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'''Magic''' is a general term for the esoteric feats performed in | '''Magic''' is a general term for the esoteric feats performed in [[Pact]]. It is done in a variety of ways and vectors, such as through [[Spirits]], [[Glamour]], [[Runes]], [[Ritual]] etc. [[Practitioners]] and [[Others]] have access to their own form of magic depending on their identity. All magic requires a source of [[Power]] to function; for example, [[Blood magic|blood]], [[Chronomancy|time]], [[Priest|belief]], etc. | ||
== | |||
Usually the definition of magic includes anything where viewing, experiencing or participating woutl damage the subjects [[Innocence]]. | |||
==Schools Of Magic== | |||
*[[Alchemy]] | *[[Alchemy]] | ||
*[[ | *[[Astrology]] | ||
*[[Augury]] | *[[Augury]] | ||
*Binding | *[[Binding]] | ||
*[[ | *[[Blood magic]] | ||
*Chosen | *[[Chosen]] | ||
*[[Chronomancy]] | *[[Chronomancy]] | ||
*[[Collectors]] | *[[Collectors]] | ||
| Line 15: | Line 17: | ||
*[[Enchanting]] | *[[Enchanting]] | ||
*[[Evangelism]] | *[[Evangelism]] | ||
*[[ | *[[Faerie Magic]] | ||
*[[Goblin King]] | *[[Goblin King]] | ||
*[[Harbinger]] | *[[Harbinger]] | ||
| Line 22: | Line 24: | ||
*[[Host Magic]] | *[[Host Magic]] | ||
*[[Illusion]] | *[[Illusion]] | ||
*Luck | *[[Luck magic]] | ||
*[[Shamanism]] | *[[Shamanism]] | ||
*[[Sympathetic | *[[Sympathetic magic]] | ||
*[[Technomancy]] | *[[Technomancy]] | ||
*[[Law Magus]] | *[[Law Magus]] | ||
*[[Necromancy]] | *[[Necromancy]] | ||
*Nomad/City Mages | *[[Nomad/City|Nomad/City Mages]] | ||
*[[Ogre Mages]] | *[[Ogre Mages]] | ||
*[[Oni Mage]] | *[[Oni Mage]] | ||
*[[Priest]] | *[[Priest]] | ||
*[[Scourges]] | *[[Scourges]] | ||
*Sealing | *[[Sealing]] | ||
*[[Summoning]] | *[[Summoning]] | ||
*[[War Mages]] | *[[War Mages]] | ||
*Warding | *[[Warding]] | ||
* | |||
{{Reflist}}{{Practice Categories}} | |||
[[Category:Basic Information]] | [[Category:Basic Information]] | ||
Latest revision as of 15:14, June 7, 2022
Magic is a general term for the esoteric feats performed in Pact. It is done in a variety of ways and vectors, such as through Spirits, Glamour, Runes, Ritual etc. Practitioners and Others have access to their own form of magic depending on their identity. All magic requires a source of Power to function; for example, blood, time, belief, etc.
Usually the definition of magic includes anything where viewing, experiencing or participating woutl damage the subjects Innocence.
Schools Of Magic[edit]
- Alchemy
- Astrology
- Augury
- Binding
- Blood magic
- Chosen
- Chronomancy
- Collectors
- Cultist
- Diabolists
- Draoidhe
- Elementalism
- Enchanting
- Evangelism
- Faerie Magic
- Goblin King
- Harbinger
- Heartless
- Heroics
- Host Magic
- Illusion
- Luck magic
- Shamanism
- Sympathetic magic
- Technomancy
- Law Magus
- Necromancy
- Nomad/City Mages
- Ogre Mages
- Oni Mage
- Priest
- Scourges
- Sealing
- Summoning
- War Mages
- Warding
References[edit]
<references/>
| {{#if:| | v·d·e}}{{#if: | |}} | |||||
|---|---|---|---|---|---|---|---|
| Conflict | Deals | Material | Immaterial | Divine | |||
| Conjure | War magic/Goblin Raider | Summoning/Glamour Aesthete | Elementalism/Clay Sculptor | Necromancy/Curse Adept | Evangelism/Psychopomp Shamanist | ||
| Prices | Harbinger/Halflight | Host/Contract Lawyer | Blood/Hyde | Heartless/Haunted | Cultist/Martyr | ||
| Tools | Goblins/Weaponsmith | Sympath/Peddler | Collectors/Abyssal Bearer | Luck/Ruins Gardener/Valkalla | Chosen/Blackforester | ||
| Realms | Scourges/Storm Chaser | Nomad/City/Alcazar Psychist | Technomancy/Warrens Runner | Astrology/Path Runner | Draoidhe/Historian | ||
| Interaction | Oni/Fae Duelist | Faerie/Enchantress | Item Crafting/Tantric Practitioner | Finder/Chaos/Egoist | Shamanism/Aspirant | ||
| Lore | Heroics/Oddfather | Spellbinding/Corrupter | Alchemy/Undercity Scholar | Augury/Complex Practice | Priesthood | ||
| Protection | Ogre/Exterminator | Sealing/Licensed | Wards/Chainer | Incarnate | Law/Sanctuary Tender | ||