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== Destruction == In the event that a practitioner becomes too attached to their demesne and ignores the outside world, they may become a part of it and die when it fades away, resulting in a ghost, and/or a location saturated with power. Otherwise they fade into [[Limbo]].<ref name=":4" /><ref>People arenโt the only things that come to this place to be worn away. Many a Demesne or forgotten god have fallen through the cracks, nothing to tie them to the world above. [...] A demesnes with no tie to the world may fall through the cracks just as any person might. Some say this is how this place learns and adapts to the times. [...] I would venture a guess, fellow practitioner, that it was a demesne once, and it was attached to some vital process of our reality. Through this vital process, it came to devour other demesnes and objects, and it swelled in size. It connected to other such areas, and formed the backbone for what might otherwise have been the original ''void''. - [https://pactwebserial.wordpress.com/2014/08/02 Excerpt] from [[Null 9.3]]</ref> Physically destroying a demesne is generally nigh impossible, since the owner has so much control. However it might be possible if they were foolish enough to claim one in a property they don't control (such as an apartment in a building they don't own.)<ref name=":0" /> If a person was legally evicted from their demesnes it would disintegrate,<ref name=":0" /> losing power and consistency as other people lay claim to the space.<ref name=":11">Generally speaking, people can't/won't repo a house because you'd face a steep & uphill battle to claim a house you don't technically and wholly own. The difficulty is frontloaded, rather than an issue that crops up later.<br><br>Once you get that far, though, it's... not going to get taken from you. It might lose power or consistency as a demesnes if other people start trying to lay claim to it, but it won't get stolen out form under you.<br><br>[...]<br><br>Once lost, though, you don't tend to get the ability to get stuff back. If demesnes/familiar/implement are allegories for where you're at, your life partner, and your career, then it'd make sense you'd have the ability to pick a new one, much as it's common nowadays for people to have two marriages, or make a massive career change mid-life, or (not so common, but possible to) pick up and move halfway across the world. But the practitioner world tends to lag behind the real world in these things. Perhaps in a few decades, with some precedent. - [https://www.reddit.com/r/Parahumans/comments/gjv1at/_/fqnjrae/ Comment by Wildbow]</ref> Becoming [[Forsworn]] causes your Demesne to collapse.<ref>I immediately took steps to mitigate the damage. Protections and practices Iโd set in place were coming undone. My demesnes was collapsing in on itself and I had things within to rescue. - [https://palewebserial.wordpress.com/2020/05/16 Excerpt] from [[Lost for Words 1.3]]</ref> Once lost, a demesne can never be replaced.<ref name=":11" /> Attempting to claim multiple demesnes, or expand an existing demesne, is likely to risk losing the demesne and becoming [[Forsworn]].<ref>Not generally. Not given what demesnes are, what they represent about a practitioner. You could ~try~, but on top of the refrain in this post about how costs would likely outpace the benefits (even more so than trying to have an airplane demesnes) I'd say that if I were GMing it or writing the story, I'd include a very real chance that attempts to add multiple demesnes or expand the existing one just see you lose the demesnes & end up forsworn on your original statement of claim, with a corresponding, permanent loss in overall power, extending well beyond the initial 'forsworn' penalties.<br><brIt's just not what a demesnes is. - [https://www.reddit.com/r/Parahumans/comments/6kpxxn/_/djnxlzk Comment by Wildbow]</ref>
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