser summons or the like.  The magi links the result to action and to consequence, with, for example, a sword swing eliciting a linked practice, or a storm of confusion swelling around them and growing more intense as they take more damage.  In a game sense, combos, patterns, and successive hits matter.  
|} - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ Pact Dice: The Practices - Wbow version]</ref>
|} - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ Pact Dice: The Practices - Wbow version]</ref><ref name=":0">
 
 
<ref name=":0">
“We follow traditions and practices handed down through our family.  Given to us by the ogre shamans of the cold mountains.” - [https://pactwebserial.wordpress.com/2014/10/28 Excerpt] from [[Duress 12.8]]</ref><ref>'''ThorburnBogeyman''': I’m not the fastest typer.  Hands are odd, too.  I can’t answer questions as fast as you ask them.  I’m going to cut to the chase.  There is a fire at Hillsglade House.  I lkeft there and ran into Duchamps.  Joyce Duchamp as well as Gail Duchamp.  Gail Duchamp’s husband is now dead.<br>'''ThorburnBogeyman''': I don’t get the impression it was much of a loss.  It seemed almost a relief.<br>[...]<br>'''Penny[D]''': Kin of the Ogre Magi.<br>'''ThorburnBogeyman''': Yeah, them.<br>'''Penny[D]''': They weren’t the only ones you killed.<br>'''ThorburnBogeyman''': A necromancer and a woman named Jan also died. - [https://pactwebserial.wordpress.com/2014/11/11 Excerpt] from [[Execution 13.4]]</ref>
“We follow traditions and practices handed down through our family.  Given to us by the ogre shamans of the cold mountains.” - [https://pactwebserial.wordpress.com/2014/10/28 Excerpt] from [[Duress 12.8]]</ref><ref>'''ThorburnBogeyman''': I’m not the fastest typer.  Hands are odd, too.  I can’t answer questions as fast as you ask them.  I’m going to cut to the chase.  There is a fire at Hillsglade House.  I lkeft there and ran into Duchamps.  Joyce Duchamp as well as Gail Duchamp.  Gail Duchamp’s husband is now dead.<br>'''ThorburnBogeyman''': I don’t get the impression it was much of a loss.  It seemed almost a relief.<br>[...]<br>'''Penny[D]''': Kin of the Ogre Magi.<br>'''ThorburnBogeyman''': Yeah, them.<br>'''Penny[D]''': They weren’t the only ones you killed.<br>'''ThorburnBogeyman''': A necromancer and a woman named Jan also died. - [https://pactwebserial.wordpress.com/2014/11/11 Excerpt] from [[Execution 13.4]]</ref>


<!--==Trivia==
==Trivia==
*Much like Fae and goblins the term Ogre has been applied to a variety of creatures throughout world culture
*Much like Fae and Goblins the term Ogre, which does ultimately come from the Etruscan god Orcus,<ref name=":1"/> and was popularized in French, has been applied to a variety of creatures throughout the world's culture. Nearly anywhere one can find large voracious humanoid creatures that fit the description of an ogre and as such were translated as such into english or similar romance languages.<!--
 
ogres of fairytales
ogres of fairytales
Buddhist redeemed child eater  
Buddhist redeemed child eater  
Japanese ogres being forces of nature
Japanese ogres being forces of nature


Lot of cannibalism  
Lot of cannibalism everywhere= fun!.-->
.-->
{{Reflist}}
{{Reflist}}
[[Category:Natural Others]]
[[Category:Natural Others]]
[[Category:Species]]
[[Category:Type]]

Latest revision as of 02:13, August 27, 2023

An Ogre is one who has tapped into the Rhythm of the world, known for their hunger.

Description[edit]

Any Ogre will be much larger then the human norm,<ref name=":1"/> and built in such a way that one can tell they have Visceral power.

Abilities[edit]

Very strong to the point few if any Others can match them in strength.<ref>A Fae schemes like an ogre is strong, and a fleshmongler manipulates flesh. He’s an expert.” - Excerpt from Pate</ref> even a basic urge can benefit from their originating force.

magi can tap into numerous different elementals and more in making their patterns<ref name=":2">Spirit based Others are spirits. There are very few non-spirit Others in this field, and when they do appear, it’s typically because of established tradition. This occurs in areas where local culture intersects spirit and the spirit world has grown more elaborate - local shrines where upkeep and worship feeds into temples in shifting spirit realms that are visited by local Others, occupied by spirits, primarily, but also a few [ogres]. Oftentimes, though, these Others will naturally absorb spirits and settle into a niche of purpose and/or responsibility with a bit of extra power and scale. - PACT DICE: Spirits

There are some Others who persist for longer, or find a place in the broader systems of the world that have elemental power as a part of that. [...] Ogres are brutish creatures of the old world that consume on a vast scale, filling a void within themselves, with elemental power being a very common result. Where elementals are short lived, ogres consume enough elemental power, flesh, and other things to keep their internal storm going. For every realm, power, or other thing that can be consumed, there are subvarieties of ogre (such as Fae ogres or Abyssal ogres) - Ogres who evolve past a certain point become attuned to the flows of the world and can handily manipulate them, and are often called Ogre Magi. Dragons, by contrast, tend to come about when an confluence of energies becomes self-sustaining or starts producing a net gain of energy, building a physical form around them. Again, while these energies can be of any realm, elemental energies are the most common. - PACT DICE: Elemental</ref>

Some of an ogres abilities stem from their origin.

Weaknesses[edit]

Breaking out and disrupting the patterns they try to use is an excellent way to beat them.

Behavior[edit]

Their base behavior is heavily dictated by which force has swelled in them to make them what they are. Ogre.<ref name=":1"/> They are not known for their intelligence.<ref>“On the other hand, if they are bound by the Seal, that binding will usually bear provisions about how they may interact with humans.  Unbound, they have difficulty approaching and instinctively sense the karmic danger of breaching order.  Even the dumbest ogre may recognize that mankind is bright and mighty and interconnected, and hunt elsewhere.  Bound, they are restricted from hurting man, and still pay some karmic penalty, if they get caught, not simply for approaching or risking that capture.  And man thrives, the innocent protected on both fronts.” - Excerpt from Cutting Class 6.1</ref>

Do not mistake simple for stupid, an earthquake is simple when understood but deadly otherwise.<ref name=":1"/>

Older ogres may do stuff differently but can still be forced to hold to patterns.

Formation[edit]

When the Pillars of Human Existence or equivalents blossom in an individual they can become an Ogre.<ref name=":1">“Ogres are much like men, but more brutish in some ways, less brutish in others.  The word ogre derives from Orcus, an Etruscan deity of death, but their origins are wider.  They are massive Others resembling men, content to dine on humans, but Death, War, Nature, Fate, or other forces have swelled in them and made them great in stature.  They may be bleak, violent, bestial, or important, respectively.  They are often simple, prone to rhythms and patterns in keeping with their nature.  These rhythms and patterns can be exploited.”

“That’s unfortunate.”

“The wiser among them, the especially strong of character, the ones capable of looking inward, they can see what drives the core of them and helps them stand so tall, between man and giant in size.  They may address that something, or tear it out.  Often, especially in recent times, they must, and some will even treat it as a rite of passage.  The feral ogre, raised up by Nature, may have to confront that animal inside him.  Ordinarily he might hunt, kill, and drag off an ox every week, but he may need to find a way to hold himself back, enduring hunger or finding another path.  Whatever it is, by excising or addressing that part of themselves, they leave themselves empty.  A dour death-eating ogre with no more Death inside him has a void, and because ogres still hold to a desire for pattern, they may find themselves naturally using the materials most at hand to fill the void.  Wind, fire, water, storm, sand, steel.  Virtually every ogre magi is a force to reckon with.  One alone could cut down all the goblins you’ve seen thus far, and walk away wanting more.”

“Do the patterns hold?  You said they were defined by patterns.”

“They gather up various elements.  Skin might turn to the color of sapphire, hair and beard might burn like fire.  But elements are capricious, and the ogre mage leaves behind that old weakness of being predictable, and becomes a true force of nature. - Excerpt from Summer Break 13.10</ref> Effectively nearly any realm can provide the materials for an ogre to consume and grow around, the Abyss, the Faerie Courts, the Spirit World, Elemental Storms and far more can make an Ogre.

This is of course leaving aside those created through reproduction.

Variations[edit]

Ogre Magi[edit]

Arguably the 'mature' form of Ogre where they have removed the element that made them great and cultivated other forces.

Ogre Mages[edit]

Practitioners who use the techniques of ogre magi, either given the techniques or haven taken them.<ref>

Protection Schools
Conflict Ogre
Alternately known as giant magic, dance magic, or drum magic, Ogre magic is inspired by the Ogre Magi; it is, in an abstract sense, practice as martial art.  The exact output of the practice depends on the source that is tapped, and can be something like elementalism, binding, lesser summons or the like.  The magi links the result to action and to consequence, with, for example, a sword swing eliciting a linked practice, or a storm of confusion swelling around them and growing more intense as they take more damage.  In a game sense, combos, patterns, and successive hits matter.  

- Pact Dice: The Practices - Wbow version</ref><ref name=":0">

“We follow traditions and practices handed down through our family. Given to us by the ogre shamans of the cold mountains.” - Excerpt from Duress 12.8</ref><ref>ThorburnBogeyman: I’m not the fastest typer.  Hands are odd, too.  I can’t answer questions as fast as you ask them.  I’m going to cut to the chase.  There is a fire at Hillsglade House.  I lkeft there and ran into Duchamps.  Joyce Duchamp as well as Gail Duchamp.  Gail Duchamp’s husband is now dead.
ThorburnBogeyman: I don’t get the impression it was much of a loss.  It seemed almost a relief.
[...]
Penny[D]: Kin of the Ogre Magi.
ThorburnBogeyman: Yeah, them.
Penny[D]: They weren’t the only ones you killed.
ThorburnBogeyman: A necromancer and a woman named Jan also died. - Excerpt from Execution 13.4</ref>

Trivia[edit]

  • Much like Fae and Goblins the term Ogre, which does ultimately come from the Etruscan god Orcus,<ref name=":1"/> and was popularized in French, has been applied to a variety of creatures throughout the world's culture. Nearly anywhere one can find large voracious humanoid creatures that fit the description of an ogre and as such were translated as such into english or similar romance languages.

References[edit]

<references/>