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==Variants== ===Awestruck=== Here only the mind has been hollowed out, not the body. Basically just crazy "[[Aware]]" people who can see things they shouldn't, but with the standard Paper Man patterns of behavior. Sometimes find their way to acquiring Other abilities so they can feed and power themselves, or become [[Familiars]].<ref>The Awestruck are Paper Men who did not have their physical bodies destroyed. They are hollowed out, haunted people who had their minds blasted out. The flailing patterns of behavior are similar, as are the tendencies to repeat patterns and evoke the name of the harbinger or contextual details of the blast. They will tend to destroy themselves in their pursuit of energy to fill the void or in chasing of the things that they are now missing. The means of resupplying their Selves typically isn’t there, however. They can often See, because their regular sight isn’t all there, which may lead them to wander into Practitioner affairs while straddling a line of being problematic but technically Innocent - with a karmic backlash if they are harmed. They may point out ‘witches’, speak of things that are there but invisible to normal human eyes, or venture to the outskirts of town and tear down wards because something is on the other side. They may also get entangled with powers or Others that give them the ability to access dreams or become more Other, whereupon they have a means of feeding and resupplying themselves. More common as Familiars than Paper Men, in which cases they act as addled or very eccentric people with lesser Practitioner abilities. -[https://docs.google.com/document/d/1vz4AUbYzgylAJwoqputfn_Ec2VxhFeUOqFdbMZQnNqY Pact Dice Bestiary: Paper Men]</ref> Can also be created when an Aspirant's practice backfires and they lose their humanity.<ref name=":1">Zed paraphrased from the screen. “It’s called a Grasping, it’s a visceral Other. Lots of practices have a fail case. You know, you’re looking to get power, or solve some issue, but if you lose your humanity along the way, screw up, you become something Other. Hydes can become Fraward, the Hyde side takes over. Aspirants become Awestruck, war mages can become a strong subvariety of Dog of War, yadda yadda.”<br><br>...<br><br>“Grasping are Collectors gone wrong. Sometimes someone does a ritual to draw items to them, and they reach too far, or they get too weak in Self to manage their collection. They knit together with the collection.” - [https://palewebserial.wordpress.com/2022/05/25 Excerpt] from [[Wild Abandon 18.z]]</ref> ===Paper Thing=== Just an object, rather than a person or creature, that's been hollowed out. Generally have some magical power, plus a stronger single-use power that will consume the item.<ref>Paper Things are objects with the same properties as Paper Men, though obviously not with the same mobility or personalities. They’re often indestructible, curious in their shape or properties (a partially melted landline phone that has no internals, that still works), and carry an ember of power from the blast that transformed them. They can be Collectors items of a particular (class violet) stripe, and thus have more power as a set. Typically have a function and a consumable use if it is ‘cracked open’. An example might be a doll that grows painfully hot to the touch if held, that may rotate its head to the nearest source of power and whisper rhymes about the name of that power. That doll could be cracked open to release a crowd of lesser Paper Men (well, children). -[https://docs.google.com/document/d/1vz4AUbYzgylAJwoqputfn_Ec2VxhFeUOqFdbMZQnNqY Pact Dice Bestiary: Paper Men]</ref> {{Reflist}}
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