Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Pact Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Hangmaiden
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Coiled=== Tied to [[Fortune]] instead of fate.<ref name=EWA>“[Hangmaidens are a]nimus tied to Fate, who spin their metaphorical webs, set up omens, and lure others in, before devouring them. Coiled are similar, but their focus is not on Fate,” Exult Wrought explained. “They are drawn to where there are games or competition, when there is enough corruption. Practitioner councils, churches, prisons, competitive businesses. Much as the Hangmaiden flirts with targets, disappearing and appearing where convenient, the Coiled will avoid the people who run these games or hierarchies as they prepare their greater schemes. [...] Coiled will appear as new prisoners with no clear paper trail, new students, new employees. They charm their way in, they play their small games, while they do their work. They expose secrets, they turn the tables, they trick, they lie, they scheme, and they turn a corrupt system where one person has power into utter chaos, bringing down lieutenants and champions, overturning competitions by exposing how hollow they are, turning games that are used to express power into a means of fighting back against that same power. Smiling as they slither away from the worst consequences. Then, when all is in shambles and the system is dismantled, they face down the person in charge. Then they devour them, in a fashion. The victim realizes the coils surround them, and have for a while, they are restrained, and they are taken to the den of the Coiled, where they take an excruciatingly long time to meet their end, often in an ironic manner.”<br><br>Avery nodded. “I can see the resemblance to Hangmaidens.”<br><br>“The difference being, they focus on Fortune, not Fate. The Hangmaiden spins her threads and draws someone in to a fated end. The Coiled cheat. [...] Their animal? Not a spider, but a snake, typically. Or a centipede.” - [https://palewebserial.wordpress.com/2022/11/29 Excerpt] from [[In Absentia 21.14]]</ref> They are snake/centipede themed, all forms are the same age, forming in competitive environments like schools or corporate structures, churches, competitive private schools, even practitioner councils .<ref> :'''Coiled''' - Rooted in the motif of the snake or centipede, these spirits of sympathetic practice are drawn to metagames, especially the cultures of rules and pecking orders that surround gangs, very competitive or fucked up high schools, gambling rings, prisons, practitioner councils, and churches or institutions with enforced silence over wrongdoing. Rather than child, maiden, and crone, will appear with three faces all around the same age. Much in the same way the Hangmaiden is never glimpsed by those it doesn’t want to be glimpsed by, the Coiled will often skirt higher authority while wreaking havoc, exposing the worst sides and shames of targets, and baiting people into being their own doom in whatever arena they’ve entered. They may reward or focus on taking out cheaters, and may focus on supporting and encouraging the intricate metagame systems (see above)... or ending them once and for all. Will defeat and humiliate opponents, then if the victim is killed or exiled for the failure, will target the next person up the chain of succession. If a loss or failure is forgiven and accepted, will visit the loser one last time, typically paralyzing and/or poisoning them before spiriting them away. If the leader is defeated, will spirit them away instead. Will seek to carry on for as long as possible (and thus target places and dynamics where the forgiveness for failure or exposure is unlikely or impossible), working their way slowly up a chain or through an arena. The last victim (often the ‘head of the snake’) is taken to the domain of the Coiled where they are made to suffer a torture as prolonged and intense as the most skilled human torturers have ever devised. Such victims and their ‘worst fates’ are the meal of the Coiled. - [https://docs.google.com/document/d/13PQED3MXbPT1aM_zDpBAcNU3tyDME18tgieUlyzlW4M Bestiary: Hangmaidens]</ref> The [[Aurum Coil]] is an admirer of them.
Summary:
Please note that all contributions to Pact Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Pact Web Serial Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)