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===Social Effects=== Since it permanently affects your Practice, picking an Implement serves as a statement about your intended path in life; it's been compared to choosing a career.<ref name=":4">“Implements are supposed to be badges, [...] Choosing an implement means deciding the one tool you’ll define yourself by for the rest of your life. That adage, ‘if all you have is a hammer, every problem looks like a nail?’ I think that holds true with implements. This is a kind of commitment to a path in life, so maybe that’s what feels wrong. I’m committing to something… less than pleasant.”<br><br>“You’re committing to breaking swords?” Ty asked.“I’m committing to stopping things like the Hyena. You don’t take an implement like this if you don’t plan on fighting, and continuing to fight for a long time.”<br>[...]<br>“Some shamans specifically hunt monsters to get materials to make items with, infusing those items like you infused June’s hatchet. Right here, you’ve got something that could be powerful. Tricky, yes, but powerful. Tap into what the Hyena could do. Strength, durability, inspiring fear…” - [https://pactwebserial.wordpress.com/2014/07/01 Excerpt] from [[Void 7.11]]</ref><ref name=":5">A familiar represents the people you want to be around, choosing an implement is like choosing a career, and a demesne is where you want to be. - [https://pactwebserial.wordpress.com/2014/07/01 Excerpt] from [[Void 7.11]]</ref> It can also show one's cultural background and patterns of thinking.<ref name=":6">[[Gathered Pages: 2]]</ref> Many Others will perceive and be influenced by the implications of your Implement even if it is kept out of sight.<ref name=":8" /> Others or practitioners with especially keen senses can often perceive what an individual's Implement is, superimposed over them in some sense.<ref name=":16">Others with extraordinary or nonhuman senses and practitioners who have keen Sight will be able to see one’s relationship to their implement. In many cases, this is a benefit, as such Others are often face-blind when it comes to telling one human apart from the next, but will recognize the individual by their implement.<br><br>Much ado has been made about the allegorical ‘diagram’ fragment that an item may represent. Here, we can return to that notion and say that for these Others, the implement and the associated diagram may be placed around, over, on, or through the practitioner. It may be a mark on the forehead, a reflection of one’s sword in their eyes, or a framework surrounding them. - ''[https://palewebserial.files.wordpress.com/2020/11/text-implementum-b2-3.png?w=600&h=600][[Sight]]ed artist’s depiction of Irena, who bears a lantern.'' - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05/6-3-spoilers-implementum-text/ Bonus Material: Implementum Text] </ref><ref name=":16" /> Even [[Innocent]]s may be subconsciously influenced.<ref>Certain Others will find an affinity toward the one who bears a skull, but practitioners and the innocent may find themselves subtly unsettled, as the skull influences things around the practitioner. - excerpt from [[List of Books#Implementum|Implementum]], quoted in [https://palewebserial.wordpress.com/2020/11/05 Bonus Material: Implementum Text]</ref> When examining how an Implement can relate to others, there are three major aspects one can look at: declarative, authoritative, and socio-cultural. The declarative aspect is what the object conveys to others while it is inert and base, generally only focusing on the obvious descriptors. The authoritative aspect is what the object conveys to others while it is in use. The socio-cultural aspect is what groups are most likely to use the object and for what purpose. All three of these aspects carry a meaning when deciding on an Implement and should be taken into consideration.<ref>[https://pactwebserial.wordpress.com/2014/02/06 Damages 2-x (Gathered Pages 2)] from [[Interlude 2.x]]</ref> Some iconic implements have held significant meaning throughout history. They include Chains, Chakrams, Chalice, Coffers, Coins, Emblems, Knives, Lanterns, Lenses, Masks, Plates, Rings, Scepter, Skulls, Staffs, Standards, Stone, Swords, Talismans, Tomes, Trumpets, and Wands.
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