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==Variants== *[[Ghost]] (arguably)<ref name="R1.1"/> *Bartisch<ref name=":3">'''Bartisch'''<br><br>The Bartisch are vestiges resulting from certain cruel practices that prey on human victims. The practice would target wrongdoers, often adulterers and keepers of secrets, and distill a symbol within their eye, which could then be extruded. The eye would tear open and spill forth things such as hot coals, moths, apples, and feathers, often symbolic of the secret or a particular scene of the adultery. So long as the item was kept by the practitioner, the Bartisch was kept enslaved, a creature that could stand watch or lurk just beyond the existence of innocents, collecting and penning down secrets. In areas where this ritual is done with any frequency, they can start emerging on their own, when silences are kept about things seen or when a very good individual is done a wrong by a partner who maintains unerring eye contact for too long.<br><br>Bartisch are eyeless and fragile, and often collect their personal motifs (example: apples) around them, either by way of the spiritual energies around them or because they actively collect the things to salve the gaping hole in their Self. They wander, lurk, appear to those going against convention, and if one is seen, invariably it serves as an omen that that person has been found out, if only because the Bartisch must tell the one who owns their 'tear' what they discover. Tears of a Bartisch (particularly those of one who emerges naturally vs. being made with practice) are often hard to hold onto but will grant whispers of secrets, dreams of the same, or visitations with the Bartisch, who will tell the holder things. Losing the tear, however, may mean becoming a Bartisch oneself, a process that starts slowly but comes to a violent climax if one cannot rid themselves of their own secrets and wrongs before the object in their eye spills forth. - Wildbow on Discord</ref> Composed of secrets, filling in for their missing eyes. *Broken <ref name="pdH"/>- connected with realm practices. * Clotted<ref name="pdR"/> - when a group of vestiges of a similar origin organizes together. *Glimmer<ref name=":4">'''Glimmers''' <br><br>Vestiges that tend to come about specifically from science that verges on practice (mad science, for lack of a better way of putting it), or from technomancers who fuck up. They'd be called shadows of their former self, but they tend to be the opposite- light. They lead pretty frantic, frenzied existences trying to keep themselves going while maintaining traces or bastardizations of their former scientific knowledge or practices. Can become what they work with for brief periods - an ex-virologist can become disease. A Tesla-like mad scientist can become electricity. An ex-technomancer glimmer can create and become his ritual, coming out the other side. Very smart, very reckless. - Wildbow on Discord</ref> - Created from mad-science type [[Technomancy]]. * Indelible <ref name="pdR"/> - upheld by [[Innocence]], hard to erase. *[[Paper Man|Husk]]s those burnt out by [[Harbinger]]s of [[Greater Power]]s, or the powers themselves, much tougher then a standard vestige.<ref name="pdH">The Others of Hollow practices include Vestiges, which appear across most Prices practices- those individuals who have had something subtracted from them. Often fragile, a vestige is to a human as a broken glass is to a whole one; what is there may be used as a structure to reinforce or hold something, and the broken edges can be dangerous. Subcategories of Vestige include the Paper Men, who are the tempered remains of a person who was consumed or blown away by power, the Broken, who linger on the fringes of society and absorb energies from nearby realms and thin places, like collections of spirits, elemental, or Abyssal energies, and the Awestruck, who had their minds and Selves blasted out by a great power, while their bodies remain. [...] Vestiges tend to be fairly weak - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0/edit#heading=h.j26j12mf6bsx PACT DICE: Hollow]</ref> *Promethean<ref>'''Promethean'''<br><br>Typically the result of an accident with elementalist practice combined with a high-price school, that results in a vestige with an ember of fire within them, filling in the gaps created. Other varieties exist, tied to other elements, but fire is common due to its propensity to burn, consume, and burn away.<br><br>Prometheans are drawn to the insubstantial, spirits, echoes, and places with meaning, trying to fill the void in themselves, but will instead feed these things with elemental power. Because of their propensity to act out patterns as vestiges of their former lives, and the power at their disposal, they can become pseudo-practitioners with an elementalist bent. The ones who don't flame out or get dealt with immediately (often due to being rural) will gradually build up a collection of fiery wraiths, spirits, and husks, before gradually finding their way to civilization, as that is the next best source of echoes and other things to feed on.<br><br>In rare circumstances, Prometheans can be be found in the deep wilderness, fed with echoes and spirits by ritual while being worshiped as living goddesses or gods. This tends to go to very bad places when it inevitably collapses, though this collapse can sometimes take centuries. - Wildbow on Discord</ref> left over from elemental practice. * [[rapacious]] derived vestiges<ref name="pdR">'''The Others of Rapacious''' practices mirror those of other Prices practices, but primarily because the victims are paying a price and may become Othered. Take someone’s Soul, Self, emotions, or dreams from them, and they’re liable to become a vestige - an Othered person with something (or a lot of somethings) missing. These vary as much as others do, and can overlap, but may have aspects that mirror the approach. If there are many victims, you may see Clotted vestiges, which are groups of semi-organized and connected vestiges that tend to find shared solace and strength in a singular motif, like having holes in their heads, tied together by shared and horrific experience. Others may exist as a backlash to hostile and detrimental practice, particularly the Indelible vestige, who exists as a stubborn vestige liable to return again and again, like a solid echo, empowered by the fact the victim was able to get some word out about what was happening, or the way they went out drew and sustains notice; for as long as a family member searches, the vestige persists, even growing stronger, more coherent, and smarter over time. By contrast, there is a whole subclass of vestiges dubbed Embered, Shatter, and Maim, among many, many others, damaged in the taking, who are more mindless and flock to similar power, self-destructing on contact. Practices that leave these things around, as one can imagine, do not engender good relationships with the rest of the practitioner community, akin to leaving heat-seeking mines on the sites of battlefields, if they aren’t conscientious about cleaning up… and Rapacious practitioners aren’t very selfless, by definition. - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0/edit#heading=h.i8bfyvxukrbd PACT DICE: Rapacious]</ref> the vestiges created from the wide and varied rapacious practices arguably as individual to the practices that spawn them.
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