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==Variations== A given oddfolk will come from a group that has lived the following circumstances on a generational timescale, as with everything [[labels]] may end up being less than helpful. * Knot - Those whose bloodlines have become incestuous [[Visceral Knot]]s * Terroir - When the environment and nutrition are odd so over generations they twist out of humanity.<ref name=":3"/><ref>Oddfolk (that Bristow called Subhumans) come about when generations come and go in a knotted space, adapting to that peculiar environment. - [https://palewebserial.wordpress.com/2021/07/15 Excerpt] from [12.7 spoilers] Knots & Depressions</ref> * Bred - When some [[Patron]] attentions creates groups of oddfolk due to proximity; warping their ideal people.<ref name="ss"/> Within Oddfolk groups themselves there is a hierarchy with the lowliest being children and Curs,<ref>'''Flock''' - A Conjuration practice. Call forth X minor, living manifestations of the lowest caliber for a chosen field, [...]Example summonings would be a flock of fairy, least tier goblins, fading echoes, oddfolk babies or curs, or vestiges. These typically die in one strike or have other limitations, and fade/squirm away once no longer relevant. - [https://docs.google.com/document/d/19rC0JDOugjjCgS0Z4P9sEEH72SPsSdoZDEg-gSn72ww Pact Dice: Argumentative Practitioner]</ref> the highest being something like [[Names]] benefiting from the specific family lineage rules.<ref name=hero/><ref>'''Oddfolk Practices '''emphasize the Oddfolk and can exist as an overlap with Heroic practices, but with the ‘Heroes’ in this case being the stronger Oddfolk who are alive now rather than those who died decades and centuries ago. They lean harder into Conflict, because of the typically violent stylings of Oddfolk, often drawing on the knotted flows to empower themselves and others, and into Deals, for the specific relationships with certain Oddfolk. Divine is also in the cards, which would tie into the relationship between these physically twisted people and the powers that shaped them - fish-related deformities in a fishing village controlled by a greater power from the depths, for example. - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0#heading=h.gd7vmmc5gnxw PACT DICE:] Knots</ref> Further variations exist in species outside of the human-animal; '''OffBreed ''' are animal groups that have gone through similar generational changes to a similar extent to those that oddfolk communities do.<ref name=ob>“Offbreed, Lebel-sur-Quévillon,” Elizabeth went on. “Small town. Half this size.”<br><br>“Pig. Oddfolk, but animal, not person,” Eugene said. “Five headed pig, all mashed in there together, sharp teeth, ''strong''. About five hundred pounds, I’d guess. Who?”<br><br>“The Lord isn’t named. It just says he was disembowled and dragged across town toward the woods, scared the shit out of the locals, but innocence wasn’t quite broken.” - [https://palewebserial.wordpress.com/2022/04/09 Excerpt] from [[Wild Abandon 18.2]]</ref>
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