Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Pact Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Chronomancy
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Chronomancy''' is the art of manipulating time in some form or another in magic and those who specialize in using it exclusively are '''Chronomancers'''. Can be thought of as a specialized version of [[Incarnate]] practictioners.<ref>The list was thrown together, were I to adjust it, I'd put Valkyr in place of Luck and Incarnate Practitioner in place of Chronomancer. - [https://www.reddit.com/r/Parahumans/comments/mkitr3/_/gti7wil Wildbow on Reddit]</ref> ==Methodology== A chronomancer can manipulate various aspects of time, from a person's perception of time, stealing memories, stopping aging, progressing aging, extending someone's life, and even reversing time itself. However, using this art requires precision as the slightest mistake will have severe penalties for the user, including losing years of their life or instantly aging to dust.<ref>'''Chronomancy'''<br>Chronomancers manipulate time, with weak chronomancers manipulating only the perception of it, while stronger chronomancers manipulate real time at an incredible cost. The costs are tied not to the distance moved in time, but to the gravity of the events in question. Their ability to set near-inviolable effects in motion, to undo damage and to skip events enables them to dodge or undo catastrophic damage. - [https://docs.google.com/document/d/1X7moMQUSO72u1Hkswewy15YqF8b-c1ocpxAXiLe8WRQ/edit Pact Dice: The Practices - Wbow Version]</ref> Thus chronomancy deals with protection and the immeteria. The method of using chronomancy varies, but the most well-known is through the use of [[Zeitgeist]]s and various runes, which indicates it has a foundation in [[Shamanism]]. Alternatively this means that they can tap into Shamanism. ==Notable Users== *[[Behaim Circle]] {{Reflist}} {{Practice Categories}} [[Category:Practices]]
Summary:
Please note that all contributions to Pact Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Pact Web Serial Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Gradient
(
edit
)
Template:Practice Categories
(
edit
)
Template:Reflist
(
edit
)
Template:Scroll Box
(
edit
)
Template:Tnavbar
(
edit
)