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'''{{PAGENAME}}''' is used inherently by the [[Fae]], and taught to Practioners by them. There are also different permutations where they dip into specific branches of practices, such as '''Fae Duelist''' or '''Glamour Aesthete'''.<ref> - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0/edit#heading=h.oabdcic93vqy PACT DICE:Faerie]</ref> ==Methodology== The primary danger is the teacher.<ref name="Docs">'''Faerie'''<br>Glamour, deception, beguilement. Faeries and their workings are well known enough, weak against direct confrontation and effective in subtler courses. By and large, the peril in Faerie Magic is in dealing with those who teach and provide it, and in the fact that it is so hard to interpret, with few certainties, measurements or clear explanations. For those who delve deep and escape the ire of the Faerie themselves (not calling them fairies is especially important), Glamour can be obtained; the quantities capable of rewriting reality if it is believed. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Most, but not all, Faerie Magic employs [[Glamour]] in various ways. Potential tricks include: * Glamour can change almost anything about a person's shape, mind etc. * Glamour can project [[Illusion|Illusions]]. * If a glamour is in place long enough, it can "fool" reality and become real. * [[Nettlewisp]] - predict what an opponent will do when casting. If you guess right, they will be blinded by glamour. * [[Runes#Duelist|Rune of the Duelist]] - drawn with a blade of glamour, and a bet the target would accept is offered. As long as the blade is held, the target will be trapped in the area until the bet is resolved. * Glamour can be used to mask [[connections]] or create false connections.<ref name=":0">She could see the weave of connections at play, she could pluck, pull and break connections if the situation demanded it, but some connections were false ones. Others were bait, strands that were sticky enough she wouldn’t be able to free herself if she tampered with them.<br>[...]<br>The ambassador, huffing for breath between screams, turned his head. She saw the connection he’d previously masked. - [https://pactwebserial.wordpress.com/category/story/arc-3-breach/3-x-histories/ excerpt] from [[Interlude 3]] </ref> * "Sticky" connections designed to entrap anyone manipulating them.<ref name=":0" /> === Weaknesses === Like the fae itself, it's good at sublety but weak against bluntness.<ref name="Docs">'''Faerie'''<br>Glamour, deception, beguilement. Faeries and their workings are well known enough, weak against direct confrontation and effective in subtler courses. By and large, the peril in Faerie Magic is in dealing with those who teach and provide it, and in the fact that it is so hard to interpret, with few certainties, measurements or clear explanations. For those who delve deep and escape the ire of the Faerie themselves (not calling them fairies is especially important), Glamour can be obtained; the quantities capable of rewriting reality if it is believed. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Glamour can be broken by focused attention, blunt impacts, emotional shocks, making fun of how unrealistic they are, almost anything really. Glamours transforming an unwilling, karmically-undeserving target will generally only last for a short while as their Self fights back. ==Notable Users== *[[Duchamp Coven]] *[[Mags]] *[[Kennet Trio]] *Vanderwerf Family ** ** <!-- ==Trivia== * --> {{Reflist}} {{Practice Categories}} [[Category:Practices]] [[Category:Faerie]] [[Category:Magic]]
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