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==Variations== ===Heroic figures=== In some cases the funding members of a lineage in other cases the strongest exponent of a blood line.<ref>Heroes are essentially the most notable individuals. Past a certain point, once a certain measure of fame or recognition is met, the individual receives accolades, attention, and a degree of worship, which elevates them. Beyond the point when they are dead, this power carries forward, and they are left behind as heroic figures. Given how they tie into things, it is common for Heroes to interact with Others or to become Others to some small degree.<br><br>Heroes themselves are far, far stronger as entities. They are human and not human, incarnations without a set theme, gods but more material. A true Hero is an incredible weapon or tool and often the culmination of generations of a family’s work. - [https://docs.google.com/document/d/1tKrCvBQt8stvO4p1zoovnDs9IYhvqTyQQ4KPKSzg_N8#heading=h.g6bi3u30r1mu Pact Dice: Heroics]</ref> To be a recognized hero of heroic practices one can stand up to gods and similar. As a general rule if one can name a historical figure then that person is too important to practice and history itself to be used. Unlike other Names a hero will have a singular equally hard to obtain relic <ref>Heroes have one notable object, which is of some immense power, but often as hard to obtain as calling the Hero themselves. - [https://docs.google.com/document/d/1tKrCvBQt8stvO4p1zoovnDs9IYhvqTyQQ4KPKSzg_N8#heading=h.c7l96whq8dzy Pact Dice: Heroics]</ref> ===Stormed Specimens=== A [[Storm]] is one of the few things that can irreparably damage a heroic bloodline, having one in the path of a storm usually means the destruction of an important part of the bloodline but sometimes the storm and hero can be bound, capturing the best of both worlds.<ref name="sq@">Elemental storms are said to serve a vital role in the mundane, much as wildfires are said to help manage overgrowth and keep the natural world in balance. When some entities can persist for thousands of years, the world can be crowded with long-lasting echoes, material spirits, and other 'detritus.', as the texts say.<br><br>One of these things that may get scoured away by the passing storm is the key piece of a heroic bloodline. Heroes and Names are echo, vestige, and animus in some mixed proportion, possibly mixed with other things, and are stubborn residue on the fabric of reality. So when a storm approaches an area of note or importance to a heroic line, the family takes note... and must decide what they're willing to spend or do. The heroic spirit or name of note will often be a stopping point for the Storm, a brief pause as everything the name or hero is alights with power. Scenes play out in dramatic fashion, images distort, and the Name or Hero is powerful- and short lived. If they can capture it in such a state, in the middle of the most hazardous environment, it will retain that power. If they cannot, which is frequent, then the pattern of the bloodline itself may cease when one segment of its architecture is scoured away by fire, earth, lightning, or light. - Wildbow on Discord</ref> ===[[Denizen|Dark Reflection]]s=== Made to fill the reflected vacuums<ref name=blah> :'''Dark Reflections''' are dark inverses of either people on Earth or representative of communities on Earth. Their general patterns, mentality and nature resemble the Fraward or Hydes, being anti-civilization, anti-society, anti-nicety, or something in that realm, but are typically less pronounced in just how stark this may be. Dark Reflections may appear in groups when they appear, and generally crop up when an entire community is reflected. Often violent and transgressive. Are less about being an idealization of everything their other half isn’t, even when directly reflecting someone. - [https://docs.google.com/document/d/1Uhp5lOUXVKyL-paCs_ApZydBYIAM6VuT0X541YsDQRc Bestiary: Fraward]</ref> of a given [[Nomad/City Mage|City]] in a roughly similar manner though in a inverted and [[visceral]] way.<ref>Verona explained, “I was thinking maybe the average [[undercity]] manifestations are a different mix of vestige, echo, hero. Maybe not emotion from the past so much as… unresolved stuff in the present. And there’s a whole lot of sword shaped holes to pour this molten metal into. [...] Talking about where you came from. That’s a bit of a swords and holes, birds and bees thing, I guess? I gotta tell you, those old magic textbooks and stuff? They ''love'' comparing swords and dicks. [...] Anyway, there’s less animus in there. Less defined, super clear roles, you know? Like, maybe with the V.P., Family Man, Foreman, Bitter Street Witch, some of the gray sheep, you get more of a predetermined role that gets exaggerated?”<br><br>“I could see it,” Lucy replied. “With the roles distorted a bit because the mold is warped?”<br><br>Verona nodded.<br><br>“I’m wondering who you could talk to to sound out your ideas.”<br><br>“Bristow studied this junk.”<br><br>“Yeah, but Bristow isn’t really around, is he? Tymon?”<br><br>“Zed?” Verona asked. “It’s just a thought.”<br><br>“People pay for good thoughts in this world,” Lucy replied. - [https://palewebserial.wordpress.com/2022/01/04 Excerpt] from [[Left in the Dust 16.7]]</ref> ===Oddfolk=== [[Benjamin Trover]] opined that the rules governing heroic practices can apply to knoted humans as well such as [[Oddfolk]].<ref> [https://reddit.com/r/DoTheWriteThing/comments/cvf1vn/_/eyr7gbo excerpt] from [[Poke 2]]</ref><ref>'''Oddfolk Practices '''emphasize the Oddfolk and can exist as an overlap with Heroic practices, but with the ‘Heroes’ in this case being the stronger Oddfolk who are alive now rather than those who died decades and centuries ago. They lean harder into Conflict, because of the typically violent stylings of Oddfolk, often drawing on the knotted flows to empower themselves and others, and into Deals, for the specific relationships with certain Oddfolk. Divine is also in the cards, which would tie into the relationship between these physically twisted people and the powers that shaped them - fish-related deformities in a fishing village controlled by a greater power from the depths, for example. - [https://docs.google.com/document/d/1LZFjFfwxLK1UWS59EY5js8ORYAlQLvLzBmkcqdpTp_0#heading=h.gd7vmmc5gnxw Pact Dice: Knots]</ref>
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