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He helped out against [[Marlen Roy|Marlen]] by driving a car and creating a tether to [[Kennet]].<ref>- [[Playing a Part 15.6]]</ref> | He helped out against [[Marlen Roy|Marlen]] by driving a car and creating a tether to [[Kennet]].<ref>- [[Playing a Part 15.6]]</ref> | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Characters]] | |||
[[Category:Horror]] | |||
Latest revision as of 17:58, November 27, 2022
<infobox layout="stacked">
<title source="Name"> <default>Montague</default> </title> <image source="Image"> </image> <title source="title"> </title> <label>Alias</label> <label>Age</label> <label>Gender</label> <label>Status</label> <label>Type</label> <label>Classification</label> <label>Affiliation</label> <label>Family</label> <label>Occupation</label> <label>First Appearance</label>
</infobox>
Montague is some sort of corrupted Plicate Elemental thing.
Personality[edit]
Wants to be a gentlemen despite all of his circumstances pushing him into being something else.
Relationships[edit]
Turtle Queen[edit]
Have been walking out together.
Description[edit]
When not inside some form of vessel Montague looks like a pool of blood or oily red coating, not occupying some form of object will make him more fragile.<ref name=":0">Montague isn’t intact or standalone enough to spend much time unstructured so he borrows the structure of other things. He is apparent even to those unAware as a pool of blood or an oily red coating that slips along the ground or into and over objects. When he occupies an object (be that object a picture/radio/box/anything else) he alters its appearance to be grim & bent & battered. A derelict car may be filled to the brim with what appears to be blood with branching and zigzagging spider legs reaching out. A picture on the wall may appear to be painted in blood with twitching legs reaching from the corner of the frame. It takes him a few moments to get settled and he can lash out with these appendages from the settlement. If the object can communicate then he can in a limited fashion (radio voice or tapping). - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>
Whatever object he occupies becomes grim and battered, often it gains spider legs or starts oozing blood. If he’s inside a TV or radio he can use it to communicate with.<ref name=":0" />
Abilities[edit]
If Montague is attached to a diagram he can empower it. He does this for the perimeter to strengthen it and draw out potential invaders but whilst he does this people inside Kennet become more violent and aggressive. If done for a prolonged time he alters the function of a diagram or corrupts any practice he’s connected to.<ref>Mostly however Montague is providing us with power. He can take some structure from diagrams and things and has been attaching himself to our perimeter to fuel it. He does this for about an hour at the quietest time of night just before dawn. The limited time is less about him having the power to spare (he does ok) and more about his influence inevitably altering the perimeter. Left too long with it he would absorb it and make it a part of himself and alter its function. As is he gives us an hour a day we can unplug the box Zed gave us and the perimeter will rev up but the atmosphere in town changes. Similar influence to the aftermath of the carmine beast but revved up– fighting/violence/stress/more echoes. Then for a few hours after (sunrise and city waking up) the perimeter will hum along nicely while plugged into the box. - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>
Due to his skills at working with Knotted places he can be used as a tether to prevent people having to take an entire day to reach Kennet.<ref>“Hey, Montague,” Lucy said. “Monty’s our tether?”
“A bit of a rough connection between Kennet and us. He’s pretty okay at working inside folded and knotted spaces.”- Excerpt from Playing a Part 15.6</ref>
If he takes over a car he can drive himself.<ref>“We don’t have far to go,” Reggie said. “I’m glad Montague can mostly drive himself, because my eyes keep fogging up.”- Excerpt from Playing a Part 15.6</ref>
He's only able to eat occasionally, feasting mainly on unwell animals.<ref>“A quiet one. I ate, that was nice.”
“You eat?” Verona asked.
“Once in a long while. I usually keep my diet to sickly animals. I-”- Excerpt from Let slip 20.8</ref>
Probably immortal.<ref>If I assume I’m immortal, and I add eight hundred pounds of weight to my mass every time I eat a sickly bear, how many meals do I get in before I’m something noticeable that must be hunted?”
[...]
“You might be,” Verona said. “I read up on horrors, and the nature of a horror’s lifespan is pretty wonky. Most of the time it’s immortality, or… getting off the mortality train. Sometimes a horror is, I guess to warn you, perfectly fine as an existence and then they explode into a mess of limbs that break under their own weight and die, or they implode into nothingness with next to no warning. Can be spontaneous, can be specific triggers.”
“That’s good,” Montague said.
“Is it?” Lucy asked.
The clotted-blood-and-acid-melted-flesh spider-squid in a suit nodded. “Better to have some surprise involved. What use is a life, without the possibility of life’s end?” - Excerpt from Let slip 20.8</ref>
History[edit]
Montague was corrupted due to some unknown ritual, probably one connected to realm practices.<ref>Um. So when you do big rituals, especialllly realms practices like opening doors between our world and spirit or our world and abyss (loooking at you Ave) you can catch bystanders in the way as space folds and worlds bend to make room. Especially if you rush it or do a bad diagram. If that bystander is a human you can get a horror that’s all stretched out and bent and operates by slightly different rules. Horrors. The plicate spirit is this but for spirits (or plicate echo, or plicate elemental). Folded up, stretched out, twisted up with something else, and operating by different logic. Think implicate and ‘plicate: folded, crumpled, or corrugated, in biology.’ - Excerpt from [8.a Spoilers] New Other Correspondence #1</ref>
He moved to Kennet after the invasion by Bristow's Aware, he was sought out for reinforcing the barrier. The conspirators wanted him as a means of keeping Miss out of Kennet and shutting down the trio's ability to practice.<ref>Montague was used to keep Miss out so perpetrators could hold power and guide proceedings.- Excerpt from Playing a Part 15.6</ref>
During Reid's fight against the Witch Hunters he helped out by shutting Reid's ability to practice.<ref>Something popped, as if a great big lightbulb in the sky had gone out, and red lit the sky like a flare was up there, ominous and casting a glow with a lengthy, dancing shadow for everything tall enough to cast one.- Excerpt from False Moves 12.z</ref>
He helped out against Marlen by driving a car and creating a tether to Kennet.<ref>- Playing a Part 15.6</ref>
References[edit]
<references/>